THE USE OF GAMES IN SOCIOLOGY CLASSES

Detalhes bibliográficos
Autor(a) principal: Freitas, Estela Sabrina de
Data de Publicação: 2022
Outros Autores: Queiroz, Mayra Prachedes, Carvalho, Celia Regina de
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://hdl.handle.net/11449/245180
Resumo: The use of games in Sociology classes is a practice that contributes to the intellectual development of High School students and, therefore, should have space in pedagogical practices. The present study aims at understanding how games and applications might help in the construction of knowledge of Sociology contents. The bibliographical survey was carried out based on several studies related to games, PRADO (2018); CRUZ (2021); teaching of Sociology, FRAGA, LAGE (2003); BNCC [National Common Curricular Basis of Brazil] (2018); AZEVEDO, NASCIMENTOS (2015); and the contributions of ICT in education, SANTOS (2019). This Study has a qualitative nature, and the data were obtained through a proposal of pedagogical intervention relating to the implementation of two versions of the same game - one as a boardgame and the other in the Kahoot applicative - as well as a survey on the Google Forms platform made available to a group of High School students from a state school located in the city of Curitiba - State of Parana. The data collected were dully analyzed through impressions during the usage of games and according to the statements of students reported in the survey. Thus, we were able to understand that the games contributed to the learning of Sociology contents, making the class more dynamic, and the learning more pleasant, as well as assuring wider interaction and participation in the proposed activities. It is therefore understood that the pedagogical practices need to be updated, taking into account the technological tools that are part of the daily routine of many students, bringing a myriad of innovative possibilities that are available in education to the process of knowledge construction.
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spelling THE USE OF GAMES IN SOCIOLOGY CLASSESPedagogical PracticeLearningHigh SchoolThe use of games in Sociology classes is a practice that contributes to the intellectual development of High School students and, therefore, should have space in pedagogical practices. The present study aims at understanding how games and applications might help in the construction of knowledge of Sociology contents. The bibliographical survey was carried out based on several studies related to games, PRADO (2018); CRUZ (2021); teaching of Sociology, FRAGA, LAGE (2003); BNCC [National Common Curricular Basis of Brazil] (2018); AZEVEDO, NASCIMENTOS (2015); and the contributions of ICT in education, SANTOS (2019). This Study has a qualitative nature, and the data were obtained through a proposal of pedagogical intervention relating to the implementation of two versions of the same game - one as a boardgame and the other in the Kahoot applicative - as well as a survey on the Google Forms platform made available to a group of High School students from a state school located in the city of Curitiba - State of Parana. The data collected were dully analyzed through impressions during the usage of games and according to the statements of students reported in the survey. Thus, we were able to understand that the games contributed to the learning of Sociology contents, making the class more dynamic, and the learning more pleasant, as well as assuring wider interaction and participation in the proposed activities. It is therefore understood that the pedagogical practices need to be updated, taking into account the technological tools that are part of the daily routine of many students, bringing a myriad of innovative possibilities that are available in education to the process of knowledge construction.Univ Fed Mato Grosso do Sul UFMS, Ensino Sociol, Campo Grande, MS, BrazilRede Estadual Educ Basica do Parana, Curitiba, PR, BrazilUniv Estadual Paulista UNESP, Educ, Sao Paulo, MS, BrazilUniv Fed Mato Grosso do Sul, Campus Navirai, Campo Grande, MS, BrazilUniv Estadual Paulista UNESP, Educ, Sao Paulo, MS, BrazilUniv Federal Mato Grosso SulUniversidade Federal de Mato Grosso do Sul (UFMS)Rede Estadual Educ Basica do ParanaUniversidade Estadual Paulista (UNESP)Freitas, Estela Sabrina deQueiroz, Mayra PrachedesCarvalho, Celia