Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.15304/ricd.3.11.6386 http://hdl.handle.net/11449/195153 |
Resumo: | With the arrival of the internet in the 1990s, the communication dynamics changed significantly. With the evolution of mobile technologies, the maturation of web 2.0 and the speed and protagonism of unlimited and broadband internet, the current scenario of the communication market, also due to media convergence, is becoming increasingly conducive to experimentation and development of innovative communication products. There is currently a need to meet the demands and new experiences of specific audiences. In this sense, the objective of this paper is to verify how newsgames can be used in journalism and to understand how the language of games is appropriately used in informative product content. After a theoretical reflection on the terms serious games and newsgames, transmedia products and their potential to be a new journalistic format, a case study of the Brazilian transmedia product Filosofighters is developed, developed by Superinteressante magazine. |
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Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgameMedia Ecologyserious gamenewsgametransmediaWith the arrival of the internet in the 1990s, the communication dynamics changed significantly. With the evolution of mobile technologies, the maturation of web 2.0 and the speed and protagonism of unlimited and broadband internet, the current scenario of the communication market, also due to media convergence, is becoming increasingly conducive to experimentation and development of innovative communication products. There is currently a need to meet the demands and new experiences of specific audiences. In this sense, the objective of this paper is to verify how newsgames can be used in journalism and to understand how the language of games is appropriately used in informative product content. After a theoretical reflection on the terms serious games and newsgames, transmedia products and their potential to be a new journalistic format, a case study of the Brazilian transmedia product Filosofighters is developed, developed by Superinteressante magazine.Univ Estadual Paulista, UNESP, Sao Paulo, BrazilUniv Estadual Paulista, UNESP, Sao Paulo, BrazilUniv Santiago CompostelaUniversidade Estadual Paulista (Unesp)Bressan, Danilo [UNESP]2020-12-10T17:06:21Z2020-12-10T17:06:21Z2020-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article30-36http://dx.doi.org/10.15304/ricd.3.11.6386Revista Internacional De Comunicacion Y Desarrollo. Santiago De Compostela: Univ Santiago Compostela, v. 3, n. 11, p. 30-36, 2020.2386-3730http://hdl.handle.net/11449/19515310.15304/ricd.3.11.6386WOS:000508681800005Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporRevista Internacional De Comunicacion Y Desarrolloinfo:eu-repo/semantics/openAccess2021-10-22T20:18:52Zoai:repositorio.unesp.br:11449/195153Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T19:25:00.350036Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame |
title |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame |
spellingShingle |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame Bressan, Danilo [UNESP] Media Ecology serious game newsgame transmedia |
title_short |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame |
title_full |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame |
title_fullStr |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame |
title_full_unstemmed |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame |
title_sort |
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame |
author |
Bressan, Danilo [UNESP] |
author_facet |
Bressan, Danilo [UNESP] |
author_role |
author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (Unesp) |
dc.contributor.author.fl_str_mv |
Bressan, Danilo [UNESP] |
dc.subject.por.fl_str_mv |
Media Ecology serious game newsgame transmedia |
topic |
Media Ecology serious game newsgame transmedia |
description |
With the arrival of the internet in the 1990s, the communication dynamics changed significantly. With the evolution of mobile technologies, the maturation of web 2.0 and the speed and protagonism of unlimited and broadband internet, the current scenario of the communication market, also due to media convergence, is becoming increasingly conducive to experimentation and development of innovative communication products. There is currently a need to meet the demands and new experiences of specific audiences. In this sense, the objective of this paper is to verify how newsgames can be used in journalism and to understand how the language of games is appropriately used in informative product content. After a theoretical reflection on the terms serious games and newsgames, transmedia products and their potential to be a new journalistic format, a case study of the Brazilian transmedia product Filosofighters is developed, developed by Superinteressante magazine. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-12-10T17:06:21Z 2020-12-10T17:06:21Z 2020-01-01 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.15304/ricd.3.11.6386 Revista Internacional De Comunicacion Y Desarrollo. Santiago De Compostela: Univ Santiago Compostela, v. 3, n. 11, p. 30-36, 2020. 2386-3730 http://hdl.handle.net/11449/195153 10.15304/ricd.3.11.6386 WOS:000508681800005 |
url |
http://dx.doi.org/10.15304/ricd.3.11.6386 http://hdl.handle.net/11449/195153 |
identifier_str_mv |
Revista Internacional De Comunicacion Y Desarrollo. Santiago De Compostela: Univ Santiago Compostela, v. 3, n. 11, p. 30-36, 2020. 2386-3730 10.15304/ricd.3.11.6386 WOS:000508681800005 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
Revista Internacional De Comunicacion Y Desarrollo |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
30-36 |
dc.publisher.none.fl_str_mv |
Univ Santiago Compostela |
publisher.none.fl_str_mv |
Univ Santiago Compostela |
dc.source.none.fl_str_mv |
Web of Science reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
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1808129065020817408 |