Development of a virtual simulation game on basic life support

Detalhes bibliográficos
Autor(a) principal: Costa,Isabel Karolyne Fernandes
Data de Publicação: 2018
Outros Autores: Tibúrcio,Manuela Pinto, Costa,Isabelle Katherinne Fernandes, Dantas,Rodrigo Assis Neves, Galvão,Raphael Nepomuceno, Torres,Gilson de Vasconcelos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista da Escola de Enfermagem da USP (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0080-62342018000100458
Resumo: ABSTRACT Objective: To validate the content of a virtual learning object in the format of a Role Playing Game - educational simulation game about basic life support, aimed at academics and health professionals. Method: Methodological, construction and validation study with qualitative data approach on the content of a virtual learning object, conducted between August and September 2016. Results: The game was developed in 13 screens, of which nine presented contents of basic life support, and the others presented general guidelines for progress in the game. The five suggestions of the experts were accepted by the researchers, and were mostly related to organization, clarity and vocabulary. No item was considered inappropriate by the judges, and the game had a mean content validity index of 0.96 and a Kappa value of 0.92. In the Likert scale evaluation, the game was considered in all analyzes as an excellent content for a virtual learning object. Conclusion: This learning technology is expected to support teaching of basic life support techniques for academics and health professionals, and to stimulate the development of similar teaching strategies in other scenarios, in order to bring advancements to the design of health training processes.
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spelling Development of a virtual simulation game on basic life supportCardiopulmonary ResuscitationEducational TechnologyEducation, DistanceSimulationValidation StudiesABSTRACT Objective: To validate the content of a virtual learning object in the format of a Role Playing Game - educational simulation game about basic life support, aimed at academics and health professionals. Method: Methodological, construction and validation study with qualitative data approach on the content of a virtual learning object, conducted between August and September 2016. Results: The game was developed in 13 screens, of which nine presented contents of basic life support, and the others presented general guidelines for progress in the game. The five suggestions of the experts were accepted by the researchers, and were mostly related to organization, clarity and vocabulary. No item was considered inappropriate by the judges, and the game had a mean content validity index of 0.96 and a Kappa value of 0.92. In the Likert scale evaluation, the game was considered in all analyzes as an excellent content for a virtual learning object. Conclusion: This learning technology is expected to support teaching of basic life support techniques for academics and health professionals, and to stimulate the development of similar teaching strategies in other scenarios, in order to bring advancements to the design of health training processes.Universidade de São Paulo, Escola de Enfermagem2018-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0080-62342018000100458Revista da Escola de Enfermagem da USP v.52 2018reponame:Revista da Escola de Enfermagem da USP (Online)instname:Universidade de São Paulo (USP)instacron:USP10.1590/s1980-220x2017047903382info:eu-repo/semantics/openAccessCosta,Isabel Karolyne FernandesTibúrcio,Manuela PintoCosta,Isabelle Katherinne FernandesDantas,Rodrigo Assis NevesGalvão,Raphael NepomucenoTorres,Gilson de Vasconceloseng2018-10-30T00:00:00Zoai:scielo:S0080-62342018000100458Revistahttp://www.scielo.br/reeuspPUBhttps://old.scielo.br/oai/scielo-oai.php||nursingscholar@usp.br1980-220X0080-6234opendoar:2018-10-30T00:00Revista da Escola de Enfermagem da USP (Online) - Universidade de São Paulo (USP)false
dc.title.none.fl_str_mv Development of a virtual simulation game on basic life support
title Development of a virtual simulation game on basic life support
spellingShingle Development of a virtual simulation game on basic life support
Costa,Isabel Karolyne Fernandes
Cardiopulmonary Resuscitation
Educational Technology
Education, Distance
Simulation
Validation Studies
title_short Development of a virtual simulation game on basic life support
title_full Development of a virtual simulation game on basic life support
title_fullStr Development of a virtual simulation game on basic life support
title_full_unstemmed Development of a virtual simulation game on basic life support
title_sort Development of a virtual simulation game on basic life support
author Costa,Isabel Karolyne Fernandes
author_facet Costa,Isabel Karolyne Fernandes
Tibúrcio,Manuela Pinto
Costa,Isabelle Katherinne Fernandes
Dantas,Rodrigo Assis Neves
Galvão,Raphael Nepomuceno
Torres,Gilson de Vasconcelos
author_role author
author2 Tibúrcio,Manuela Pinto
Costa,Isabelle Katherinne Fernandes
Dantas,Rodrigo Assis Neves
Galvão,Raphael Nepomuceno
Torres,Gilson de Vasconcelos
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Costa,Isabel Karolyne Fernandes
Tibúrcio,Manuela Pinto
Costa,Isabelle Katherinne Fernandes
Dantas,Rodrigo Assis Neves
Galvão,Raphael Nepomuceno
Torres,Gilson de Vasconcelos
dc.subject.por.fl_str_mv Cardiopulmonary Resuscitation
Educational Technology
Education, Distance
Simulation
Validation Studies
topic Cardiopulmonary Resuscitation
Educational Technology
Education, Distance
Simulation
Validation Studies
description ABSTRACT Objective: To validate the content of a virtual learning object in the format of a Role Playing Game - educational simulation game about basic life support, aimed at academics and health professionals. Method: Methodological, construction and validation study with qualitative data approach on the content of a virtual learning object, conducted between August and September 2016. Results: The game was developed in 13 screens, of which nine presented contents of basic life support, and the others presented general guidelines for progress in the game. The five suggestions of the experts were accepted by the researchers, and were mostly related to organization, clarity and vocabulary. No item was considered inappropriate by the judges, and the game had a mean content validity index of 0.96 and a Kappa value of 0.92. In the Likert scale evaluation, the game was considered in all analyzes as an excellent content for a virtual learning object. Conclusion: This learning technology is expected to support teaching of basic life support techniques for academics and health professionals, and to stimulate the development of similar teaching strategies in other scenarios, in order to bring advancements to the design of health training processes.
publishDate 2018
dc.date.none.fl_str_mv 2018-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0080-62342018000100458
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/s1980-220x2017047903382
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Universidade de São Paulo, Escola de Enfermagem
publisher.none.fl_str_mv Universidade de São Paulo, Escola de Enfermagem
dc.source.none.fl_str_mv Revista da Escola de Enfermagem da USP v.52 2018
reponame:Revista da Escola de Enfermagem da USP (Online)
instname:Universidade de São Paulo (USP)
instacron:USP
instname_str Universidade de São Paulo (USP)
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institution USP
reponame_str Revista da Escola de Enfermagem da USP (Online)
collection Revista da Escola de Enfermagem da USP (Online)
repository.name.fl_str_mv Revista da Escola de Enfermagem da USP (Online) - Universidade de São Paulo (USP)
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