THE USE OF GAMES IN SOCIOLOGY CLASSES
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://hdl.handle.net/11449/245180 |
Resumo: | The use of games in Sociology classes is a practice that contributes to the intellectual development of High School students and, therefore, should have space in pedagogical practices. The present study aims at understanding how games and applications might help in the construction of knowledge of Sociology contents. The bibliographical survey was carried out based on several studies related to games, PRADO (2018); CRUZ (2021); teaching of Sociology, FRAGA, LAGE (2003); BNCC [National Common Curricular Basis of Brazil] (2018); AZEVEDO, NASCIMENTOS (2015); and the contributions of ICT in education, SANTOS (2019). This Study has a qualitative nature, and the data were obtained through a proposal of pedagogical intervention relating to the implementation of two versions of the same game - one as a boardgame and the other in the Kahoot applicative - as well as a survey on the Google Forms platform made available to a group of High School students from a state school located in the city of Curitiba - State of Parana. The data collected were dully analyzed through impressions during the usage of games and according to the statements of students reported in the survey. Thus, we were able to understand that the games contributed to the learning of Sociology contents, making the class more dynamic, and the learning more pleasant, as well as assuring wider interaction and participation in the proposed activities. It is therefore understood that the pedagogical practices need to be updated, taking into account the technological tools that are part of the daily routine of many students, bringing a myriad of innovative possibilities that are available in education to the process of knowledge construction. |
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THE USE OF GAMES IN SOCIOLOGY CLASSESPedagogical PracticeLearningHigh SchoolThe use of games in Sociology classes is a practice that contributes to the intellectual development of High School students and, therefore, should have space in pedagogical practices. The present study aims at understanding how games and applications might help in the construction of knowledge of Sociology contents. The bibliographical survey was carried out based on several studies related to games, PRADO (2018); CRUZ (2021); teaching of Sociology, FRAGA, LAGE (2003); BNCC [National Common Curricular Basis of Brazil] (2018); AZEVEDO, NASCIMENTOS (2015); and the contributions of ICT in education, SANTOS (2019). This Study has a qualitative nature, and the data were obtained through a proposal of pedagogical intervention relating to the implementation of two versions of the same game - one as a boardgame and the other in the Kahoot applicative - as well as a survey on the Google Forms platform made available to a group of High School students from a state school located in the city of Curitiba - State of Parana. The data collected were dully analyzed through impressions during the usage of games and according to the statements of students reported in the survey. Thus, we were able to understand that the games contributed to the learning of Sociology contents, making the class more dynamic, and the learning more pleasant, as well as assuring wider interaction and participation in the proposed activities. It is therefore understood that the pedagogical practices need to be updated, taking into account the technological tools that are part of the daily routine of many students, bringing a myriad of innovative possibilities that are available in education to the process of knowledge construction.Univ Fed Mato Grosso do Sul UFMS, Ensino Sociol, Campo Grande, MS, BrazilRede Estadual Educ Basica do Parana, Curitiba, PR, BrazilUniv Estadual Paulista UNESP, Educ, Sao Paulo, MS, BrazilUniv Fed Mato Grosso do Sul, Campus Navirai, Campo Grande, MS, BrazilUniv Estadual Paulista UNESP, Educ, Sao Paulo, MS, BrazilUniv Federal Mato Grosso SulUniversidade Federal de Mato Grosso do Sul (UFMS)Rede Estadual Educ Basica do ParanaUniversidade Estadual Paulista (UNESP)Freitas, Estela Sabrina deQueiroz, Mayra PrachedesCarvalho, Celia Regina de2023-07-29T11:39:28Z2023-07-29T11:39:28Z2022-09-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article270-289Perspectivas em Dialogo-Revista de Educacao e Sociedade. Navirai: Univ Federal Mato Grosso Sul, v. 9, n. 21, p. 270-289, 2022.2358-1840http://hdl.handle.net/11449/245180WOS:000921113900019Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengPerspectivas Em Dialogo-revista De Educacao E Sociedadeinfo:eu-repo/semantics/openAccess2023-07-29T11:39:28Zoai:repositorio.unesp.br:11449/245180Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T18:57:46.549470Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