Regina de2023-07-29T11:39:28Z2023-07-29T11:39:28Z2022-09-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article270-289Perspectivas em Dialogo-Revista de Educacao e Sociedade. Navirai: Univ Federal Mato Grosso Sul, v. 9, n. 21, p. 270-289, 2022.2358-1840http://hdl.handle.net/11449/245180WOS:000921113900019Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengPerspectivas Em Dialogo-revista De Educacao E Sociedadeinfo:eu-repo/semantics/openAccess2023-07-29T11:39:28Zoai:repositorio.unesp.br:11449/245180Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T18:57:46.549470Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv THE USE OF GAMES IN SOCIOLOGY CLASSES
title THE USE OF GAMES IN SOCIOLOGY CLASSES
spellingShingle THE USE OF GAMES IN SOCIOLOGY CLASSES
Freitas, Estela Sabrina de
Pedagogical Practice
Learning
High School
title_short THE USE OF GAMES IN SOCIOLOGY CLASSES
title_full THE USE OF GAMES IN SOCIOLOGY CLASSES
title_fullStr THE USE OF GAMES IN SOCIOLOGY CLASSES
title_full_unstemmed THE USE OF GAMES IN SOCIOLOGY CLASSES
title_sort THE USE OF GAMES IN SOCIOLOGY CLASSES
author Freitas, Estela Sabrina de
author_facet Freitas, Estela Sabrina de
Queiroz, Mayra Prachedes
Carvalho, Celia Regina de
author_role author
author2 Queiroz, Mayra Prachedes
Carvalho, Celia Regina de
author2_role author
author
dc.contributor.none.fl_str_mv Universidade Federal de Mato Grosso do Sul (UFMS)
Rede Estadual Educ Basica do Parana
Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv Freitas, Estela Sabrina de
Queiroz, Mayra Prachedes
Carvalho, Celia Regina de
dc.subject.por.fl_str_mv Pedagogical Practice
Learning
High School
topic Pedagogical Practice
Learning
High School
description The use of games in Sociology classes is a practice that contributes to the intellectual development of High School students and, therefore, should have space in pedagogical practices. The present study aims at understanding how games and applications might help in the construction of knowledge of Sociology contents. The bibliographical survey was carried out based on several studies related to games, PRADO (2018); CRUZ (2021); teaching of Sociology, FRAGA, LAGE (2003); BNCC [National Common Curricular Basis of Brazil] (2018); AZEVEDO, NASCIMENTOS (2015); and the contributions of ICT in education, SANTOS (2019). This Study has a qualitative nature, and the data were obtained through a proposal of pedagogical intervention relating to the implementation of two versions of the same game - one as a boardgame and the other in the Kahoot applicative - as well as a survey on the Google Forms platform made available to a group of High School students from a state school located in the city of Curitiba - State of Parana. The data collected were dully analyzed through impressions during the usage of games and according to the statements of students reported in the survey. Thus, we were able to understand that the games contributed to the learning of Sociology contents, making the class more dynamic, and the learning more pleasant, as well as assuring wider interaction and participation in the proposed activities. It is therefore understood that the pedagogical practices need to be updated, taking into account the technological tools that are part of the daily routine of many students, bringing a myriad of innovative possibilities that are available in education to the process of knowledge construction.
publishDate 2022
dc.date.none.fl_str_mv 2022-09-01
2023-07-29T11:39:28Z
2023-07-29T11:39:28Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv Perspectivas em Dialogo-Revista de Educacao e Sociedade. Navirai: Univ Federal Mato Grosso Sul, v. 9, n. 21, p. 270-289, 2022.
2358-1840
http://hdl.handle.net/11449/245180
WOS:000921113900019
identifier_str_mv Perspectivas em Dialogo-Revista de Educacao e Sociedade. Navirai: Univ Federal Mato Grosso Sul, v. 9, n. 21, p. 270-289, 2022.
2358-1840
WOS:000921113900019
url http://hdl.handle.net/11449/245180
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Perspectivas Em Dialogo-revista De Educacao E Sociedade
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 270-289
dc.publisher.none.fl_str_mv Univ Federal Mato Grosso Sul
publisher.none.fl_str_mv Univ Federal Mato Grosso Sul
dc.source.none.fl_str_mv Web of Science
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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