“Brutal Kill!” Violent video games as a predictor of aggression

Detalhes bibliográficos
Autor(a) principal: Medeiros,Bruno Gonçalves de
Data de Publicação: 2020
Outros Autores: Pimentel,Carlos Eduardo, Sarmet,Maurício Miranda, Mariano,Tailson Evangelista
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Psico-USF (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261
Resumo: Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior.
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spelling “Brutal Kill!” Violent video games as a predictor of aggressionviolencevideo gamesrisk factorsaggressionAbstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior.Universidade de São Francisco, Programa de Pós-Graduação Stricto Sensu em Psicologia2020-06-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261Psico-USF v.25 n.2 2020reponame:Psico-USF (Online)instname:Universidade São Francisco (USF)instacron:USF10.1590/1413-82712020250205info:eu-repo/semantics/openAccessMedeiros,Bruno Gonçalves dePimentel,Carlos EduardoSarmet,Maurício MirandaMariano,Tailson Evangelistaeng2020-08-10T00:00:00Zoai:scielo:S1413-82712020000200261Revistahttp://pepsic.bvsalud.org/scielo.php?script=sci_serial&pid=1413-8271&lng=pt&nrm=isohttps://old.scielo.br/oai/scielo-oai.phpedusf@saofrancisco.edu.br1413-82712175-3563opendoar:2020-08-10T00:00Psico-USF (Online) - Universidade São Francisco (USF)false
dc.title.none.fl_str_mv “Brutal Kill!” Violent video games as a predictor of aggression
title “Brutal Kill!” Violent video games as a predictor of aggression
spellingShingle “Brutal Kill!” Violent video games as a predictor of aggression
Medeiros,Bruno Gonçalves de
violence
video games
risk factors
aggression
title_short “Brutal Kill!” Violent video games as a predictor of aggression
title_full “Brutal Kill!” Violent video games as a predictor of aggression
title_fullStr “Brutal Kill!” Violent video games as a predictor of aggression
title_full_unstemmed “Brutal Kill!” Violent video games as a predictor of aggression
title_sort “Brutal Kill!” Violent video games as a predictor of aggression
author Medeiros,Bruno Gonçalves de
author_facet Medeiros,Bruno Gonçalves de
Pimentel,Carlos Eduardo
Sarmet,Maurício Miranda
Mariano,Tailson Evangelista
author_role author
author2 Pimentel,Carlos Eduardo
Sarmet,Maurício Miranda
Mariano,Tailson Evangelista
author2_role author
author
author
dc.contributor.author.fl_str_mv Medeiros,Bruno Gonçalves de
Pimentel,Carlos Eduardo
Sarmet,Maurício Miranda
Mariano,Tailson Evangelista
dc.subject.por.fl_str_mv violence
video games
risk factors
aggression
topic violence
video games
risk factors
aggression
description Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior.
publishDate 2020
dc.date.none.fl_str_mv 2020-06-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/1413-82712020250205
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Universidade de São Francisco, Programa de Pós-Graduação Stricto Sensu em Psicologia
publisher.none.fl_str_mv Universidade de São Francisco, Programa de Pós-Graduação Stricto Sensu em Psicologia
dc.source.none.fl_str_mv Psico-USF v.25 n.2 2020
reponame:Psico-USF (Online)
instname:Universidade São Francisco (USF)
instacron:USF
instname_str Universidade São Francisco (USF)
instacron_str USF
institution USF
reponame_str Psico-USF (Online)
collection Psico-USF (Online)
repository.name.fl_str_mv Psico-USF (Online) - Universidade São Francisco (USF)
repository.mail.fl_str_mv edusf@saofrancisco.edu.br
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