MACHINIMA AND ART IN DIGITAL AGE
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Data de Publicação: | 2008 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Travessias (Cascavel. Online) |
Texto Completo: | https://e-revista.unioeste.br/index.php/travessias/article/view/2863 |
Resumo: | This article aims to investigate a new type of digital media: Machinima (the combining ‘machine’ and ‘animation’), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and immersion – keywords which make visible the articulation of the subjects with the languages of the machine. Based on speeches that analyze the emergence of new cultural products that affect in every sense a contemporary sociability, this work part of the following questions: a) in terms of production, what is the relationship between Machinima and the genres that are in its base (electronic game / movie/animation)? b) which are the effects of hybridization of genres and techniques in the architecture of the Machinima? C) which are the changes that digital technology in Machinima provoke in filmic production? |
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MACHINIMA AND ART IN DIGITAL AGEO MACHINIMA E ARTE NA ERA DIGITALMachinimaJogo eletrônicoCinemaNarrativas digitais. This article aims to investigate a new type of digital media: Machinima (the combining ‘machine’ and ‘animation’), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and immersion – keywords which make visible the articulation of the subjects with the languages of the machine. Based on speeches that analyze the emergence of new cultural products that affect in every sense a contemporary sociability, this work part of the following questions: a) in terms of production, what is the relationship between Machinima and the genres that are in its base (electronic game / movie/animation)? b) which are the effects of hybridization of genres and techniques in the architecture of the Machinima? C) which are the changes that digital technology in Machinima provoke in filmic production? Este artigo propõe investigar um novo tipo de mídia digital: o Machinima. Do inglês machine e animation, Machinima é, conceitualmente, tanto um filme feito a partir de jogo eletrônico, quanto um processo de produção. Ainda, pode ser pensado como um novo produto, que nasce dos sistemas híbridos e complexos, propiciam novas poéticas e convergem para a estética da interatividade, incorporação e imersão, palavras-chave que tornam visível a articulação dos sujeitos com as linguagens maquínicas. Tendo como base discursos que analisam o aparecimento de novos produtos culturais que afetam em todos os sentidos a sociabilidade contemporânea, este trabalho parte dos seguintes questionamentos: a) em termos de produção, como se dá a relação entre o Machinima e os gêneros que estão na sua base (jogo eletrônico / filme)?; b) quais os efeitos da hibridização de gêneros e de técnicas na arquitetura do Machinima? c) quais deslocamentos a tecnologia digital do Machinima provoca na produção fílmica? Unioeste2008-04-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://e-revista.unioeste.br/index.php/travessias/article/view/2863Travessias; Vol. 2 No. 1 (2008)Travessias; Vol. 2 Núm. 1 (2008)Travessias; v. 2 n. 1 (2008)1982-5935reponame:Travessias (Cascavel. Online)instname:Universidade Estadual do Oeste do Paraná (Unioeste)instacron:Unioesteporhttps://e-revista.unioeste.br/index.php/travessias/article/view/2863/2258Copyright (c) 2008 Autores mantêm os direitos autorais e concedem à revista o direito de primeira publicação, com o trabalho simultaneamente licenciado sob CC-BY-NC-SA 4.0 que permite o compartilhamento do trabalho com indicação da autoria e publicação inicial nesta revistainfo:eu-repo/semantics/openAccessGregolin, Maíra2020-12-08T11:43:23Zoai:ojs.e-revista.unioeste.br:article/2863Revistahttps://e-revista.unioeste.br/index.php/travessiasPUBhttps://e-revista.unioeste.br/index.php/travessias/oairevista.travessias@unioeste.br1982-59351982-5935opendoar:2020-12-08T11:43:23Travessias (Cascavel. Online) - Universidade Estadual do Oeste do Paraná (Unioeste)false |
dc.title.none.fl_str_mv |
MACHINIMA AND ART IN DIGITAL AGE O MACHINIMA E ARTE NA ERA DIGITAL |
title |
MACHINIMA AND ART IN DIGITAL AGE |
spellingShingle |
MACHINIMA AND ART IN DIGITAL AGE Gregolin, Maíra Machinima Jogo eletrônico Cinema Narrativas digitais. |
title_short |
MACHINIMA AND ART IN DIGITAL AGE |
title_full |
MACHINIMA AND ART IN DIGITAL AGE |
title_fullStr |
MACHINIMA AND ART IN DIGITAL AGE |
title_full_unstemmed |
MACHINIMA AND ART IN DIGITAL AGE |
title_sort |
MACHINIMA AND ART IN DIGITAL AGE |
author |
Gregolin, Maíra |
author_facet |
Gregolin, Maíra |
author_role |
author |
dc.contributor.author.fl_str_mv |
Gregolin, Maíra |
dc.subject.por.fl_str_mv |
Machinima Jogo eletrônico Cinema Narrativas digitais. |
topic |
Machinima Jogo eletrônico Cinema Narrativas digitais. |
description |
This article aims to investigate a new type of digital media: Machinima (the combining ‘machine’ and ‘animation’), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and immersion – keywords which make visible the articulation of the subjects with the languages of the machine. Based on speeches that analyze the emergence of new cultural products that affect in every sense a contemporary sociability, this work part of the following questions: a) in terms of production, what is the relationship between Machinima and the genres that are in its base (electronic game / movie/animation)? b) which are the effects of hybridization of genres and techniques in the architecture of the Machinima? C) which are the changes that digital technology in Machinima provoke in filmic production? |
publishDate |
2008 |
dc.date.none.fl_str_mv |
2008-04-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://e-revista.unioeste.br/index.php/travessias/article/view/2863 |
url |
https://e-revista.unioeste.br/index.php/travessias/article/view/2863 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://e-revista.unioeste.br/index.php/travessias/article/view/2863/2258 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Unioeste |
publisher.none.fl_str_mv |
Unioeste |
dc.source.none.fl_str_mv |
Travessias; Vol. 2 No. 1 (2008) Travessias; Vol. 2 Núm. 1 (2008) Travessias; v. 2 n. 1 (2008) 1982-5935 reponame:Travessias (Cascavel. Online) instname:Universidade Estadual do Oeste do Paraná (Unioeste) instacron:Unioeste |
instname_str |
Universidade Estadual do Oeste do Paraná (Unioeste) |
instacron_str |
Unioeste |
institution |
Unioeste |
reponame_str |
Travessias (Cascavel. Online) |
collection |
Travessias (Cascavel. Online) |
repository.name.fl_str_mv |
Travessias (Cascavel. Online) - Universidade Estadual do Oeste do Paraná (Unioeste) |
repository.mail.fl_str_mv |
revista.travessias@unioeste.br |
_version_ |
1798044913558880256 |