SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES

Detalhes bibliográficos
Autor(a) principal: LACRUZ,ADONAI JOSÉ
Data de Publicação: 2017
Tipo de documento: Artigo
Idioma: eng
Título da fonte: RAM. Revista de Administração Mackenzie
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1678-69712017000200049
Resumo: ABSTRACT Purpose: This paper studies the influence of simulation dynamics in the learning of business games participants. Originality/gap/relevance/implications: Although many studies suggest the influence of factors linked simulation dynamics in the learning of participants of business games, it is unusual to investigate partial and simultaneous influence. Within lots of studies, the purpose is to evaluate the influence of one antecedent factor on learning of participants in business games. To explore possible inter-relationships between independent variables and effects of interaction expands the scope of analysis. Key methodological aspects: It was examined the statements of 90 undergraduate management students of four institutions of higher education in Brazil, by analysis through multiple linear regression model in six variables linked simulation dynamics (professor, manual, team, complexity, debriefing and duration). Summary of key results: Two variables composed the multiple linear regression model (debriefing and duration). These variables obtained a degree of association of 59% with the quantum of learning perceived by the participants of business games and explained 32% of its variation. Key considerations/conclusions: The findings of this study may contribute to elaborate lesson plans with business games describing the influence of factors linked simulation dynamics, many of them under the professor control.
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spelling SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMESBusiness gameExperiential learningSimulation dynamicsManagement educationMultiple linear regressionABSTRACT Purpose: This paper studies the influence of simulation dynamics in the learning of business games participants. Originality/gap/relevance/implications: Although many studies suggest the influence of factors linked simulation dynamics in the learning of participants of business games, it is unusual to investigate partial and simultaneous influence. Within lots of studies, the purpose is to evaluate the influence of one antecedent factor on learning of participants in business games. To explore possible inter-relationships between independent variables and effects of interaction expands the scope of analysis. Key methodological aspects: It was examined the statements of 90 undergraduate management students of four institutions of higher education in Brazil, by analysis through multiple linear regression model in six variables linked simulation dynamics (professor, manual, team, complexity, debriefing and duration). Summary of key results: Two variables composed the multiple linear regression model (debriefing and duration). These variables obtained a degree of association of 59% with the quantum of learning perceived by the participants of business games and explained 32% of its variation. Key considerations/conclusions: The findings of this study may contribute to elaborate lesson plans with business games describing the influence of factors linked simulation dynamics, many of them under the professor control.Editora MackenzieUniversidade Presbiteriana Mackenzie2017-04-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1678-69712017000200049RAM. Revista de Administração Mackenzie v.18 n.2 2017reponame:RAM. Revista de Administração Mackenzieinstname:Universidade Presbiteriana Mackenzie (UPM)instacron:MACKENZIE10.1590/1678-69712016/administracao.v18n2p49-79info:eu-repo/semantics/openAccessLACRUZ,ADONAI JOSÉeng2017-06-12T00:00:00Zoai:scielo:S1678-69712017000200049Revistahttps://www.scielo.br/j/ram/https://old.scielo.br/oai/scielo-oai.phprevista.adm@mackenzie.br1678-69711518-6776opendoar:2017-06-12T00:00RAM. Revista de Administração Mackenzie - Universidade Presbiteriana Mackenzie (UPM)false
dc.title.none.fl_str_mv SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
title SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
spellingShingle SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
LACRUZ,ADONAI JOSÉ
Business game
Experiential learning
Simulation dynamics
Management education
Multiple linear regression
title_short SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
title_full SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
title_fullStr SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
title_full_unstemmed SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
title_sort SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
author LACRUZ,ADONAI JOSÉ
author_facet LACRUZ,ADONAI JOSÉ
author_role author
dc.contributor.author.fl_str_mv LACRUZ,ADONAI JOSÉ
dc.subject.por.fl_str_mv Business game
Experiential learning
Simulation dynamics
Management education
Multiple linear regression
topic Business game
Experiential learning
Simulation dynamics
Management education
Multiple linear regression
description ABSTRACT Purpose: This paper studies the influence of simulation dynamics in the learning of business games participants. Originality/gap/relevance/implications: Although many studies suggest the influence of factors linked simulation dynamics in the learning of participants of business games, it is unusual to investigate partial and simultaneous influence. Within lots of studies, the purpose is to evaluate the influence of one antecedent factor on learning of participants in business games. To explore possible inter-relationships between independent variables and effects of interaction expands the scope of analysis. Key methodological aspects: It was examined the statements of 90 undergraduate management students of four institutions of higher education in Brazil, by analysis through multiple linear regression model in six variables linked simulation dynamics (professor, manual, team, complexity, debriefing and duration). Summary of key results: Two variables composed the multiple linear regression model (debriefing and duration). These variables obtained a degree of association of 59% with the quantum of learning perceived by the participants of business games and explained 32% of its variation. Key considerations/conclusions: The findings of this study may contribute to elaborate lesson plans with business games describing the influence of factors linked simulation dynamics, many of them under the professor control.
publishDate 2017
dc.date.none.fl_str_mv 2017-04-01
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/1678-69712016/administracao.v18n2p49-79
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dc.publisher.none.fl_str_mv Editora Mackenzie
Universidade Presbiteriana Mackenzie
publisher.none.fl_str_mv Editora Mackenzie
Universidade Presbiteriana Mackenzie
dc.source.none.fl_str_mv RAM. Revista de Administração Mackenzie v.18 n.2 2017
reponame:RAM. Revista de Administração Mackenzie
instname:Universidade Presbiteriana Mackenzie (UPM)
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instacron_str MACKENZIE
institution MACKENZIE
reponame_str RAM. Revista de Administração Mackenzie
collection RAM. Revista de Administração Mackenzie
repository.name.fl_str_mv RAM. Revista de Administração Mackenzie - Universidade Presbiteriana Mackenzie (UPM)
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