Learning environment and Business games: the perception of the students
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por eng |
Título da fonte: | Administração (São Paulo. Online) |
Texto Completo: | https://raep.emnuvens.com.br/raep/article/view/1983 |
Resumo: | The business game is an active teaching strategy that oportuniza to the students an experience vivencial nearer than the reality organizacional, what it is developed in learning environments. The objective of this research is to analyze the perception of students when using the strategy of teaching business games in a virtual learning environment at two universities in Santa Catarina. The research is considered mixed, with a quantitative and qualitative approach, with data from 2 questionnaires and 2 focus groups applied to undergraduate and graduate students from two universities in Santa Catarina. In the data analysis, were used descriptive statistics, factor analysis and content analysis. The results show that the students had a positive perception about the use of the Business Games teaching strategy and in the learning environment pointed out difficulties while using the digital games platform. The main contribution is the provision of subsidies to teachers to improve the teaching-learning process, as well as a stimulus for teachers to use business games and other teaching strategies in the classroom, taking into account important issues for the application success. |
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Learning environment and Business games: the perception of the studentsAmbiente de aprendizagem e Jogos de empresas: a percepção dos discentes The business game is an active teaching strategy that oportuniza to the students an experience vivencial nearer than the reality organizacional, what it is developed in learning environments. The objective of this research is to analyze the perception of students when using the strategy of teaching business games in a virtual learning environment at two universities in Santa Catarina. The research is considered mixed, with a quantitative and qualitative approach, with data from 2 questionnaires and 2 focus groups applied to undergraduate and graduate students from two universities in Santa Catarina. In the data analysis, were used descriptive statistics, factor analysis and content analysis. The results show that the students had a positive perception about the use of the Business Games teaching strategy and in the learning environment pointed out difficulties while using the digital games platform. The main contribution is the provision of subsidies to teachers to improve the teaching-learning process, as well as a stimulus for teachers to use business games and other teaching strategies in the classroom, taking into account important issues for the application success.O jogo de empresas é uma estratégia de ensino ativa que oportuniza aos discentes uma experiência vivencial mais próxima da realidade organizacional, o qual é desenvolvido em ambientes de aprendizagem. O objetivo da presente pesquisa é analisar a percepção dos discentes ao utilizar a estratégia de ensino jogos de empresas em um ambiente virtual de aprendizagem em duas universidades de Santa Catarina. A pesquisa é considerada mista, de abordagem quantitativa e qualitativa, com dados oriundos de 2 questionários e de 2 focus group aplicados com discentes de graduação e pós-graduação de duas universidades de Santa Catarina. Na análise dos dados foram utilizadas a estatística descritiva, a análise fatorial e a análise de conteúdo. Os resultados mostram que os discentes tiveram uma percepção positiva sobre o uso da estratégia de ensino Jogos de empresas e no ambiente de aprendizagem apontaram dificuldades ao utilizar a plataforma digital dos jogos. A principal contribuição é o fornecimento de subsídios aos docentes para aperfeiçoar o processo de ensino-aprendizagem, bem como um estímulo para docentes utilização de jogos de empresas e de outras estratégias de ensino em sala de aula, levando em consideração questões importantes para o sucesso na aplicação.Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)2021-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://raep.emnuvens.com.br/raep/article/view/198310.13058/raep.2021.v22n2.1983Administração: Ensino e Pesquisa; Vol. 22 No. 2 (2021): Maio-AgostoAdministração: Ensino e Pesquisa; v. 22 n. 2 (2021): Maio-Agosto2358-09172177-6083reponame:Administração (São Paulo. Online)instname:Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)instacron:ANGRADporenghttps://raep.emnuvens.com.br/raep/article/view/1983/434https://raep.emnuvens.com.br/raep/article/view/1983/435Copyright (c) 2021 Tatiani Schmitt, Anete Alberton, Marco Aurélio Butzke, Francine Simas Neveshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSchmitt, TatianiAlberton, AneteButzke, Marco Aurélio Neves, Francine Simas 2021-10-07T11:35:32Zoai:ojs.raep.emnuvens.com.br:article/1983Revistahttp://angrad.org.br/revistaPRIhttps://raep.emnuvens.com.br/raep/oaiangrad@angrad.org.br||raep@angrad.org.br2358-09172177-6083opendoar:2021-10-07T11:35:32Administração (São Paulo. Online) - Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)false |
