Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações do UTP |
Texto Completo: | http://tede.utp.br:8080/jspui/handle/tede/1253 |
Resumo: | Vestibular Rehabilitation (VR) with Virtual Reality (RVI) is a therapeutic resource that can be applied in patients with Parkinson's disease - DP in order to promote stability and improve the vestibular-visual interaction, increase the static postural stability and dynamics. RVI and improve the balance helps the individual to restore confidence in itself, reduces anxiety and improves social relations. The IVR platforms allow immersion in an illusory and artificial world which promotes an awareness of the environment and leads to reflex changes related to the symptoms presented, these have shown to be effective in patients with neurodegenerative diseases such as PD. Objective: The objective of this study was to verify the effectiveness of VR exercises with RVI, pre- and post-implementation of BSE, DHI, SF36 and chair stand test (TSL) in PD patients to verify the improvement of rehabilitation Vestibular through virtual reality Methods: 16 patients were evaluated (10 males and 6 females), between 15 and 82 years during the period from April to December 2015. patients who did not meet up to the standards for the application the research were excluded. The procedures adopted for the analysis of the survey were: anamnesis, ENT examination, BSE, DHI, SF 36 and TSL. Results: Correlating the results of the analysis it was observed that patients who participated in the survey showed improvement in relation to the independence and performance of functional balance with significant differences in the data. Conclusion: It was found that the RV through RVI game with Nintendo Wii® promoted significant results for the balance from improved FM and consequently for QOL, with an appropriate and cost-effective tool for use in the RV because promotes improvement in postural balance and functional capacity, reducing the risk of falls. |
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Zeigelboim , Bianca Simonehttp://lattes.cnpq.br/3594954478523378Fonseca, Vinicius Ribas daLiberasso, Paulo Breno Noronhahttp://lattes.cnpq.br/9664007539418707Severiano, Maria Izabel Rodrigues2018-05-07T17:57:55Z2016-05-18Severiano, Maria Izabel Rodrigues. Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson. 2016. 112 f. Dissertação( Mestrado em Distúrbios da Comunicação) - Universidade Tuiuti do Paraná, Curitiba 2016.http://tede.utp.br:8080/jspui/handle/tede/1253Vestibular Rehabilitation (VR) with Virtual Reality (RVI) is a therapeutic resource that can be applied in patients with Parkinson's disease - DP in order to promote stability and improve the vestibular-visual interaction, increase the static postural stability and dynamics. RVI and improve the balance helps the individual to restore confidence in itself, reduces anxiety and improves social relations. The IVR platforms allow immersion in an illusory and artificial world which promotes an awareness of the environment and leads to reflex changes related to the symptoms presented, these have shown to be effective in patients with neurodegenerative diseases such as PD. Objective: The objective of this study was to verify the effectiveness of VR exercises with RVI, pre- and post-implementation of BSE, DHI, SF36 and chair stand test (TSL) in PD patients to verify the improvement of rehabilitation Vestibular through virtual reality Methods: 16 patients were evaluated (10 males and 6 females), between 15 and 82 years during the period from April to December 2015. patients who did not meet up to the standards for the application the research were excluded. The procedures adopted for the analysis of the survey were: anamnesis, ENT examination, BSE, DHI, SF 36 and TSL. Results: Correlating the results of the analysis it was observed that patients who participated in the survey showed improvement in