THE USE OF GAMES IN SOCIOLOGY CLASSES |
title |
THE USE OF GAMES IN SOCIOLOGY CLASSES |
spellingShingle |
THE USE OF GAMES IN SOCIOLOGY CLASSES Freitas, Estela Sabrina de Pedagogical Practice Learning High School |
title_short |
THE USE OF GAMES IN SOCIOLOGY CLASSES |
title_full |
THE USE OF GAMES IN SOCIOLOGY CLASSES |
title_fullStr |
THE USE OF GAMES IN SOCIOLOGY CLASSES |
title_full_unstemmed |
THE USE OF GAMES IN SOCIOLOGY CLASSES |
title_sort |
THE USE OF GAMES IN SOCIOLOGY CLASSES |
author |
Freitas, Estela Sabrina de |
author_facet |
Freitas, Estela Sabrina de Queiroz, Mayra Prachedes Carvalho, Celia Regina de |
author_role |
author |
author2 |
Queiroz, Mayra Prachedes Carvalho, Celia Regina de |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Universidade Federal de Mato Grosso do Sul (UFMS) Rede Estadual Educ Basica do Parana Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
Freitas, Estela Sabrina de Queiroz, Mayra Prachedes Carvalho, Celia Regina de |
dc.subject.por.fl_str_mv |
Pedagogical Practice Learning High School |
topic |
Pedagogical Practice Learning High School |
description |
The use of games in Sociology classes is a practice that contributes to the intellectual development of High School students and, therefore, should have space in pedagogical practices. The present study aims at understanding how games and applications might help in the construction of knowledge of Sociology contents. The bibliographical survey was carried out based on several studies related to games, PRADO (2018); CRUZ (2021); teaching of Sociology, FRAGA, LAGE (2003); BNCC [National Common Curricular Basis of Brazil] (2018); AZEVEDO, NASCIMENTOS (2015); and the contributions of ICT in education, SANTOS (2019). This Study has a qualitative nature, and the data were obtained through a proposal of pedagogical intervention relating to the implementation of two versions of the same game - one as a boardgame and the other in the Kahoot applicative - as well as a survey on the Google Forms platform made available to a group of High School students from a state school located in the city of Curitiba - State of Parana. The data collected were dully analyzed through impressions during the usage of games and according to the statements of students reported in the survey. Thus, we were able to understand that the games contributed to the learning of Sociology contents, making the class more dynamic, and the learning more pleasant, as well as assuring wider interaction and participation in the proposed activities. It is therefore understood that the pedagogical practices need to be updated, taking into account the technological tools that are part of the daily routine of many students, bringing a myriad of innovative possibilities that are available in education to the process of knowledge construction. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-09-01 2023-07-29T11:39:28Z 2023-07-29T11:39:28Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Perspectivas em Dialogo-Revista de Educacao e Sociedade. Navirai: Univ Federal Mato Grosso Sul, v. 9, n. 21, p. 270-289, 2022. 2358-1840 http://hdl.handle.net/11449/245180 WOS:000921113900019 |
identifier_str_mv |
Perspectivas em Dialogo-Revista de Educacao e Sociedade. Navirai: Univ Federal Mato Grosso Sul, v. 9, n. 21, p. 270-289, 2022. 2358-1840 WOS:000921113900019 |
url |
http://hdl.handle.net/11449/245180 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Perspectivas Em Dialogo-revista De Educacao E Sociedade |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
270-289 |
dc.publisher.none.fl_str_mv |
Univ Federal Mato Grosso Sul |
publisher.none.fl_str_mv |
Univ Federal Mato Grosso Sul |
dc.source.none.fl_str_mv |
Web of Science reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808129003970625536 |