“Brutal Kill!” Violent video games as a predictor of aggression
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Psico-USF (Online) |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261 |
Resumo: | Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior. |
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“Brutal Kill!” Violent video games as a predictor of aggressionviolencevideo gamesrisk factorsaggressionAbstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior.Universidade de São Francisco, Programa de Pós-Graduação Stricto Sensu em Psicologia2020-06-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261Psico-USF v.25 n.2 2020reponame:Psico-USF (Online)instname:Universidade São Francisco (USF)instacron:USF10.1590/1413-82712020250205info:eu-repo/semantics/openAccessMedeiros,Bruno Gonçalves dePimentel,Carlos EduardoSarmet,Maurício MirandaMariano,Tailson Evangelistaeng2020-08-10T00:00:00Zoai:scielo:S1413-82712020000200261Revistahttp://pepsic.bvsalud.org/scielo.php?script=sci_serial&pid=1413-8271&lng=pt&nrm=isohttps://old.scielo.br/oai/scielo-oai.phpedusf@saofrancisco.edu.br1413-82712175-3563opendoar:2020-08-10T00:00Psico-USF (Online) - Universidade São Francisco (USF)false |
dc.title.none.fl_str_mv |
“Brutal Kill!” Violent video games as a predictor of aggression |
title |
“Brutal Kill!” Violent video games as a predictor of aggression |
spellingShingle |
“Brutal Kill!” Violent video games as a predictor of aggression Medeiros,Bruno Gonçalves de violence video games risk factors aggression |
title_short |
“Brutal Kill!” Violent video games as a predictor of aggression |
title_full |
“Brutal Kill!” Violent video games as a predictor of aggression |
title_fullStr |
“Brutal Kill!” Violent video games as a predictor of aggression |
title_full_unstemmed |
“Brutal Kill!” Violent video games as a predictor of aggression |
title_sort |
“Brutal Kill!” Violent video games as a predictor of aggression |
author |
Medeiros,Bruno Gonçalves de |
author_facet |
Medeiros,Bruno Gonçalves de Pimentel,Carlos Eduardo Sarmet,Maurício Miranda Mariano,Tailson Evangelista |
author_role |
author |
author2 |
Pimentel,Carlos Eduardo Sarmet,Maurício Miranda Mariano,Tailson Evangelista |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Medeiros,Bruno Gonçalves de Pimentel,Carlos Eduardo Sarmet,Maurício Miranda Mariano,Tailson Evangelista |
dc.subject.por.fl_str_mv |
violence video games risk factors aggression |
topic |
violence video games risk factors aggression |
description |
Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-06-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1590/1413-82712020250205 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Universidade de São Francisco, Programa de Pós-Graduação Stricto Sensu em Psicologia |
publisher.none.fl_str_mv |
Universidade de São Francisco, Programa de Pós-Graduação Stricto Sensu em Psicologia |
dc.source.none.fl_str_mv |
Psico-USF v.25 n.2 2020 reponame:Psico-USF (Online) instname:Universidade São Francisco (USF) instacron:USF |
instname_str |
Universidade São Francisco (USF) |
instacron_str |
USF |
institution |
USF |
reponame_str |
Psico-USF (Online) |
collection |
Psico-USF (Online) |
repository.name.fl_str_mv |
Psico-USF (Online) - Universidade São Francisco (USF) |
repository.mail.fl_str_mv |
edusf@saofrancisco.edu.br |
_version_ |
1748937788765503488 |