Dáwólé Yorubá

Detalhes bibliográficos
Autor(a) principal: Franco, Leonardo Alvarez [UNESP]
Data de Publicação: 2015
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://hdl.handle.net/11449/155084
http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2018-03-27/000878282.pdf
Resumo: Abstract Dáwólé Yorubá is a work on research and development of a Game Design Document, a guide for the further creation of an electronic game, which script will be based on the myths of the Yoruba, a native people from Nigeria that is an important part in the Brazilian cultural background. The project is based on the assumption that games are capable of affect one's learning possibilities. To confirm that hypothesis, a poll was made on social networks, and through the obtained data was possible to ensure that the themes addressed in the project, such as history and mythology, were among the most quoted as learning objetcs by the interviewed players. There is a brief discussion on mythology and religion, a presentation of the Yoruba people and its myths and introduces theories by Huizinga and Crawford on why games are importants on a social context, and what reasons brings people to playing them. This paper presents a report on several aspects of the creation of a game. It defines elements of narrative, aesthetics and gameplay. All the important characters were detailed visual- and textually. The protagonist had a small sprite sheet created as a model. Some sketches of backgrounds and gameplay challenges were made, and two concept arts were developed. Furthermore, there is the detailed register on the making of a model ready to be used in stop motion animations, a style proposed to be used in the game cutscenes
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spelling Dáwólé YorubáJogos eletronicosMitologiaCultura afro-brasileiraOrixasGamesAbstract Dáwólé Yorubá is a work on research and development of a Game Design Document, a guide for the further creation of an electronic game, which script will be based on the myths of the Yoruba, a native people from Nigeria that is an important part in the Brazilian cultural background. The project is based on the assumption that games are capable of affect one's learning possibilities. To confirm that hypothesis, a poll was made on social networks, and through the obtained data was possible to ensure that the themes addressed in the project, such as history and mythology, were among the most quoted as learning objetcs by the interviewed players. There is a brief discussion on mythology and religion, a presentation of the Yoruba people and its myths and introduces theories by Huizinga and Crawford on why games are importants on a social context, and what reasons brings people to playing them. This paper presents a report on several aspects of the creation of a game. It defines elements of narrative, aesthetics and gameplay. All the important characters were detailed visual- and textually. The protagonist had a small sprite sheet created as a model. Some sketches of backgrounds and gameplay challenges were made, and two concept arts were developed. Furthermore, there is the detailed register on the making of a model ready to be used in stop motion animations, a style proposed to be used in the game cutscenesResumo Dáwólé Yorubá é o trabalho de pesquisa e desenvolvimento de um Game Design Document, um guia para a futura criação de um jogo eletrônico, cujo roteiro será baseado em mitos do povo iorubá, nativo da Nigéria e parte importante da formação cultural brasileira. O projeto partiu do pressuposto de que jogos são capazes de influenciar o aprendizado das pessoas. Para confirmar a hipótese, foi realizada uma pesquisa através de redes sociais e, através da análise dos dados obtidos, pode-se confirmar que os temas abordados pelo projeto, história e mitologia, estão entre os mais citados como objetos de aprendizado pelos jogadores entrevistados. Traz uma pequena discussão sobre mitologia e religião, conceitua o povo e os mitos iorubás, e apresenta teorias de Huizinga e Crawford sobre o porque de o jogo ter papel importante na sociedade, e quais os motivos que levam as pessoas à sua prática. Este documento apresenta um registro de ideias sobre diversos aspectos da criação de um jogo. Define elementos narrativos, estéticos, e de jogabilidade. Todos os personagens importantes foram detalhados visual e textualmente. O principal teve uma pequena sprite sheet criada como modelo. Alguns esboços de cenários e desafios de jogabilidade foram feitos, e duas artes conceituais foram desenvolvidas. Além disso, traz também a produção detalhada de um boneco pronto para ser usado em animações stop motion, estilo proposto para compor as cenas de animação do jogoUniversidade Estadual Paulista (Unesp)Goya, Cláudio Roberto y [UNESP]Universidade Estadual Paulista (Unesp)Franco, Leonardo Alvarez [UNESP]2018-08-30T18:20:02Z2018-08-30T18:20:02Z2015-05-08info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis87 f.application/pdfFRANCO, Leonardo Alvarez. Dáwólé Yorubá. 