Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.590/1809-2950/14008622042015 http://hdl.handle.net/11449/157880 |
Resumo: | ABSTRACT Video games with virtual interaction have been successfully used in physical therapy programs, although there is a lack of knowledge regarding evidence involving clinical results. This study aimed to evaluate learning and some parameters of the center of pressure (COP) displacement of a Nintendo Wii Fit task in hemiplegic and healthy subjects immediately after a rehabilitation training program and after a 3-month washout period. Twenty subjects being 10 hemiplegic and 10 healthy performed three assessments over different periods; Pre, Post and 3-months after rehabilitation training. Participants were positioned on the Wii Balance Board(r). The game task performed (Ski Slalom(r) game) involved mediolateral movements. During the task's execution, the Wii Balance Board(r) was placed on a force plate (AMTI OR-6, USA). As such, COP data displacement could be collected during the game. After the training, the hemiplegic subjects showed no change in COP sway pattern and this condition persisted after three months. However, both groups improved their time performance to finish the task after training and maintained the improvement in performance after 3-months. COP displacement of hemiplegic subjects did not change after training, healthy subjects were able to reduce their mediolateral and anteroposterior COP displacement. |
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Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocolDesempeño de tiempo y desplazamiento del centro de presión en hemipléjicos en una tarea de juego de realidad virtual: efectos de curto y longo plazo de un protocolo de capacitaciónDesempenho de tempo e deslocamento do centro de pressão em hemiplégicos em uma tarefa de jogo de realidade virtual: efeitos de curto e longo prazo de um protocolo de treinamentoRehabilitationUser-Computer InterfaceHemiplegiakineticsReabilitaçãoInterface Usuário-ComputadorHemiplegiaCinéticaABSTRACT Video games with virtual interaction have been successfully used in physical therapy programs, although there is a lack of knowledge regarding evidence involving clinical results. This study aimed to evaluate learning and some parameters of the center of pressure (COP) displacement of a Nintendo Wii Fit task in hemiplegic and healthy subjects immediately after a rehabilitation training program and after a 3-month washout period. Twenty subjects being 10 hemiplegic and 10 healthy performed three assessments over different periods; Pre, Post and 3-months after rehabilitation training. Participants were positioned on the Wii Balance Board(r). The game task performed (Ski Slalom(r) game) involved mediolateral movements. During the task's execution, the Wii Balance Board(r) was placed on a force plate (AMTI OR-6, USA). As such, COP data displacement could be collected during the game. After the training, the hemiplegic subjects showed no change in COP sway pattern and this condition persisted after three months. However, both groups improved their time performance to finish the task after training and maintained the improvement in performance after 3-months. COP displacement of hemiplegic subjects did not change after training, healthy subjects were able to reduce their mediolateral and anteroposterior COP displacement.RESUMEN Se utilizan juegos de videojuego con interacción virtual con suceso en programas de tratamientos terapéuticos, aunque existan déficits de conocimiento de evidencias en relación a resultados clínicos. Este estudio tuvo como objetivo evaluar parámetros del centro de presión (COP) y el desempeño en una tarea del Nintendo Wii Fit en sujetos hemipléjicos y saludables inmediatamente después de un programa de capacitación y después de un período de 3 meses sin entrenamiento. Se evaluaron veinte sujetos, 10 hemipléjicos y 10 saludables, en 3 diferentes momentos: pre, pos y 3 meses después del entrenamiento. Se posicionaron los participantes sobre la Wii Balance Board(r). El juego ejecutado (Ski Slalom(r) game) se trataba del desplazamiento en el sentido medio-lateral. Durante la ejecución, se colocó la Wii Balance Board(r) en una plataforma de fuerza. Entonces, los datos de desplazamiento del COP pudieron ser colectados durante la realización del juego. Después de la capacitación, los sujetos hemipléjicos no alteraron el patrón de desplazamiento del COP. Sin embargo, ambos los grupos mejoraron el tiempo de ejecución de la tarea y mantuvieron la mejora después de 3 meses. A pesar de esto, el desplazamiento del COP de los sujetos hemipléjicos no disminuyó, y los sujetos asintomáticos tuvieron su desplazamiento reducido en el sentido mediolateral y anteroposterior.RESUMO Jogos de vídeo game com interação virtual têm sido utilizados com sucesso em programas de tratamento fisioterapêuticos, embora, existam lacunas de conhecimento de evidências com relação a resultados clínicos. Esse estudo teve como objetivo avaliar parâmetros do centro de pressão (COP) e o desempenho em uma tarefa do Nintendo Wii Fit em sujeitos hemiplégicos e saudáveis imediatamente após um programa de treinamento e após um período de 3 meses sem treino. Vinte sujeitos, 10 hemiplégicos e 10 saudáveis foram avaliados em 3 diferentes momentos Pré, Pós e 3 Meses após o treinamento. Os participantes foram posicionados sob a Wii Balance Board(r). O jogo executado (Ski Slalom(r) game) envolvia deslocamento no sentido médio-lateral. Durante a execução, a Wii Balance Board(r) foi colocada sob uma plataforma de força. Então, os dados de deslocamento do COP puderam ser coletados durante a realização do jogo. Após o treinamento, os sujeitos hemiplégicos não alteraram o padrão de deslocamento do COP. Entretanto, ambos os grupos melhoraram o tempo de execução da tarefa e mantiveram a melhora após 3 meses. Apesar