Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame

Detalhes bibliográficos
Autor(a) principal: Bressan, Danilo [UNESP]
Data de Publicação: 2020
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.15304/ricd.3.11.6386
http://hdl.handle.net/11449/195153
Resumo: With the arrival of the internet in the 1990s, the communication dynamics changed significantly. With the evolution of mobile technologies, the maturation of web 2.0 and the speed and protagonism of unlimited and broadband internet, the current scenario of the communication market, also due to media convergence, is becoming increasingly conducive to experimentation and development of innovative communication products. There is currently a need to meet the demands and new experiences of specific audiences. In this sense, the objective of this paper is to verify how newsgames can be used in journalism and to understand how the language of games is appropriately used in informative product content. After a theoretical reflection on the terms serious games and newsgames, transmedia products and their potential to be a new journalistic format, a case study of the Brazilian transmedia product Filosofighters is developed, developed by Superinteressante magazine.
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spelling Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgameMedia Ecologyserious gamenewsgametransmediaWith the arrival of the internet in the 1990s, the communication dynamics changed significantly. With the evolution of mobile technologies, the maturation of web 2.0 and the speed and protagonism of unlimited and broadband internet, the current scenario of the communication market, also due to media convergence, is becoming increasingly conducive to experimentation and development of innovative communication products. There is currently a need to meet the demands and new experiences of specific audiences. In this sense, the objective of this paper is to verify how newsgames can be used in journalism and to understand how the language of games is appropriately used in informative product content. After a theoretical reflection on the terms serious games and newsgames, transmedia products and their potential to be a new journalistic format, a case study of the Brazilian transmedia product Filosofighters is developed, developed by Superinteressante magazine.Univ Estadual Paulista, UNESP, Sao Paulo, BrazilUniv Estadual Paulista, UNESP, Sao Paulo, BrazilUniv Santiago CompostelaUniversidade Estadual Paulista (Unesp)Bressan, Danilo [UNESP]2020-12-10T17:06:21Z2020-12-10T17:06:21Z2020-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article30-36http://dx.doi.org/10.15304/ricd.3.11.6386Revista Internacional De Comunicacion Y Desarrollo. Santiago De Compostela: Univ Santiago Compostela, v. 3, n. 11, p. 30-36, 2020.2386-3730http://hdl.handle.net/11449/19515310.15304/ricd.3.11.6386WOS:000508681800005Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporRevista Internacional De Comunicacion Y Desarrolloinfo:eu-repo/semantics/openAccess2021-10-22T20:18:52Zoai:repositorio.unesp.br:11449/195153Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T19:25:00.350036Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
title Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
spellingShingle Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
Bressan, Danilo [UNESP]
Media Ecology
serious game
newsgame
transmedia
title_short Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
title_full Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
title_fullStr Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
title_full_unstemmed Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
title_sort Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
author Bressan, Danilo [UNESP]
author_facet Bressan, Danilo [UNESP]
author_role author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Bressan, Danilo [UNESP]
dc.subject.por.fl_str_mv Media Ecology
serious game
newsgame
transmedia
topic Media Ecology
serious game
newsgame
transmedia
description With the arrival of the internet in the 1990s, the communication dynamics changed significantly. With the evolution of mobile technologies, the maturation of web 2.0 and the speed and protagonism of unlimited and broadband internet, the current scenario of the communication market, also due to media convergence, is becoming increasingly conducive to experimentation and development of innovative communication products. There is currently a need to meet the demands and new experiences of specific audiences. In this sense, the objective of this paper is to verify how newsgames can be used in journalism and to understand how the language of games is appropriately used in informative product content. After a theoretical reflection on the terms serious games and newsgames, transmedia products and their potential to be a new journalistic format, a case study of the Brazilian transmedia product Filosofighters is developed, developed by Superinteressante magazine.
publishDate 2020
dc.date.none.fl_str_mv 2020-12-10T17:06:21Z
2020-12-10T17:06:21Z
2020-01-01
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.15304/ricd.3.11.6386
Revista Internacional De Comunicacion Y Desarrollo. Santiago De Compostela: Univ Santiago Compostela, v. 3, n. 11, p. 30-36, 2020.
2386-3730
http://hdl.handle.net/11449/195153
10.15304/ricd.3.11.6386
WOS:000508681800005
url http://dx.doi.org/10.15304/ricd.3.11.6386
http://hdl.handle.net/11449/195153
identifier_str_mv Revista Internacional De Comunicacion Y Desarrollo. Santiago De Compostela: Univ Santiago Compostela, v. 3, n. 11, p. 30-36, 2020.
2386-3730
10.15304/ricd.3.11.6386
WOS:000508681800005
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Revista Internacional De Comunicacion Y Desarrollo
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 30-36
dc.publisher.none.fl_str_mv Univ Santiago Compostela
publisher.none.fl_str_mv Univ Santiago Compostela
dc.source.none.fl_str_mv Web of Science
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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