Business Games and Stock Market: An analysis of students’ learning in a Business Administration course

Detalhes bibliográficos
Autor(a) principal: Oliveira, Murilo Alvarenga
Data de Publicação: 2020
Outros Autores: Melo, Nilce Helena da Silva
Tipo de documento: Artigo
Idioma: eng
por
Título da fonte: Administração (São Paulo. Online)
Texto Completo: https://raep.emnuvens.com.br/raep/article/view/1787
Resumo: This paper addresses the use of experiential learning to improve knowledge about the capital market, by applying a program with business games, using an electronic simulator of the Brazilian stock market. The objective was analyzing the cognitive domain of the participants after application of an educational program about the capital market, using a business game tailored for stock market trading. The descriptive study, with a quantitative approach, used the quasi-experiment technique to collect data on the learning of undergraduate business administration students at a federal university located in the state of Rio de Janeiro, Brazil. The data were submitted nonparametric statistical analysis with the inferential Mann-Whitney U-test as well as tests of comparison of medians. The results revealed statistically significant differences in assimilating knowledge between the groups of participants. The G1 group, whose theoretical content was exposed before the game application, showed an assimilation of superior knowledge. In this sense, it was possible to conclude that the way the educational program with the business game was applied affected the students’ assimilation of knowledge.
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spelling Business Games and Stock Market: An analysis of students’ learning in a Business Administration courseJogo de empresas e mercado de ações: uma análise do aprendizado dos alunos em um curso de AdministraçãoThis paper addresses the use of experiential learning to improve knowledge about the capital market, by applying a program with business games, using an electronic simulator of the Brazilian stock market. The objective was analyzing the cognitive domain of the participants after application of an educational program about the capital market, using a business game tailored for stock market trading. The descriptive study, with a quantitative approach, used the quasi-experiment technique to collect data on the learning of undergraduate business administration students at a federal university located in the state of Rio de Janeiro, Brazil. The data were submitted nonparametric statistical analysis with the inferential Mann-Whitney U-test as well as tests of comparison of medians. The results revealed statistically significant differences in assimilating knowledge between the groups of participants. The G1 group, whose theoretical content was exposed before the game application, showed an assimilation of superior knowledge. In this sense, it was possible to conclude that the way the educational program with the business game was applied affected the students’ assimilation of knowledge.O estudo aborda a utilização da aprendizagem vivencial para propostas de melhoria na formação e educação financeira sobre mercado de capitais, mediante aplicação de um programa educacional com jogos de empresas, utilizando o simulador eletrônico de ações da bolsa de valores brasileira. O objetivo foi analisar o domínio cognitivo dos participantes durante a aplicação de um programa educacional sobre mercado de capitais, utilizando um jogo de empresas voltado para o mercado de ações. A pesquisa descritiva, com abordagem quantitativa, utilizou o procedimento técnico denominado quase-experimento para a coleta de dados, sendo este realizado com estudantes de graduação do curso de Administração de uma universidade federal no estado do Rio de Janeiro. Os dados foram submetidos à análise estatística não paramétrica U-Mann Whitney inferencial, testes de variância e comparação de mediana. Os resultados apontaram para diferenças estatisticamente significativas na assimilação do domínio cognitivo entre os grupos participantes da pesquisa. O grupo G1, cujo conteúdo teórico foi exposto antes da aplicação do jogo, apresentou uma assimilação de conhecimento superior. Neste sentido, foi possível concluir que a forma como o programa educacional com jogo de empresas foi aplicado afetou a assimilação de conhecimento dos alunos.Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)2020-09-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://raep.emnuvens.com.br/raep/article/view/178710.13058/raep.2020.v21n3.1787Administração: Ensino e Pesquisa; Vol. 21 No. 3 (2020): September-December; 316-347Administração: Ensino e Pesquisa; v. 21 n. 3 (2020): Setembro-Dezembro; 316-3472358-09172177-6083reponame:Administração (São Paulo. Online)instname:Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)instacron:ANGRADengporhttps://raep.emnuvens.com.br/raep/article/view/1787/397https://raep.emnuvens.com.br/raep/article/view/1787/398Copyright (c) 2020 Murilo Alvarenga Oliveira, Nilce Helena da Silva Melohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessOliveira, Murilo AlvarengaMelo, Nilce Helena da Silva2020-10-29T14:13:21Zoai:ojs.raep.emnuvens.com.br:article/1787Revistahttp://angrad.org.br/revistaPRIhttps://raep.emnuvens.com.br/raep/oaiangrad@angrad.org.br||raep@angrad.org.br2358-09172177-6083opendoar:2020-10-29T14:13:21Administração (São Paulo. Online) - Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)false
dc.title.none.fl_str_mv Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
Jogo de empresas e mercado de ações: uma análise do aprendizado dos alunos em um curso de Administração
title Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
spellingShingle Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
Oliveira, Murilo Alvarenga
title_short Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
title_full Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
title_fullStr Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
title_full_unstemmed Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
title_sort Business Games and Stock Market: An analysis of students’ learning in a Business Administration course
author Oliveira, Murilo Alvarenga
author_facet Oliveira, Murilo Alvarenga
Melo, Nilce Helena da Silva
author_role author
author2 Melo, Nilce Helena da Silva
author2_role author
dc.contributor.author.fl_str_mv Oliveira, Murilo Alvarenga
Melo, Nilce Helena da Silva
description This paper addresses the use of experiential learning to improve knowledge about the capital market, by applying a program with business games, using an electronic simulator of the Brazilian stock market. The objective was analyzing the cognitive domain of the participants after application of an educational program about the capital market, using a business game tailored for stock market trading. The descriptive study, with a quantitative approach, used the quasi-experiment technique to collect data on the learning of undergraduate business administration students at a federal university located in the state of Rio de Janeiro, Brazil. The data were submitted nonparametric statistical analysis with the inferential Mann-Whitney U-test as well as tests of comparison of medians. The results revealed statistically significant differences in assimilating knowledge between the groups of participants. The G1 group, whose theoretical content was exposed before the game application, showed an assimilation of superior knowledge. In this sense, it was possible to conclude that the way the educational program with the business game was applied affected the students’ assimilation of knowledge.
publishDate 2020
dc.date.none.fl_str_mv 2020-09-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
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dc.identifier.uri.fl_str_mv https://raep.emnuvens.com.br/raep/article/view/1787
10.13058/raep.2020.v21n3.1787
url https://raep.emnuvens.com.br/raep/article/view/1787
identifier_str_mv 10.13058/raep.2020.v21n3.1787
dc.language.iso.fl_str_mv eng
por
language eng
por
dc.relation.none.fl_str_mv https://raep.emnuvens.com.br/raep/article/view/1787/397
https://raep.emnuvens.com.br/raep/article/view/1787/398
dc.rights.driver.fl_str_mv Copyright (c) 2020 Murilo Alvarenga Oliveira, Nilce Helena da Silva Melo
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Murilo Alvarenga Oliveira, Nilce Helena da Silva Melo
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
publisher.none.fl_str_mv Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
dc.source.none.fl_str_mv Administração: Ensino e Pesquisa; Vol. 21 No. 3 (2020): September-December; 316-347
Administração: Ensino e Pesquisa; v. 21 n. 3 (2020): Setembro-Dezembro; 316-347
2358-0917
2177-6083
reponame:Administração (São Paulo. Online)
instname:Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
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instname_str Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
instacron_str ANGRAD
institution ANGRAD
reponame_str Administração (São Paulo. Online)
collection Administração (São Paulo. Online)
repository.name.fl_str_mv Administração (São Paulo. Online) - Associação Nacional dos Cursos de Graduação em Administração (ANGRAD)
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