MACHINIMA AND ART IN DIGITAL AGE

Detalhes bibliográficos
Autor(a) principal: Gregolin, Maíra
Data de Publicação: 2008
Tipo de documento: Artigo
Idioma: por
Título da fonte: Travessias (Cascavel. Online)
Texto Completo: https://e-revista.unioeste.br/index.php/travessias/article/view/2863
Resumo:  This article aims to investigate a new type of digital media: Machinima (the combining ‘machine’ and ‘animation’), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and immersion – keywords which make visible the articulation of the subjects with the languages of the machine. Based on speeches that analyze the emergence of new cultural products that affect in every sense a contemporary sociability, this work part of the following questions: a) in terms of production, what is the relationship between Machinima and the genres that are in its base (electronic game / movie/animation)? b) which are the effects of hybridization of genres and techniques in the architecture of the Machinima? C) which are the changes that digital technology in Machinima provoke in filmic production?
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spelling MACHINIMA AND ART IN DIGITAL AGEO MACHINIMA E ARTE NA ERA DIGITALMachinimaJogo eletrônicoCinemaNarrativas digitais. This article aims to investigate a new type of digital media: Machinima (the combining ‘machine’ and ‘animation’), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and immersion – keywords which make visible the articulation of the subjects with the languages of the machine. Based on speeches that analyze the emergence of new cultural products that affect in every sense a contemporary sociability, this work part of the following questions: a) in terms of production, what is the relationship between Machinima and the genres that are in its base (electronic game / movie/animation)? b) which are the effects of hybridization of genres and techniques in the architecture of the Machinima? C) which are the changes that digital technology in Machinima provoke in filmic production?  Este artigo propõe investigar um novo tipo de mídia digital: o Machinima. Do inglês machine e animation, Machinima é, conceitualmente, tanto um filme feito a partir de jogo eletrônico, quanto um processo de produção. Ainda, pode ser pensado como um novo produto, que nasce dos sistemas híbridos e complexos, propiciam novas poéticas e convergem para a estética da interatividade, incorporação e imersão, palavras-chave que tornam visível a articulação dos sujeitos com as linguagens maquínicas. Tendo como base discursos que analisam o aparecimento de novos produtos culturais que afetam em todos os sentidos a sociabilidade contemporânea, este trabalho parte dos seguintes questionamentos: a) em termos de produção, como se dá a relação entre o Machinima e os gêneros que estão na sua base (jogo eletrônico / filme)?; b) quais os efeitos da hibridização de gêneros e de técnicas na arquitetura do Machinima? c) quais deslocamentos a tecnologia digital do Machinima provoca na produção fílmica? Unioeste2008-04-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://e-revista.unioeste.br/index.php/travessias/article/view/2863Travessias; Vol. 2 No. 1 (2008)Travessias; Vol. 2 Núm. 1 (2008)Travessias; v. 2 n. 1 (2008)1982-5935reponame:Travessias (Cascavel. Online)instname:Universidade Estadual do Oeste do Paraná (Unioeste)instacron:Unioesteporhttps://e-revista.unioeste.br/index.php/travessias/article/view/2863/2258Copyright (c) 2008 Autores mantêm os direitos autorais e concedem à revista o direito de primeira publicação, com o trabalho simultaneamente licenciado sob CC-BY-NC-SA 4.0 que permite o compartilhamento do trabalho com indicação da autoria e publicação inicial nesta revistainfo:eu-repo/semantics/openAccessGregolin, Maíra2020-12-08T11:43:23Zoai:ojs.e-revista.unioeste.br:article/2863Revistahttps://e-revista.unioeste.br/index.php/travessiasPUBhttps://e-revista.unioeste.br/index.php/travessias/oairevista.travessias@unioeste.br1982-59351982-5935opendoar:2020-12-08T11:43:23Travessias (Cascavel. Online) - Universidade Estadual do Oeste do Paraná (Unioeste)false
dc.title.none.fl_str_mv MACHINIMA AND ART IN DIGITAL AGE
O MACHINIMA E ARTE NA ERA DIGITAL
title MACHINIMA AND ART IN DIGITAL AGE
spellingShingle MACHINIMA AND ART IN DIGITAL AGE
Gregolin, Maíra
Machinima
Jogo eletrônico
Cinema
Narrativas digitais.
title_short MACHINIMA AND ART IN DIGITAL AGE
title_full MACHINIMA AND ART IN DIGITAL AGE
title_fullStr MACHINIMA AND ART IN DIGITAL AGE
title_full_unstemmed MACHINIMA AND ART IN DIGITAL AGE
title_sort MACHINIMA AND ART IN DIGITAL AGE
author Gregolin, Maíra
author_facet Gregolin, Maíra
author_role author
dc.contributor.author.fl_str_mv Gregolin, Maíra
dc.subject.por.fl_str_mv Machinima
Jogo eletrônico
Cinema
Narrativas digitais.
topic Machinima
Jogo eletrônico
Cinema
Narrativas digitais.
description  This article aims to investigate a new type of digital media: Machinima (the combining ‘machine’ and ‘animation’), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and immersion – keywords which make visible the articulation of the subjects with the languages of the machine. Based on speeches that analyze the emergence of new cultural products that affect in every sense a contemporary sociability, this work part of the following questions: a) in terms of production, what is the relationship between Machinima and the genres that are in its base (electronic game / movie/animation)? b) which are the effects of hybridization of genres and techniques in the architecture of the Machinima? C) which are the changes that digital technology in Machinima provoke in filmic production?
publishDate 2008
dc.date.none.fl_str_mv 2008-04-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://e-revista.unioeste.br/index.php/travessias/article/view/2863
url https://e-revista.unioeste.br/index.php/travessias/article/view/2863
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://e-revista.unioeste.br/index.php/travessias/article/view/2863/2258
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Unioeste
publisher.none.fl_str_mv Unioeste
dc.source.none.fl_str_mv Travessias; Vol. 2 No. 1 (2008)
Travessias; Vol. 2 Núm. 1 (2008)
Travessias; v. 2 n. 1 (2008)
1982-5935
reponame:Travessias (Cascavel. Online)
instname:Universidade Estadual do Oeste do Paraná (Unioeste)
instacron:Unioeste
instname_str Universidade Estadual do Oeste do Paraná (Unioeste)
instacron_str Unioeste
institution Unioeste
reponame_str Travessias (Cascavel. Online)
collection Travessias (Cascavel. Online)
repository.name.fl_str_mv Travessias (Cascavel. Online) - Universidade Estadual do Oeste do Paraná (Unioeste)
repository.mail.fl_str_mv revista.travessias@unioeste.br
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