dc.title.none.fl_str_mv |
Learning environment and Business games: the perception of the students Ambiente de aprendizagem e Jogos de empresas: a percepção dos discentes |
title |
Learning environment and Business games: the perception of the students |
spellingShingle |
Learning environment and Business games: the perception of the students Schmitt, Tatiani |
title_short |
Learning environment and Business games: the perception of the students |
title_full |
Learning environment and Business games: the perception of the students |
title_fullStr |
Learning environment and Business games: the perception of the students |
title_full_unstemmed |
Learning environment and Business games: the perception of the students |
title_sort |
Learning environment and Business games: the perception of the students |
author |
Schmitt, Tatiani |
author_facet |
Schmitt, Tatiani Alberton, Anete Butzke, Marco Aurélio Neves, Francine Simas |
author_role |
author |
author2 |
Alberton, Anete Butzke, Marco Aurélio Neves, Francine Simas |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Schmitt, Tatiani Alberton, Anete Butzke, Marco Aurélio Neves, Francine Simas |
description |
The business game is an active teaching strategy that oportuniza to the students an experience vivencial nearer than the reality organizacional, what it is developed in learning environments. The objective of this research is to analyze the perception of students when using the strategy of teaching business games in a virtual learning environment at two universities in Santa Catarina. The research is considered mixed, with a quantitative and qualitative approach, with data from 2 questionnaires and 2 focus groups applied to undergraduate and graduate students from two universities in Santa Catarina. In the data analysis, were used descriptive statistics, factor analysis and content analysis. The results show that the students had a positive perception about the use of the Business Games teaching strategy and in the learning environment pointed out difficulties while using the digital games platform. The main contribution is the provision of subsidies to teachers to improve the teaching-learning process, as well as a stimulus for teachers to use business games and other teaching strategies in the classroom, taking into account important issues for the application success. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-08-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://raep.emnuvens.com.br/raep/article/view/1983 10.13058/raep.2021.v22n2.1983 |
url |
https://raep.emnuvens.com.br/raep/article/view/1983 |
identifier_str_mv |
10.13058/raep.2021.v22n2.1983 |
dc.language.iso.fl_str_mv |
por eng |
language |
por eng |
dc.relation.none.fl_str_mv |
https://raep.emnuvens.com.br/raep/article/view/1983/434 https://raep.emnuvens.com.br/raep/article/view/1983/435 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Tatiani Schmitt, Anete Alberton, Marco Aurélio Butzke, Francine Simas Neves https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Tatiani Schmitt, Anete Alberton, Marco Aurélio Butzke, Francine Simas Neves https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Associação Nacional dos Cursos de Graduação em Administração (ANGRAD) |
publisher.none.fl_str_mv |
Associação Nacional dos Cursos de Graduação em Administração (ANGRAD) |
dc.source.none.fl_str_mv |
Administração: Ensino e Pesquisa; Vol. 22 No. 2 (2021): Maio-Agosto Administração: Ensino e Pesquisa; v. 22 n. 2 (2021): Maio-Agosto 2358-0917 2177-6083 reponame:Administração (São Paulo. Online) instname:Associação Nacional dos Cursos de Graduação em Administração (ANGRAD) instacron:ANGRAD |
instname_str |
Associação Nacional dos Cursos de Graduação em Administração (ANGRAD) |
instacron_str |
ANGRAD |
institution |
ANGRAD |
reponame_str |
Administração (São Paulo. Online) |
collection |
Administração (São Paulo. Online) |
repository.name.fl_str_mv |
Administração (São Paulo. Online) - Associação Nacional dos Cursos de Graduação em Administração (ANGRAD) |
repository.mail.fl_str_mv |
angrad@angrad.org.br||raep@angrad.org.br |
_version_ |
1754212519605436416 |