relation to the independence and performance of functional balance with significant differences in the data. Conclusion: It was found that the RV through RVI game with Nintendo Wii® promoted significant results for the balance from improved FM and consequently for QOL, with an appropriate and cost-effective tool for use in the RV because promotes improvement in postural balance and functional capacity, reducing the risk of falls.A Reabilitação vestibular (RV) com a Realidade virtual (RVI) é um recurso terapêutico que pode ser aplicado em pacientes com Doença de Parkinson - DP com o objetivo de promover a estabilização e melhorar a interação vestíbulo-visual, ampliar a estabilidade postural estática e dinâmica. A RVi além de melhorar o equilíbrio ajuda o individuo a restabelecer a confiança em si mesmo, reduz a ansiedade e melhora o convívio social. As plataformas de RVi possibilitam a imersão em um mundo ilusório e artificial o qual promove uma percepção do ambiente e acarreta mudanças reflexas relacionadas aos sintomas apresentados, estas vêm se mostrando eficaz em indivíduos com doenças Neurodegenerativas, como a DP. Objetivo: O objetivo do presente estudo foi verificar a efetividade dos exercícios de RV com RVi, pré e pós-aplicação da EEB, do DHI, SF36 e do Teste de sentar e levantar (TSL) em pacientes com DP para verificar a melhora da reabilitação vestibular através da realidade virtual Metodologia: 16 pacientes foram avaliados (10 do sexo masculino e 6 do feminino), entre 15 e 82 anos, durante o período de abril á dezembro de 2015. Os pacientes que não se encontraram dentro dos padrões para a aplicação da pesquisa foram excluídos. Os procedimentos adotados para análise da pesquisa foram: anamnese, avaliação otorrinolaringológica, EEB, DHI, SF 36 e TSL. Resultados: Correlacionando os resultados das analises foi observado que os pacientes que participaram da pesquisa apresentaram melhora em relação à independência e desempenho do equilíbrio funcional com diferenças significativas nos dados. Conclusão: Constatou-se que a RV por meio da RVi com videogame Nintendo Wii® promoveu resultados significativos para o equilíbrio, decorrentes da melhoria da FM e consequentemente para a QV, sendo uma ferramenta apropriada e de baixo custo para o uso na RV, pois promove melhora no equilíbrio postural e na capacidade funcional, reduzindo o risco de quedas.Submitted by maria oliveira (maria.oliveira@utp.br) on 2018-05-07T17:57:55Z No. of bitstreams: 1 REABILITACAO VESTIBULAR.pdf: 1768695 bytes, checksum: e705a2b797f4b30cf45443e74a641ddc (MD5)Made available in DSpace on 2018-05-07T17:57:55Z (GMT). No. of bitstreams: 1 REABILITACAO VESTIBULAR.pdf: 1768695 bytes, checksum: e705a2b797f4b30cf45443e74a641ddc (MD5) Previous issue date: 2016-05-18application/pdfporUniversidade Tuiuti do ParanaMestrado em Distúrbios da ComunicaçãoUTPBrasilDistúrbios da ComunicaçãoRealidade VirtualReabilitação vestibularDoença de ParkinsonVirtual RealityVestibular rehabilitationParkinson's diseaseCIENCIAS DA SAUDE::FONOAUDIOLOGIAReabilitação vestibular com realidade virtual em pacientes com doença de Parkinsoninfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-6104338271566220491500500600-1465691230269154980-1446670330325391347info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações do UTPinstname:Universidade Tuiuti do Paranáinstacron:UTPLICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://localhost:8080/tede/bitstream/tede/1253/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51ORIGINALREABILITACAO VESTIBULAR.pdfREABILITACAO VESTIBULAR.pdfapplication/pdf1768695http://localhost:8080/tede/bitstream/tede/1253/2/REABILITACAO+VESTIBULAR.pdfe705a2b797f4b30cf45443e74a641ddcMD52tede/1253oai:localhost:tede/12532018-05-07 