Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol

Detalhes bibliográficos
Autor(a) principal: Silva, Danilo De Oliveira
Data de Publicação: 2015
Outros Autores: Azevedo, Fábio Mícolis De, Briani, Ronaldo Valdir, Flóride, Carolina Silva, Albuquerque, Carlos Eduardo De, Aragão, Fernando Amâncio
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.590/1809-2950/14008622042015
http://hdl.handle.net/11449/157880
Resumo: ABSTRACT Video games with virtual interaction have been successfully used in physical therapy programs, although there is a lack of knowledge regarding evidence involving clinical results. This study aimed to evaluate learning and some parameters of the center of pressure (COP) displacement of a Nintendo Wii Fit task in hemiplegic and healthy subjects immediately after a rehabilitation training program and after a 3-month washout period. Twenty subjects being 10 hemiplegic and 10 healthy performed three assessments over different periods; Pre, Post and 3-months after rehabilitation training. Participants were positioned on the Wii Balance Board(r). The game task performed (Ski Slalom(r) game) involved mediolateral movements. During the task's execution, the Wii Balance Board(r) was placed on a force plate (AMTI OR-6, USA). As such, COP data displacement could be collected during the game. After the training, the hemiplegic subjects showed no change in COP sway pattern and this condition persisted after three months. However, both groups improved their time performance to finish the task after training and maintained the improvement in performance after 3-months. COP displacement of hemiplegic subjects did not change after training, healthy subjects were able to reduce their mediolateral and anteroposterior COP displacement.
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spelling Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocolDesempeño de tiempo y desplazamiento del centro de presión en hemipléjicos en una tarea de juego de realidad virtual: efectos de curto y longo plazo de un protocolo de capacitaciónDesempenho de tempo e deslocamento do centro de pressão em hemiplégicos em uma tarefa de jogo de realidade virtual: efeitos de curto e longo prazo de um protocolo de treinamentoRehabilitationUser-Computer InterfaceHemiplegiakineticsReabilitaçãoInterface Usuário-ComputadorHemiplegiaCinéticaABSTRACT Video games with virtual interaction have been successfully used in physical therapy programs, although there is a lack of knowledge regarding evidence involving clinical results. This study aimed to evaluate learning and some parameters of the center of pressure (COP) displacement of a Nintendo Wii Fit task in hemiplegic and healthy subjects immediately after a rehabilitation training program and after a 3-month washout period. Twenty subjects being 10 hemiplegic and 10 healthy performed three assessments over different periods; Pre, Post and 3-months after rehabilitation training. Participants were positioned on the Wii Balance Board(r). The game task performed (Ski Slalom(r) game) involved mediolateral movements. During the task's execution, the Wii Balance Board(r) was placed on a force plate (AMTI OR-6, USA). As such, COP data displacement could be collected during the game. After the training, the hemiplegic subjects showed no change in COP sway pattern and this condition persisted after three months. However, both groups improved their time performance to finish the task after training and maintained the improvement in performance after 3-months. COP displacement of hemiplegic subjects did not change after training, healthy subjects were able to reduce their mediolateral and anteroposterior COP displacement.RESUMEN Se utilizan juegos de videojuego con interacción virtual con suceso en programas de tratamientos terapéuticos, aunque existan déficits de conocimiento de evidencias en relación a resultados clínicos. Este estudio tuvo como objetivo evaluar parámetros del centro de presión (COP) y el desempeño en una tarea del Nintendo Wii Fit en sujetos hemipléjicos y saludables inmediatamente después de un programa de capacitación y después de un período de 3 meses sin entrenamiento. Se evaluaron veinte sujetos, 10 hemipléjicos y 10 saludables, en 3 diferentes momentos: pre, pos y 3 meses después del entrenamiento. Se posicionaron los participantes sobre la Wii Balance Board(r). El juego ejecutado (Ski Slalom(r) game) se trataba del desplazamiento en el sentido medio-lateral. Durante la ejecución, se colocó la Wii Balance Board(r) en una plataforma de fuerza. Entonces, los datos de desplazamiento del COP pudieron ser colectados durante la realización del juego. Después de la capacitación, los sujetos hemipléjicos no alteraron el patrón de desplazamiento del COP. Sin embargo, ambos los grupos mejoraron el tiempo de ejecución de la tarea y mantuvieron la mejora después de 3 meses. A pesar de esto, el desplazamiento del COP de los sujetos hemipléjicos no disminuyó, y los sujetos asintomáticos tuvieron su desplazamiento reducido en el sentido mediolateral y anteroposterior.RESUMO Jogos de vídeo game com interação virtual têm sido utilizados com sucesso em programas de tratamento fisioterapêuticos, embora, existam lacunas de conhecimento de evidências com relação a resultados clínicos. Esse estudo teve como objetivo avaliar parâmetros do centro de pressão (COP) e o desempenho em uma tarefa do Nintendo Wii Fit em sujeitos hemiplégicos e saudáveis imediatamente após um programa de treinamento e após um período de 3 meses sem treino. Vinte sujeitos, 10 hemiplégicos e 10 saudáveis foram avaliados em 3 diferentes momentos Pré, Pós e 3 Meses após o treinamento. Os participantes foram posicionados sob a Wii Balance Board(r). O jogo executado (Ski Slalom(r) game) envolvia deslocamento no sentido médio-lateral. Durante a execução, a Wii Balance Board(r) foi colocada sob uma plataforma de força. Então, os dados de deslocamento