2015. 87 f. Trabalho de conclusão de curso (bacharelado - Design Gráfico) - Universidade Estadual Paulista Julio de Mesquita Filho, Faculdade de Arquitetura, Artes e Comunicação, 2015.http://hdl.handle.net/11449/155084000878282http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2018-03-27/000878282.pdf22284457764011900000-0001-9049-7433Alephreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporinfo:eu-repo/semantics/openAccess2024-04-19T19:15:41Zoai:repositorio.unesp.br:11449/155084Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T18:37:32.620333Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Dáwólé Yorubá
title Dáwólé Yorubá
spellingShingle Dáwólé Yorubá
Franco, Leonardo Alvarez [UNESP]
Jogos eletronicos
Mitologia
Cultura afro-brasileira
Orixas
Games
title_short Dáwólé Yorubá
title_full Dáwólé Yorubá
title_fullStr Dáwólé Yorubá
title_full_unstemmed Dáwólé Yorubá
title_sort Dáwólé Yorubá
author Franco, Leonardo Alvarez [UNESP]
author_facet Franco, Leonardo Alvarez [UNESP]
author_role author
dc.contributor.none.fl_str_mv Goya, Cláudio Roberto y [UNESP]
Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Franco, Leonardo Alvarez [UNESP]
dc.subject.por.fl_str_mv Jogos eletronicos
Mitologia
Cultura afro-brasileira
Orixas
Games
topic Jogos eletronicos
Mitologia
Cultura afro-brasileira
Orixas
Games
description Abstract Dáwólé Yorubá is a work on research and development of a Game Design Document, a guide for the further creation of an electronic game, which script will be based on the myths of the Yoruba, a native people from Nigeria that is an important part in the Brazilian cultural background. The project is based on the assumption that games are capable of affect one's learning possibilities. To confirm that hypothesis, a poll was made on social networks, and through the obtained data was possible to ensure that the themes addressed in the project, such as history and mythology, were among the most quoted as learning objetcs by the interviewed players. There is a brief discussion on mythology and religion, a presentation of the Yoruba people and its myths and introduces theories by Huizinga and Crawford on why games are importants on a social context, and what reasons brings people to playing them. This paper presents a report on several aspects of the creation of a game. It defines elements of narrative, aesthetics and gameplay. All the important characters were detailed visual- and textually. The protagonist had a small sprite sheet created as a model. Some sketches of backgrounds and gameplay challenges were made, and two concept arts were developed. Furthermore, there is the detailed register on the making of a model ready to be used in stop motion animations, a style proposed to be used in the game cutscenes
publishDate 2015
dc.date.none.fl_str_mv 2015-05-08
2018-08-30T18:20:02Z
2018-08-30T18:20:02Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
format bachelorThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv FRANCO, Leonardo Alvarez. Dáwólé Yorubá. 2015. 87 f. Trabalho de conclusão de curso (bacharelado - Design Gráfico) - Universidade Estadual Paulista Julio de Mesquita Filho, Faculdade de Arquitetura, Artes e Comunicação, 2015.
http://hdl.handle.net/11449/155084
000878282
http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2018-03-27/000878282.pdf
2228445776401190
0000-0001-9049-7433
identifier_str_mv FRANCO, Leonardo Alvarez. Dáwólé Yorubá. 2015. 87 f. Trabalho de conclusão de curso (bacharelado - Design Gráfico) - Universidade Estadual Paulista Julio de Mesquita Filho, Faculdade de Arquitetura, Artes e Comunicação, 2015.
000878282
2228445776401190
0000-0001-9049-7433
url http://hdl.handle.net/11449/155084
http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2018-03-27/000878282.pdf
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 87 f.
application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual Paulista (Unesp)
publisher.none.fl_str_mv Universidade Estadual Paulista (Unesp)
dc.source.none.fl_str_mv Aleph
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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