Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
Autor(a) principal: | |
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Data de Publicação: | 2020 |
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Tipo de documento: | Artigo |
Idioma: | por eng |
Título da fonte: | Matrizes (Online) |
Texto Completo: | https://www.revistas.usp.br/matrizes/article/view/157539 |
Resumo: | By associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games. |
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Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objectsPor uma epistemologia da gambiarra: invenção, complexidade e paradoxo nos objetos técnicos digitaisGambiarraobjetos técnicos digitaisgamescomplexidadeGambiarradigital technical objectsgamescomplexityBy associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games.Associando processos de constituição de objetos técnicos digitais ao conceito de gambiarra, busca-se revelar os modos de existência que tornam a gambiarra um operador fundamental às relações entre técnica, corpo e sociedade. As dimensões estéticas, políticas e cognitivas do conceito compõem uma vertente alternativa da tecnicidade que permite elucidar o caráter complexo e muitas vezes paradoxal das formações sociotécnicas digitais. A demonstração empírica dessas ideias se dará em três níveis: o redirecionamento das capacidades de processamento de consoles de video games e placas de vídeo; as reconfigurações do software e das interfaces gráficas; e a consequente invenção de ritmos e formas de ver, sentir e agir nos video games.Universidade de São Paulo. Escola de Comunicações e Artes, Programa de Pós-Graduação em Ciências da Comunicação2020-05-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://www.revistas.usp.br/matrizes/article/view/15753910.11606/issn.1982-8160.v14i1p173-192MATRIZes; v. 14 n. 1 (2020); 173-192MATRIZes; Vol. 14 No 1 (2020); 173-192MATRIZes; V. 14 N. 1 (2020); 173-192MATRIZes; Vol. 14 No. 1 (2020); 173-192MATRIZes; Vol. 14 Núm. 1 (2020); 173-1921982-81601982-2073reponame:Matrizes (Online)instname:Universidade de São Paulo (USP)instacron:USPporenghttps://www.revistas.usp.br/matrizes/article/view/157539/160690https://www.revistas.usp.br/matrizes/article/view/157539/160691Copyright (c) 2020 Matrizeshttp://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccessMessias, JoséMussa, Ivan2020-05-31T19:27:41Zoai:revistas.usp.br:article/157539Revistahttps://www.revistas.usp.br/matrizesPUBhttps://www.revistas.usp.br/matrizes/oaimatrizes@usp.br1982-81601982-2073opendoar:2023-01-12T16:39:37.069508Matrizes (Online) - Universidade de São Paulo (USP)false |
dc.title.none.fl_str_mv |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects Por uma epistemologia da gambiarra: invenção, complexidade e paradoxo nos objetos técnicos digitais |
title |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects |
spellingShingle |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects Messias, José Gambiarra objetos técnicos digitais games complexidade Gambiarra digital technical objects games complexity |
title_short |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects |
title_full |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects |
title_fullStr |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects |
title_full_unstemmed |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects |
title_sort |
Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects |
author |
Messias, José |
author_facet |
Messias, José Mussa, Ivan |
author_role |
author |
author2 |
Mussa, Ivan |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Messias, José Mussa, Ivan |
dc.subject.por.fl_str_mv |
Gambiarra objetos técnicos digitais games complexidade Gambiarra digital technical objects games complexity |
topic |
Gambiarra objetos técnicos digitais games complexidade Gambiarra digital technical objects games complexity |
description |
By associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-05-07 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistas.usp.br/matrizes/article/view/157539 10.11606/issn.1982-8160.v14i1p173-192 |
url |
https://www.revistas.usp.br/matrizes/article/view/157539 |
identifier_str_mv |
10.11606/issn.1982-8160.v14i1p173-192 |
dc.language.iso.fl_str_mv |
por eng |
language |
por eng |
dc.relation.none.fl_str_mv |
https://www.revistas.usp.br/matrizes/article/view/157539/160690 https://www.revistas.usp.br/matrizes/article/view/157539/160691 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Matrizes http://creativecommons.org/licenses/by-nc-sa/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Matrizes http://creativecommons.org/licenses/by-nc-sa/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de São Paulo. Escola de Comunicações e Artes, Programa de Pós-Graduação em Ciências da Comunicação |
publisher.none.fl_str_mv |
Universidade de São Paulo. Escola de Comunicações e Artes, Programa de Pós-Graduação em Ciências da Comunicação |
dc.source.none.fl_str_mv |
MATRIZes; v. 14 n. 1 (2020); 173-192 MATRIZes; Vol. 14 No 1 (2020); 173-192 MATRIZes; V. 14 N. 1 (2020); 173-192 MATRIZes; Vol. 14 No. 1 (2020); 173-192 MATRIZes; Vol. 14 Núm. 1 (2020); 173-192 1982-8160 1982-2073 reponame:Matrizes (Online) instname:Universidade de São Paulo (USP) instacron:USP |
instname_str |
Universidade de São Paulo (USP) |
instacron_str |
USP |
institution |
USP |
reponame_str |
Matrizes (Online) |
collection |
Matrizes (Online) |
repository.name.fl_str_mv |
Matrizes (Online) - Universidade de São Paulo (USP) |
repository.mail.fl_str_mv |
matrizes@usp.br |
_version_ |
1797051315244761088 |