Jogo como recurso didático no ensino da matemática

Detalhes bibliográficos
Autor(a) principal: Schmidt, Rosmari Bortolini
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF)
Texto Completo: http://10.0.217.128:8080/jspui/handle/tede/606
Resumo: The appropriation of mathematical knowledge meanings along school life is the subject of numerous discussions among educators, including those that deal with the need of developing proposals which foster student learning and development. In this view, this research, developed within the line of Education and Language Processes, brings as its main theme the games involving problem solving on the specific content of financial mathematics. The issue guiding the study was translated into the following question: to what extent do games contribute to the implementation or expansion of school mathematical knowledge? Its main goal was to investigate how game development can contribute to learning, with regard to education or extension of mathematical concepts. The games were developed with Junior High 8th grade students of a municipal school in Piratuba/SC, and were recorded by filming and photographing. In the foundations of the research process, the main authors related to games (Piaget, Wallon, Lara, Borin) were taken into account as well as the historical-cultural theory (Vygotsky, Palangana, Moura). The analysis was presented in episodes, compounded according to each game being developed, in a microgenetic approach focusing on events promoted through social interactions that were being constituted during the games. It was found that the use of games on problem scenarios, used intentionally and consciously by the teacher in the classroom, promotes moments of social interaction with exchanges of ideas, cooperation, thought organization and preparation of action plans among the participants, which all provide the students both the application and extension of mathematical knowledge.
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spelling Grando, Neiva IgnêsCPF:88888888888CPF:94732728987http://lattes.cnpq.br/7763026351077318Schmidt, Rosmari Bortolini2018-01-10T18:06:25Z2017-05-152016-03-23SCHMIDT, Rosmari Bortolini. Game as didactic resource in teaching mathematics. 2016. 91 f. Dissertação (Mestrado em Educação) - Universidade de Passo Fundo, Passo Fundo, 2016.http://10.0.217.128:8080/jspui/handle/tede/606The appropriation of mathematical knowledge meanings along school life is the subject of numerous discussions among educators, including those that deal with the need of developing proposals which foster student learning and development. In this view, this research, developed within the line of Education and Language Processes, brings as its main theme the games involving problem solving on the specific content of financial mathematics. The issue guiding the study was translated into the following question: to what extent do games contribute to the implementation or expansion of school mathematical knowledge? Its main goal was to investigate how game development can contribute to learning, with regard to education or extension of mathematical concepts. The games were developed with Junior High 8th grade students of a municipal school in Piratuba/SC, and were recorded by filming and photographing. In the foundations of the research process, the main authors related to games (Piaget, Wallon, Lara, Borin) were taken into account as well as the historical-cultural theory (Vygotsky, Palangana, Moura). The analysis was presented in episodes, compounded according to each game being developed, in a microgenetic approach focusing on events promoted through social interactions that were being constituted during the games. It was found that the use of games on problem scenarios, used intentionally and consciously by the teacher in the classroom, promotes moments of social interaction with exchanges of ideas, cooperation, thought organization and preparation of action plans among the participants, which all provide the students both the application and extension of mathematical knowledge.A apropriação dos significados do conhecimento matemático ao longo da vida escolar é tema de inúmeras discussões entre os educadores, entre elas as que versam sobre a necessidade de desenvolver propostas que propiciem a aprendizagem e o desenvolvimento do aluno. Nessa visão, esta pesquisa, desenvolvida no âmbito da linha de pesquisa Processos Educativos e Linguagem, traz como tema os jogos envolvendo resolução de problemas, com o conteúdo específico de matemática financeira. O problema que norteou o estudo foi traduzido no seguinte questionamento: em que medida o jogo contribui para a aplicação ou a ampliação de conhecimentos matemáticos escolares? O seu objetivo principal foi o de investigar como o desenvolvimento de jogos pode contribuir para a aprendizagem, no que se refere à formação ou ampliação de conceitos matemáticos. Os jogos foram desenvolvidos junto a alunos de 8ª série do Ensino Fundamental II de uma escola de rede municipal de ensino de Piratuba/SC, os quais foram registrados mediante filmagens e fotografias. Nos fundamentos do processo de pesquisa foram considerados principalmente autores relacionados a jogos (Piaget, Wallon, Lara, Borin) e à teoria histórico-cultural (Vigotski, Palangana, Moura). A análise foi apresentada na forma de episódios, compostos de acordo com cada jogo desenvolvido, numa abordagem microgenética, com o foco nos acontecimentos promovidos nas interações sociais que foram se constituindo durante os jogos. Constatou-se que o uso de jogos com situações-problema, quando utilizado de forma intencional e consciente por parte do professor em sala de aula, promove entre os sujeitos momentos de interação social com trocas de ideias, cooperação, organização do pensamento e elaboração de planos