disso, os sujeitos hemiplégicos não reduziram o deslocamento do COP e os sujeitos assintomáticos reduziram o deslocamento do COP no sentido mediolateral e anteroposterior.Universidade Estadual Paulista Department of PhysiotherapyUniversidade Estadual do Oeste do ParanáUniversidade Estadual Paulista Department of PhysiotherapyUniversidade de São PauloUniversidade Estadual Paulista (Unesp)Universidade Estadual do Oeste do ParanáSilva, Danilo De OliveiraAzevedo, Fábio Mícolis DeBriani, Ronaldo ValdirFlóride, Carolina SilvaAlbuquerque, Carlos Eduardo DeAragão, Fernando Amâncio2018-11-12T17:27:20Z2018-11-12T17:27:20Z2015-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article363-369application/pdfhttp://dx.doi.org/10.590/1809-2950/14008622042015Fisioterapia e Pesquisa. Universidade de São Paulo, v. 22, n. 4, p. 363-369, 2015.1809-2950http://hdl.handle.net/11449/15788010.590/1809-2950/14008622042015S1809-29502015000400363S1809-29502015000400363.pdf86325040246170880000-0002-4187-7058SciELOreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengFisioterapia e Pesquisainfo:eu-repo/semantics/openAccess2023-10-03T06:01:19Zoai:repositorio.unesp.br:11449/157880Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T13:50:16.162680Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol Desempeño de tiempo y desplazamiento del centro de presión en hemipléjicos en una tarea de juego de realidad virtual: efectos de curto y longo plazo de un protocolo de capacitación Desempenho de tempo e deslocamento do centro de pressão em hemiplégicos em uma tarefa de jogo de realidade virtual: efeitos de curto e longo prazo de um protocolo de treinamento |
title |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol |
spellingShingle |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol Silva, Danilo De Oliveira Rehabilitation User-Computer Interface Hemiplegia kinetics Reabilitação Interface Usuário-Computador Hemiplegia Cinética |
title_short |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol |
title_full |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol |
title_fullStr |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol |
title_full_unstemmed |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol |
title_sort |
Time performance and CoP displacement of hemiplegic subjects in a virtual reality game task: short and long-term effects of a training protocol |
author |
Silva, Danilo De Oliveira |
author_facet |
Silva, Danilo De Oliveira Azevedo, Fábio Mícolis De Briani, Ronaldo Valdir Flóride, Carolina Silva Albuquerque, Carlos Eduardo De Aragão, Fernando Amâncio |
author_role |
author |
author2 |
Azevedo, Fábio Mícolis De Briani, Ronaldo Valdir Flóride, Carolina Silva Albuquerque, Carlos Eduardo De Aragão, Fernando Amâncio |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (Unesp) Universidade Estadual do Oeste do Paraná |
dc.contributor.author.fl_str_mv |
Silva, Danilo De Oliveira Azevedo, Fábio Mícolis De Briani, Ronaldo Valdir Flóride, Carolina Silva Albuquerque, Carlos Eduardo De Aragão, Fernando Amâncio |
dc.subject.por.fl_str_mv |
Rehabilitation User-Computer Interface Hemiplegia kinetics Reabilitação Interface Usuário-Computador Hemiplegia Cinética |
topic |
Rehabilitation User-Computer Interface Hemiplegia kinetics Reabilitação Interface Usuário-Computador Hemiplegia Cinética |
description |
ABSTRACT Video games with virtual interaction have been successfully used in physical therapy programs, although there is a lack of knowledge regarding evidence involving clinical results. This study aimed to evaluate learning and some parameters of the center of pressure (COP) displacement of a Nintendo Wii Fit task in hemiplegic and healthy subjects immediately after a rehabilitation training program and after a 3-month washout period. Twenty subjects being 10 hemiplegic and 10 healthy performed three assessments over different periods; Pre, Post and 3-months after rehabilitation training. Participants were positioned on the Wii Balance Board(r). The game task performed (Ski Slalom(r) game) involved mediolateral movements. During the task's execution, the Wii Balance Board(r) was placed on a force plate (AMTI OR-6, USA). As such, COP data displacement could be collected during the game. After the training, the hemiplegic subjects showed no change in COP sway pattern and this condition persisted after three months. However, both groups improved their time performance to finish the task after training and maintained the improvement in performance after 3-months. COP displacement of hemiplegic subjects did not change after training, healthy subjects were able to reduce their mediolateral and anteroposterior COP displacement. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-12-01 2018-11-12T17:27:20Z 2018-11-12T17:27:20Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.590/1809-2950/14008622042015 Fisioterapia e Pesquisa. Universidade de São Paulo, v. 22, n. 4, p. 363-369, 2015. 1809-2950 http://hdl.handle.net/11449/157880 10.590/1809-2950/14008622042015 S1809-29502015000400363 S1809-29502015000400363.pdf 8632504024617088 0000-0002-4187-7058 |
url |
http://dx.doi.org/10.590/1809-2950/14008622042015 http://hdl.handle.net/11449/157880 |
identifier_str_mv |
Fisioterapia e Pesquisa. Universidade de São Paulo, v. 22, n. 4, p. 363-369, 2015. 1809-2950 10.590/1809-2950/14008622042015 S1809-29502015000400363 S1809-29502015000400363.pdf 8632504024617088 0000-0002-4187-7058 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Fisioterapia e Pesquisa |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
363-369 application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de São Paulo |
publisher.none.fl_str_mv |
Universidade de São Paulo |
dc.source.none.fl_str_mv |
SciELO reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
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1808128281692602368 |