do COP puderam ser coletados durante a realização do jogo. Após o treinamento, os sujeitos hemiplégicos não alteraram o padrão de deslocamento do COP. Entretanto, ambos os grupos melhoraram o tempo de execução da tarefa e mantiveram a melhora após 3 meses. Apesar disso, os sujeitos hemiplégicos não reduziram o deslocamento do COP e os sujeitos assintomáticos reduziram o deslocamento do COP no sentido mediolateral e anteroposterior.Universidade Estadual Paulista Department of PhysiotherapyUniversidade Estadual do Oeste do ParanáUniversidade Estadual Paulista Department of PhysiotherapyUniversidade de São PauloUniversidade Estadual Paulista (Unesp)Universidade Estadual do Oeste do ParanáSilva, Danilo De OliveiraAzevedo, Fábio Mícolis DeBriani, Ronaldo ValdirFlóride, Carolina SilvaAlbuquerque, Carlos Eduardo DeAragão, Fernando Amâncio2018-11-12T17:27:20Z2018-11-12T17:27:20Z2015-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article363-369application/pdfhttp://dx.doi.org/10.590/1809-2950/14008622042015Fisioterapia e Pesquisa. Universidade de São Paulo, v. 22, n. 4, p. 363-369, 2015.1809-2950http://hdl.handle.net/11449/15788010.590/1809-2950/14008622042015S1809-29502015000400363S1809-29502015000400363.pdf86325040246170880000-0002-4187-7058SciELOreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengFisioterapia e Pesquisainfo:eu-repo/semantics/openAccess2023-10-03T06:01:19Zoai:repositorio.unesp.br:11449/157880Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462023-10-03T06:01:19Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
Desempeño de tiempo y desplazamiento del centro de presión en hemipléjicos en una tarea de juego de realidad virtual: efectos de curto y longo plazo de un protocolo de capacitación
Desempenho de tempo e deslocamento do centro de pressão em hemiplégicos em uma tarefa de jogo de realidade virtual: efeitos de curto e longo prazo de um protocolo de treinamento
title Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
spellingShingle Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
Silva, Danilo De Oliveira
Rehabilitation
User-Computer Interface
Hemiplegia
kinetics
Reabilitação
Interface Usuário-Computador
Hemiplegia
Cinética
title_short Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
title_full Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
title_fullStr Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
title_full_unstemmed Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
title_sort Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
author Silva, Danilo De Oliveira
author_facet Silva, Danilo De Oliveira
Azevedo, Fábio Mícolis De
Briani, Ronaldo Valdir
Flóride, Carolina Silva
Albuquerque, Carlos Eduardo De
Aragão, Fernando Amâncio
author_role author
author2 Azevedo, Fábio Mícolis De
Briani, Ronaldo Valdir
Flóride, Carolina Silva
Albuquerque, Carlos Eduardo De
Aragão, Fernando Amâncio
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (Unesp)
Universidade Estadual do Oeste do Paraná
dc.contributor.author.fl_str_mv Silva, Danilo De Oliveira
Azevedo, Fábio Mícolis De
Briani, Ronaldo Valdir
Flóride, Carolina Silva
Albuquerque, Carlos Eduardo De
Aragão, Fernando Amâncio
dc.subject.por.fl_str_mv Rehabilitation
User-Computer Interface
Hemiplegia
kinetics
Reabilitação
Interface Usuário-Computador
Hemiplegia
Cinética
topic Rehabilitation
User-Computer Interface
Hemiplegia
kinetics
Reabilitação
Interface Usuário-Computador
Hemiplegia
Cinética
description ABSTRACT Video games with virtual interaction have been successfully used in physical therapy programs, although there is a lack of knowledge regarding evidence involving clinical results. This study aimed to evaluate learning and some parameters of the center of pressure (COP) displacement of a Nintendo Wii Fit task in hemiplegic and healthy subjects immediately after a rehabilitation training program and after a 3-month washout period. Twenty subjects being 10 hemiplegic and 10 healthy performed three assessments over different periods; Pre, Post and 3-months after rehabilitation training. Participants were positioned on the Wii Balance Board(r). The game task performed (Ski Slalom(r) game) involved mediolateral movements. During the task's execution, the Wii Balance Board(r) was placed on a force plate (AMTI OR-6, USA). As such, COP data displacement could be collected during the game. After the training, the hemiplegic subjects showed no change in COP sway pattern and this condition persisted after three months. However, both groups improved their time performance to finish the task after training and maintained the improvement in performance after 3-months. COP displacement of hemiplegic subjects did not change after training, healthy subjects were able to reduce their mediolateral and anteroposterior COP displacement.
publishDate 2015
dc.date.none.fl_str_mv 2015-12-01
2018-11-12T17:27:20Z
2018-11-12T17:27:20Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.590/1809-2950/14008622042015
Fisioterapia e Pesquisa. Universidade de São Paulo, v. 22, n. 4, p. 363-369, 2015.
1809-2950
http://hdl.handle.net/11449/157880
10.590/1809-2950/14008622042015
S1809-29502015000400363
S1809-29502015000400363.pdf
8632504024617088
0000-0002-4187-7058
url http://dx.doi.org/10.590/1809-2950/14008622042015
http://hdl.handle.net/11449/157880
identifier_str_mv Fisioterapia e Pesquisa. Universidade de São Paulo, v. 22, n. 4, p. 363-369, 2015.
1809-2950
10.590/1809-2950/14008622042015
S1809-29502015000400363
S1809-29502015000400363.pdf
8632504024617088
0000-0002-4187-7058
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Fisioterapia e Pesquisa
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 363-369
application/pdf
dc.publisher.none.fl_str_mv Universidade de São Paulo
publisher.none.fl_str_mv Universidade de São Paulo
dc.source.none.fl_str_mv SciELO
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
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