de ação que possibilitam ao aluno tanto a aplicação como a ampliação de conhecimentos matemáticos.Made available in DSpace on 2018-01-10T18:06:25Z (GMT). No. of bitstreams: 1 2016Rosmari Bortolini Schmidt.pdf: 873385 bytes, checksum: 18971f2922239d307d1fdecfea6a1e90 (MD5) Previous issue date: 2016-03-23application/pdfporUniversidade de Passo FundoPrograma de Pós-Graduação em EducaçãoUPFBREducaçãoMatemática - EducaçãoPrática de ensinoJogos em educação matemáticaMatemática (Ensino fundamental)Mathematics - EducationTeaching practiceMathematics education gamesMathematics (Elementary)CNPQ::CIENCIAS HUMANAS::EDUCACAOJogo como recurso didático no ensino da matemáticaGame as didactic resource in teaching mathematicsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis189451684600600600561369465516843646info:eu-repo/semantics/openAccessreponame:Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF)instname:Universidade de Passo Fundo (UPF)instacron:UPFORIGINAL2016Rosmari Bortolini Schmidt.pdf2016Rosmari Bortolini Schmidt.pdfapplication/pdf1508094http://tede.upf.br:8080/jspui/bitstream/tede/606/2/2016Rosmari+Bortolini+Schmidt.pdf14d3a5ac469d170c7a39eac42c34a1b0MD52tede/6062023-05-12 21:12:55.66oai:tede.upf.br:tede/606Biblioteca Digital de Teses e DissertaçõesPUBhttp://tede.upf.br/oai/requestbiblio@upf.br || bio@upf.br || cas@upf.br || car@upf.br || lve@upf.br || sar@upf.br || sol@upf.br || upfmundi@upf.br || jucelei@upf.bropendoar:2023-05-13T00:12:55Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF) - Universidade de Passo Fundo (UPF)false
dc.title.por.fl_str_mv Jogo como recurso didático no ensino da matemática
dc.title.alternative.eng.fl_str_mv Game as didactic resource in teaching mathematics
title Jogo como recurso didático no ensino da matemática
spellingShingle Jogo como recurso didático no ensino da matemática
Schmidt, Rosmari Bortolini
Matemática - Educação
Prática de ensino
Jogos em educação matemática
Matemática (Ensino fundamental)
Mathematics - Education
Teaching practice
Mathematics education games
Mathematics (Elementary)
CNPQ::CIENCIAS HUMANAS::EDUCACAO
title_short Jogo como recurso didático no ensino da matemática
title_full Jogo como recurso didático no ensino da matemática
title_fullStr Jogo como recurso didático no ensino da matemática
title_full_unstemmed Jogo como recurso didático no ensino da matemática
title_sort Jogo como recurso didático no ensino da matemática
author Schmidt, Rosmari Bortolini
author_facet Schmidt, Rosmari Bortolini
author_role author
dc.contributor.advisor1.fl_str_mv Grando, Neiva Ignês
dc.contributor.advisor1ID.fl_str_mv CPF:88888888888
dc.contributor.authorID.fl_str_mv CPF:94732728987
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/7763026351077318
dc.contributor.author.fl_str_mv Schmidt, Rosmari Bortolini
contributor_str_mv Grando, Neiva Ignês
dc.subject.por.fl_str_mv Matemática - Educação
Prática de ensino
Jogos em educação matemática
Matemática (Ensino fundamental)
topic Matemática - Educação
Prática de ensino
Jogos em educação matemática
Matemática (Ensino fundamental)
Mathematics - Education
Teaching practice
Mathematics education games
Mathematics (Elementary)
CNPQ::CIENCIAS HUMANAS::EDUCACAO
dc.subject.eng.fl_str_mv Mathematics - Education
Teaching practice
Mathematics education games
Mathematics (Elementary)
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS HUMANAS::EDUCACAO
description The appropriation of mathematical knowledge meanings along school life is the subject of numerous discussions among educators, including those that deal with the need of developing proposals which foster student learning and development. In this view, this research, developed within the line of Education and Language Processes, brings as its main theme the games involving problem solving on the specific content of financial mathematics. The issue guiding the study was translated into the following question: to what extent do games contribute to the implementation or expansion of school mathematical knowledge? Its main goal was to investigate how game development can contribute to learning, with regard to education or extension of mathematical concepts. The games were developed with Junior High 8th grade students of a municipal school in Piratuba/SC, and were recorded by filming and photographing. In the foundations of the research process, the main authors related to games (Piaget, Wallon, Lara, Borin) were taken into account as well as the historical-cultural theory (Vygotsky, Palangana, Moura). The analysis was presented in episodes, compounded according to each game being developed, in a microgenetic approach focusing on events promoted through social interactions that were being constituted during the games. It was found that the use of games on problem scenarios, used intentionally and consciously by the teacher in the classroom, promotes moments of social interaction with exchanges of ideas, cooperation, thought organization and preparation of action plans among the participants, which all provide the students both the application and extension of mathematical knowledge.
publishDate 2016
dc.date.issued.fl_str_mv 2016-03-23
dc.date.available.fl_str_mv 2017-05-15
dc.date.accessioned.fl_str_mv 2018-01-10T18:06:25Z
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dc.identifier.citation.fl_str_mv SCHMIDT, Rosmari Bortolini. Game as didactic resource in teaching mathematics. 2016. 91 f. Dissertação (Mestrado em Educação) - Universidade de Passo Fundo, Passo Fundo, 2016.
dc.identifier.uri.fl_str_mv http://10.0.217.128:8080/jspui/handle/tede/606
identifier_str_mv SCHMIDT, Rosmari Bortolini. Game as didactic resource in teaching mathematics. 2016. 91 f. Dissertação (Mestrado em Educação) - Universidade de Passo Fundo, Passo Fundo, 2016.
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