14:57:55.757TEDEtede@utp.brTk9UQTogQ09MT1FVRSBBUVVJIEEgU1VBIFBSw5NQUklBIExJQ0VOw4dBCkVzdGEgbGljZW7Dp2EgZGUgZXhlbXBsbyDDqSBmb3JuZWNpZGEgYXBlbmFzIHBhcmEgZmlucyBpbmZvcm1hdGl2b3MuCgpMSUNFTsOHQSBERSBESVNUUklCVUnDh8ODTyBOw4NPLUVYQ0xVU0lWQQoKQ29tIGEgYXByZXNlbnRhw6fDo28gZGVzdGEgbGljZW7Dp2EsIHZvY8OqIChvIGF1dG9yIChlcykgb3UgbyB0aXR1bGFyIGRvcyBkaXJlaXRvcyBkZSBhdXRvcikgY29uY2VkZSDDoCBVbml2ZXJzaWRhZGUgClhYWCAoU2lnbGEgZGEgVW5pdmVyc2lkYWRlKSBvIGRpcmVpdG8gbsOjby1leGNsdXNpdm8gZGUgcmVwcm9kdXppciwgIHRyYWR1emlyIChjb25mb3JtZSBkZWZpbmlkbyBhYmFpeG8pLCBlL291IApkaXN0cmlidWlyIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyAoaW5jbHVpbmRvIG8gcmVzdW1vKSBwb3IgdG9kbyBvIG11bmRvIG5vIGZvcm1hdG8gaW1wcmVzc28gZSBlbGV0csO0bmljbyBlIAplbSBxdWFscXVlciBtZWlvLCBpbmNsdWluZG8gb3MgZm9ybWF0b3Mgw6F1ZGlvIG91IHbDrWRlby4KClZvY8OqIGNvbmNvcmRhIHF1ZSBhIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSBwb2RlLCBzZW0gYWx0ZXJhciBvIGNvbnRlw7pkbywgdHJhbnNwb3IgYSBzdWEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvIApwYXJhIHF1YWxxdWVyIG1laW8gb3UgZm9ybWF0byBwYXJhIGZpbnMgZGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIHRhbWLDqW0gY29uY29yZGEgcXVlIGEgU2lnbGEgZGUgVW5pdmVyc2lkYWRlIHBvZGUgbWFudGVyIG1haXMgZGUgdW1hIGPDs3BpYSBhIHN1YSB0ZXNlIG91IApkaXNzZXJ0YcOnw6NvIHBhcmEgZmlucyBkZSBzZWd1cmFuw6dhLCBiYWNrLXVwIGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIGRlY2xhcmEgcXVlIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyDDqSBvcmlnaW5hbCBlIHF1ZSB2b2PDqiB0ZW0gbyBwb2RlciBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyAKbmVzdGEgbGljZW7Dp2EuIFZvY8OqIHRhbWLDqW0gZGVjbGFyYSBxdWUgbyBkZXDDs3NpdG8gZGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyBuw6NvLCBxdWUgc2VqYSBkZSBzZXUgCmNvbmhlY2ltZW50bywgaW5mcmluZ2UgZGlyZWl0b3MgYXV0b3JhaXMgZGUgbmluZ3XDqW0uCgpDYXNvIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyBjb250ZW5oYSBtYXRlcmlhbCBxdWUgdm9jw6ogbsOjbyBwb3NzdWkgYSB0aXR1bGFyaWRhZGUgZG9zIGRpcmVpdG9zIGF1dG9yYWlzLCB2b2PDqiAKZGVjbGFyYSBxdWUgb2J0ZXZlIGEgcGVybWlzc8OjbyBpcnJlc3RyaXRhIGRvIGRldGVudG9yIGRvcyBkaXJlaXRvcyBhdXRvcmFpcyBwYXJhIGNvbmNlZGVyIMOgIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSAKb3MgZGlyZWl0b3MgYXByZXNlbnRhZG9zIG5lc3RhIGxpY2Vuw6dhLCBlIHF1ZSBlc3NlIG1hdGVyaWFsIGRlIHByb3ByaWVkYWRlIGRlIHRlcmNlaXJvcyBlc3TDoSBjbGFyYW1lbnRlIAppZGVudGlmaWNhZG8gZSByZWNvbmhlY2lkbyBubyB0ZXh0byBvdSBubyBjb250ZcO6ZG8gZGEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvIG9yYSBkZXBvc2l0YWRhLgoKQ0FTTyBBIFRFU0UgT1UgRElTU0VSVEHDh8ODTyBPUkEgREVQT1NJVEFEQSBURU5IQSBTSURPIFJFU1VMVEFETyBERSBVTSBQQVRST0PDjU5JTyBPVSAKQVBPSU8gREUgVU1BIEFHw4pOQ0lBIERFIEZPTUVOVE8gT1UgT1VUUk8gT1JHQU5JU01PIFFVRSBOw4NPIFNFSkEgQSBTSUdMQSBERSAKVU5JVkVSU0lEQURFLCBWT0PDiiBERUNMQVJBIFFVRSBSRVNQRUlUT1UgVE9ET1MgRSBRVUFJU1FVRVIgRElSRUlUT1MgREUgUkVWSVPDg08gQ09NTyAKVEFNQsOJTSBBUyBERU1BSVMgT0JSSUdBw4fDlUVTIEVYSUdJREFTIFBPUiBDT05UUkFUTyBPVSBBQ09SRE8uCgpBIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSBzZSBjb21wcm9tZXRlIGEgaWRlbnRpZmljYXIgY2xhcmFtZW50ZSBvIHNldSBub21lIChzKSBvdSBvKHMpIG5vbWUocykgZG8ocykgCmRldGVudG9yKGVzKSBkb3MgZGlyZWl0b3MgYXV0b3JhaXMgZGEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvLCBlIG7Do28gZmFyw6EgcXVhbHF1ZXIgYWx0ZXJhw6fDo28sIGFsw6ltIGRhcXVlbGFzIApjb25jZWRpZGFzIHBvciBlc3RhIGxpY2Vuw6dhLgo= |
dc.title.por.fl_str_mv |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson |
title |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson |
spellingShingle |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson Severiano, Maria Izabel Rodrigues Realidade Virtual Reabilitação vestibular Doença de Parkinson Virtual Reality Vestibular rehabilitation Parkinson's disease CIENCIAS DA SAUDE::FONOAUDIOLOGIA |
title_short |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson |
title_full |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson |
title_fullStr |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson |
title_full_unstemmed |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson |
title_sort |
Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson |
author |
Severiano, Maria Izabel Rodrigues |
author_facet |
