Learning environment and Business games: the perception of the students

Detalhes bibliográficos
Autor(a) principal: Schmitt, Tatiani
Data de Publicação: 2021
Outros Autores: Alberton, Anete, Butzke, Marco Aurélio, Neves, Francine Simas
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Administração (São Paulo. Online)
Texto Completo: https://raep.emnuvens.com.br/raep/article/view/1983
Resumo: The business game is an active teaching strategy that oportuniza to the students an experience vivencial nearer than the reality organizacional, what it is developed in learning environments. The objective of this research is to analyze the perception of students when using the strategy of teaching business games in a virtual learning environment at two universities in Santa Catarina. The research is considered mixed, with a quantitative and qualitative approach, with data from 2 questionnaires and 2 focus groups applied to undergraduate and graduate students from two universities in Santa Catarina. In the data analysis, were used descriptive statistics, factor analysis and content analysis. The results show that the students had a positive perception about the use of the Business Games teaching strategy and in the learning environment pointed out difficulties while using the digital games platform. The main contribution is the provision of subsidies to teachers to improve the teaching-learning process, as well as a stimulus for teachers to use business games and other teaching strategies in the classroom, taking into account important issues for the application success.
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spelling Learning environment and Business games: the perception of the studentsAmbiente de aprendizagem e Jogos de empresas: a percepção dos discentes The business game is an active teaching strategy that oportuniza to the students an experience vivencial nearer than the reality organizacional, what it is developed in learning environments. The objective of this research is to analyze the perception of students when using the strategy of teaching business games in a virtual learning environment at two universities in Santa Catarina. The research is considered mixed, with a quantitative and qualitative approach, with data from 2 questionnaires and 2 focus groups applied to undergraduate and graduate students from two universities in Santa Catarina. In the data analysis, were used descriptive statistics, factor analysis and content analysis. The results show that the students had a positive perception about the use of the Business Games teaching strategy and in the learning environment pointed out difficulties while using the digital games platform. The main contribution is the provision of subsidies to teachers to improve the teaching-learning process, as well as a stimulus for teachers to use business games and other teaching strategies in the classroom, taking into account important issues for the application success.O jogo de empresas é uma estratégia de ensino ativa que oportuniza aos discentes uma experiência vivencial mais próxima da realidade organizacional, o qual é desenvolvido em ambientes de aprendizagem. O objetivo da presente pesquisa é analisar a percepção dos discentes ao utilizar a estratégia de ensino jogos de empresas em um ambiente virtual de aprendizagem em duas universidades de Santa Catarina. A pesquisa é considerada mista, de abordagem quantitativa e qualitativa, com dados oriundos de 2 questionários e de 2 focus group aplicados com discentes de graduação e pós-graduação de duas universidades de Santa Catarina. Na análise dos dados foram utilizadas a estatística descritiva, a análise fatorial e a análise de conteúdo. Os resultados mostram que os discentes tiveram uma percepção positiva sobre o uso da estratégia de ensino Jogos de empresas e no ambiente de aprendizagem apontaram dificuldades ao utilizar a plataforma digital dos jogos. A principal contribuição é o fornecimento de subsídios aos docentes para aperfeiçoar o processo de ensino-aprendizagem, bem como um estímulo para docentes utilização de jogos de empresas e de outras estratégias de ensino em sala de aula, levando em consideração questões importantes para o sucesso na aplicação.Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)2021-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://raep.emnuvens.com.br/raep/article/view/198310.13058/raep.2021.v22n2.1983Administração: Ensino e Pesquisa; Vol. 22 No. 2 (2021): Maio-AgostoAdministração: Ensino e Pesquisa; v. 22 n. 2 (2021): Maio-Agosto2358-09172177-6083reponame:Administração (São Paulo. Online)instname:Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)instacron:ANGRADporenghttps://raep.emnuvens.com.br/raep/article/view/1983/434https://raep.emnuvens.com.br/raep/article/view/1983/435Copyright (c) 2021 Tatiani Schmitt, Anete Alberton, Marco Aurélio Butzke, Francine Simas Neveshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSchmitt, TatianiAlberton, AneteButzke, Marco Aurélio Neves, Francine Simas 2021-10-07T11:35:32Zoai:ojs.raep.emnuvens.com.br:article/1983Revistahttp://angrad.org.br/revistaPRIhttps://raep.emnuvens.com.br/raep/oaiangrad@angrad.org.br||raep@angrad.org.br2358-09172177-6083opendoar:2021-10-07T11:35:32Administração (São Paulo. Online) - Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)false
dc.title.none.fl_str_mv Learning environment and Business games: the perception of the students
Ambiente de aprendizagem e Jogos de empresas: a percepção dos discentes
title Learning environment and Business games: the perception of the students
spellingShingle Learning environment and Business games: the perception of the students
Schmitt, Tatiani
title_short Learning environment and Business games: the perception of the students
title_full Learning environment and Business games: the perception of the students
title_fullStr Learning environment and Business games: the perception of the students
title_full_unstemmed Learning environment and Business games: the perception of the students
title_sort Learning environment and Business games: the perception of the students
author Schmitt, Tatiani
author_facet Schmitt, Tatiani
Alberton, Anete
Butzke, Marco Aurélio
Neves, Francine Simas
author_role author
author2 Alberton, Anete
Butzke, Marco Aurélio
Neves, Francine Simas
author2_role author
author
author
dc.contributor.author.fl_str_mv Schmitt, Tatiani
Alberton, Anete
Butzke, Marco Aurélio
Neves, Francine Simas
description The business game is an active teaching strategy that oportuniza to the students an experience vivencial nearer than the reality organizacional, what it is developed in learning environments. The objective of this research is to analyze the perception of students when using the strategy of teaching business games in a virtual learning environment at two universities in Santa Catarina. The research is considered mixed, with a quantitative and qualitative approach, with data from 2 questionnaires and 2 focus groups applied to undergraduate and graduate students from two universities in Santa Catarina. In the data analysis, were used descriptive statistics, factor analysis and content analysis. The results show that the students had a positive perception about the use of the Business Games teaching strategy and in the learning environment pointed out difficulties while using the digital games platform. The main contribution is the provision of subsidies to teachers to improve the teaching-learning process, as well as a stimulus for teachers to use business games and other teaching strategies in the classroom, taking into account important issues for the application success.
publishDate 2021
dc.date.none.fl_str_mv 2021-08-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://raep.emnuvens.com.br/raep/article/view/1983
10.13058/raep.2021.v22n2.1983
url https://raep.emnuvens.com.br/raep/article/view/1983
identifier_str_mv 10.13058/raep.2021.v22n2.1983
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv https://raep.emnuvens.com.br/raep/article/view/1983/434
https://raep.emnuvens.com.br/raep/article/view/1983/435
dc.rights.driver.fl_str_mv Copyright (c) 2021 Tatiani Schmitt, Anete Alberton, Marco Aurélio Butzke, Francine Simas Neves
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Tatiani Schmitt, Anete Alberton, Marco Aurélio Butzke, Francine Simas Neves
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
publisher.none.fl_str_mv Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
dc.source.none.fl_str_mv Administração: Ensino e Pesquisa; Vol. 22 No. 2 (2021): Maio-Agosto
Administração: Ensino e Pesquisa; v. 22 n. 2 (2021): Maio-Agosto
2358-0917
2177-6083
reponame:Administração (São Paulo. Online)
instname:Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
instacron:ANGRAD
instname_str Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
instacron_str ANGRAD
institution ANGRAD
reponame_str Administração (São Paulo. Online)
collection Administração (São Paulo. Online)
repository.name.fl_str_mv Administração (São Paulo. Online) - Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
repository.mail.fl_str_mv angrad@angrad.org.br||raep@angrad.org.br
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