Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects

Detalhes bibliográficos
Autor(a) principal: Messias, José
Data de Publicação: 2020
Outros Autores: Mussa, Ivan
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Matrizes (Online)
Texto Completo: https://www.revistas.usp.br/matrizes/article/view/157539
Resumo: By associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games.
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spelling Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objectsPor uma epistemologia da gambiarra: invenção, complexidade e paradoxo nos objetos técnicos digitaisGambiarraobjetos técnicos digitaisgamescomplexidadeGambiarradigital technical objectsgamescomplexityBy associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games.Associando processos de constituição de objetos técnicos digitais ao conceito de gambiarra, busca-se revelar os modos de existência que tornam a gambiarra um operador fundamental às relações entre técnica, corpo e sociedade. As dimensões estéticas, políticas e cognitivas do conceito compõem uma vertente alternativa da tecnicidade que permite elucidar o caráter complexo e muitas vezes paradoxal das formações sociotécnicas digitais. A demonstração empírica dessas ideias se dará em três níveis: o redirecionamento das capacidades de processamento de consoles de video games e placas de vídeo; as reconfigurações do software e das interfaces gráficas; e a consequente invenção de ritmos e formas de ver, sentir e agir nos video games.Universidade de São Paulo. Escola de Comunicações e Artes, Programa de Pós-Graduação em Ciências da Comunicação2020-05-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://www.revistas.usp.br/matrizes/article/view/15753910.11606/issn.1982-8160.v14i1p173-192MATRIZes; v. 14 n. 1 (2020); 173-192MATRIZes; Vol. 14 No 1 (2020); 173-192MATRIZes; V. 14 N. 1 (2020); 173-192MATRIZes; Vol. 14 No. 1 (2020); 173-192MATRIZes; Vol. 14 Núm. 1 (2020); 173-1921982-81601982-2073reponame:Matrizes (Online)instname:Universidade de São Paulo (USP)instacron:USPporenghttps://www.revistas.usp.br/matrizes/article/view/157539/160690https://www.revistas.usp.br/matrizes/article/view/157539/160691Copyright (c) 2020 Matrizeshttp://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccessMessias, JoséMussa, Ivan2020-05-31T19:27:41Zoai:revistas.usp.br:article/157539Revistahttps://www.revistas.usp.br/matrizesPUBhttps://www.revistas.usp.br/matrizes/oaimatrizes@usp.br1982-81601982-2073opendoar:2023-01-12T16:39:37.069508Matrizes (Online) - Universidade de São Paulo (USP)false
dc.title.none.fl_str_mv Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
Por uma epistemologia da gambiarra: invenção, complexidade e paradoxo nos objetos técnicos digitais
title Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
spellingShingle Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
Messias, José
Gambiarra
objetos técnicos digitais
games
complexidade
Gambiarra
digital technical objects
games
complexity
title_short Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
title_full Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
title_fullStr Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
title_full_unstemmed Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
title_sort Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
author Messias, José
author_facet Messias, José
Mussa, Ivan
author_role author
author2 Mussa, Ivan
author2_role author
dc.contributor.author.fl_str_mv Messias, José
Mussa, Ivan
dc.subject.por.fl_str_mv Gambiarra
objetos técnicos digitais
games
complexidade
Gambiarra
digital technical objects
games
complexity
topic Gambiarra
objetos técnicos digitais
games
complexidade
Gambiarra
digital technical objects
games
complexity
description By associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games.
publishDate 2020
dc.date.none.fl_str_mv 2020-05-07
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.revistas.usp.br/matrizes/article/view/157539
10.11606/issn.1982-8160.v14i1p173-192
url https://www.revistas.usp.br/matrizes/article/view/157539
identifier_str_mv 10.11606/issn.1982-8160.v14i1p173-192
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv https://www.revistas.usp.br/matrizes/article/view/157539/160690
https://www.revistas.usp.br/matrizes/article/view/157539/160691
dc.rights.driver.fl_str_mv Copyright (c) 2020 Matrizes
http://creativecommons.org/licenses/by-nc-sa/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Matrizes
http://creativecommons.org/licenses/by-nc-sa/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade de São Paulo. Escola de Comunicações e Artes, Programa de Pós-Graduação em Ciências da Comunicação
publisher.none.fl_str_mv Universidade de São Paulo. Escola de Comunicações e Artes, Programa de Pós-Graduação em Ciências da Comunicação
dc.source.none.fl_str_mv MATRIZes; v. 14 n. 1 (2020); 173-192
MATRIZes; Vol. 14 No 1 (2020); 173-192
MATRIZes; V. 14 N. 1 (2020); 173-192
MATRIZes; Vol. 14 No. 1 (2020); 173-192
MATRIZes; Vol. 14 Núm. 1 (2020); 173-192
1982-8160
1982-2073
reponame:Matrizes (Online)
instname:Universidade de São Paulo (USP)
instacron:USP
instname_str Universidade de São Paulo (USP)
instacron_str USP
institution USP
reponame_str Matrizes (Online)
collection Matrizes (Online)
repository.name.fl_str_mv Matrizes (Online) - Universidade de São Paulo (USP)
repository.mail.fl_str_mv matrizes@usp.br
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