Severiano, Maria Izabel Rodrigues |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Zeigelboim , Bianca Simone |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/3594954478523378 |
dc.contributor.referee1.fl_str_mv |
Fonseca, Vinicius Ribas da |
dc.contributor.referee2.fl_str_mv |
Liberasso, Paulo Breno Noronha |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/9664007539418707 |
dc.contributor.author.fl_str_mv |
Severiano, Maria Izabel Rodrigues |
contributor_str_mv |
Zeigelboim , Bianca Simone Fonseca, Vinicius Ribas da Liberasso, Paulo Breno Noronha |
dc.subject.por.fl_str_mv |
Realidade Virtual Reabilitação vestibular Doença de Parkinson |
topic |
Realidade Virtual Reabilitação vestibular Doença de Parkinson Virtual Reality Vestibular rehabilitation Parkinson's disease CIENCIAS DA SAUDE::FONOAUDIOLOGIA |
dc.subject.eng.fl_str_mv |
Virtual Reality Vestibular rehabilitation Parkinson's disease |
dc.subject.cnpq.fl_str_mv |
CIENCIAS DA SAUDE::FONOAUDIOLOGIA |
dc.description.abstract.eng.fl_txt_mv |
Vestibular Rehabilitation (VR) with Virtual Reality (RVI) is a therapeutic resource that can be applied in patients with Parkinson's disease - DP in order to promote stability and improve the vestibular-visual interaction, increase the static postural stability and dynamics. RVI and improve the balance helps the individual to restore confidence in itself, reduces anxiety and improves social relations. The IVR platforms allow immersion in an illusory and artificial world which promotes an awareness of the environment and leads to reflex changes related to the symptoms presented, these have shown to be effective in patients with neurodegenerative diseases such as PD. Objective: The objective of this study was to verify the effectiveness of VR exercises with RVI, pre- and post-implementation of BSE, DHI, SF36 and chair stand test (TSL) in PD patients to verify the improvement of rehabilitation Vestibular through virtual reality Methods: 16 patients were evaluated (10 males and 6 females), between 15 and 82 years during the period from April to December 2015. patients who did not meet up to the standards for the application the research were excluded. The procedures adopted for the analysis of the survey were: anamnesis, ENT examination, BSE, DHI, SF 36 and TSL. Results: Correlating the results of the analysis it was observed that patients who participated in the survey showed improvement in relation to the independence and performance of functional balance with significant differences in the data. Conclusion: It was found that the RV through RVI game with Nintendo Wii® promoted significant results for the balance from improved FM and consequently for QOL, with an appropriate and cost-effective tool for use in the RV because promotes improvement in postural balance and functional capacity, reducing the risk of falls. |
dc.description.abstract.por.fl_txt_mv |
A Reabilitação vestibular (RV) com a Realidade virtual (RVI) é um recurso terapêutico que pode ser aplicado em pacientes com Doença de Parkinson - DP com o objetivo de promover a estabilização e melhorar a interação vestíbulo-visual, ampliar a estabilidade postural estática e dinâmica. A RVi além de melhorar o equilíbrio ajuda o individuo a restabelecer a confiança em si mesmo, reduz a ansiedade e melhora o convívio social. As plataformas de RVi possibilitam a imersão em um mundo ilusório e artificial o qual promove uma percepção do ambiente e acarreta mudanças reflexas relacionadas aos sintomas apresentados, estas vêm se mostrando eficaz em indivíduos com doenças Neurodegenerativas, como a DP. Objetivo: O objetivo do presente estudo foi verificar a efetividade dos exercícios de RV com RVi, pré e pós-aplicação da EEB, do DHI, SF36 e do Teste de sentar e levantar (TSL) em pacientes com DP para verificar a melhora da reabilitação vestibular através da realidade virtual Metodologia: 16 pacientes foram avaliados (10 do sexo masculino e 6 do feminino), entre 15 e 82 anos, durante o período de abril á dezembro de 2015. Os pacientes que não se encontraram dentro dos padrões para a aplicação da pesquisa foram excluídos. Os procedimentos adotados para análise da pesquisa foram: anamnese, avaliação otorrinolaringológica, EEB, DHI, SF 36 e TSL. Resultados: Correlacionando os resultados das analises foi observado que os pacientes que participaram da pesquisa apresentaram melhora em relação à independência e desempenho do equilíbrio funcional com diferenças significativas nos dados. Conclusão: Constatou-se que a RV por meio da RVi com videogame Nintendo Wii® promoveu resultados significativos para o equilíbrio, decorrentes da melhoria da FM e consequentemente para a QV, sendo uma ferramenta apropriada e de baixo custo para o uso na RV, pois promove melhora no equilíbrio postural e na capacidade funcional, reduzindo o risco de quedas. |
description |
Vestibular Rehabilitation (VR) with Virtual Reality (RVI) is a therapeutic resource that can be applied in patients with Parkinson's disease - DP in order to promote stability and improve the vestibular-visual interaction, increase the static postural stability and dynamics. RVI and improve the balance helps the individual to restore confidence in itself, reduces anxiety and improves social relations. The IVR platforms allow immersion in an illusory and artificial world which promotes an awareness of the environment and leads to reflex changes related to the symptoms presented, these have shown to be effective in patients with neurodegenerative diseases such as PD. Objective: The objective of this study was to verify the effectiveness of VR exercises with RVI, pre- and post-implementation of BSE, DHI, SF36 and chair stand test (TSL) in PD patients to verify the improvement of rehabilitation Vestibular through virtual reality Methods: 16 patients were evaluated (10 males and 6 females), between 15 and 82 years during the period from April to December 2015. patients who did not meet up to the standards for the application the research were excluded. The procedures adopted for the analysis of the survey were: anamnesis, ENT examination, BSE, DHI, SF 36 and TSL. Results: Correlating the results of the analysis it was observed that patients who participated in the survey showed improvement in relation to the independence and performance of functional balance with significant differences in the data. Conclusion: It was found that the RV through RVI game with Nintendo Wii® promoted significant results for the balance from improved FM and consequently for QOL, with an appropriate and cost-effective tool for use in the RV because promotes improvement in postural balance and functional capacity, reducing the risk of falls. |
publishDate |
2016 |
dc.date.issued.fl_str_mv |
2016-05-18 |
dc.date.accessioned.fl_str_mv |
2018-05-07T17:57:55Z |
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dc.identifier.citation.fl_str_mv |
Severiano, Maria Izabel Rodrigues. Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson. 2016. 112 f. Dissertação( Mestrado em Distúrbios da Comunicação) - Universidade Tuiuti do Paraná, Curitiba 2016. |
dc.identifier.uri.fl_str_mv |
http://tede.utp.br:8080/jspui/handle/tede/1253 |
identifier_str_mv |
Severiano, Maria Izabel Rodrigues. Reabilitação vestibular com realidade virtual em pacientes com doença de Parkinson. 2016. 112 f. Dissertação( Mestrado em Distúrbios da Comunicação) - Universidade Tuiuti do Paraná, Curitiba 2016. |
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Universidade Tuiuti do Parana |
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UTP |
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Brasil |
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Distúrbios da Comunicação |
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Universidade Tuiuti do Parana |
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