Collaborative design framework of solutions involving game design or its elements for distance education
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Data de Publicação: | 2020 |
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Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/182 |
Resumo: | The research aims to present a collaborative model for the design of solutions involving digital games or its elements for Higher Education and online learning, contemplating designer, teacher and student, based on the technical, methodological, organizational and pedagogical context. Thereby, as the articulator of these experiences, the game designer’s participation, together with the teacher and the student, ensures the efficiency of a project to motivate learning, whilst the teacher is mediating agent and the student, the protagonist. The strategy adopted involves bibliographical research and systematic review of literature. As a result, the research generated a collaborative design model which presents steps, elements, guidelines and instruments for design and collaborative evaluation to broaden the participation of the agents in the design process. |
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Collaborative design framework of solutions involving game design or its elements for distance educationModelo de diseño colaborativo para soluciones que incluyen juegos digitales o sus elementos para la educación a distanciaModelo de design colaborativo de soluções que envolvem jogos digitais ou seus elementos para a educação a distânciaDesign de JogosEducação a DistânciaModelo projetualColaboraçãoGame DesignDistance educationFrameworkCollaborationDiseño de juegosEducación a distanciaModelo de proyectoColaboraciónThe research aims to present a collaborative model for the design of solutions involving digital games or its elements for Higher Education and online learning, contemplating designer, teacher and student, based on the technical, methodological, organizational and pedagogical context. Thereby, as the articulator of these experiences, the game designer’s participation, together with the teacher and the student, ensures the efficiency of a project to motivate learning, whilst the teacher is mediating agent and the student, the protagonist. The strategy adopted involves bibliographical research and systematic review of literature. As a result, the research generated a collaborative design model which presents steps, elements, guidelines and instruments for design and collaborative evaluation to broaden the participation of the agents in the design process.La investigación tiene como objetivo presentar un modelo colaborativo para el diseño de soluciones que involucren juegos digitales o sus elementos para la Educación Superior a Distancia, contemplando al diseñador, maestro y estudiante, basado en el contexto técnico, metodológico, organizacional y pedagógico. En este sentido, el diseñador del juego es un articulador de estas experiencias, y su trabajo con el profesor y el alumno es fundamental para garantizar la eficiencia de un proyecto que motiva el aprendizaje, mientras que el profesor es el agente mediador del proceso y el alumno, el protagonista. La estrategia adoptada implicó llevar a cabo una investigación bibliográfica y una revisión sistemática. Como resultado, la investigación generó un modelo de diseño colaborativo que presenta etapas, elementos, pautas e instrumentos para la evaluación y colaboración de proyectos para expandir el desempeño de los agentes.A pesquisa tem por objetivo apresentar um modelo de colaborativo para o design de soluções que envolvem jogos digitais ou seus elementos para a Educação Superior a Distância, contemplando designer, professor e estudante, pautado no contexto técnico, metodológico, organizacional e pedagógico. Nesse sentido, o designer de jogos é um articulador dessas experiências, sendo sua atuação junto ao professor e ao estudante fundamental para garantir a eficiência de um projeto que motive a aprender, enquanto o professor é agente mediador do processo e o estudante, o protagonista. A estratégia adotada envolveu a realização de pesquisa bibliográfica e revisão sistemática. Como resultado, a pesquisa gerou um modelo de design colaborativo que apresenta etapas, elementos, diretrizes e instrumentos de avaliação projetual e de colaboração para ampliar a atuação dos agentes.Universidade Anhambi Murumbi2020-03-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/18210.29147/dat.v5i1.182DAT Journal; Vol. 5 No. 1 (2020): Research in Design, Art and Technology; 244-263DAT Journal; Vol. 5 Núm. 1 (2020): Investigación en diseño, arte y tecnología; 244-263DAT Journal; v. 5 n. 1 (2020): Pesquisas em Design, Arte e Tecnologia; 244-2632526-178910.29147/dat.v5i1reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIenghttps://datjournal.anhembi.br/dat/article/view/182/150Cardoso Garone, Priscilla MariaNesteriuk, Sérgioinfo:eu-repo/semantics/openAccess2020-06-08T21:43:58Zoai:ojs.datjournal.anhembi.br:article/182Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-08T21:43:58DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Collaborative design framework of solutions involving game design or its elements for distance education Modelo de diseño colaborativo para soluciones que incluyen juegos digitales o sus elementos para la educación a distancia Modelo de design colaborativo de soluções que envolvem jogos digitais ou seus elementos para a educação a distância |
title |
Collaborative design framework of solutions involving game design or its elements for distance education |
spellingShingle |
Collaborative design framework of solutions involving game design or its elements for distance education Cardoso Garone, Priscilla Maria Design de Jogos Educação a Distância Modelo projetual Colaboração Game Design Distance education Framework Collaboration Diseño de juegos Educación a distancia Modelo de proyecto Colaboración |
title_short |
Collaborative design framework of solutions involving game design or its elements for distance education |
title_full |
Collaborative design framework of solutions involving game design or its elements for distance education |
title_fullStr |
Collaborative design framework of solutions involving game design or its elements for distance education |
title_full_unstemmed |
Collaborative design framework of solutions involving game design or its elements for distance education |
title_sort |
Collaborative design framework of solutions involving game design or its elements for distance education |
author |
Cardoso Garone, Priscilla Maria |
author_facet |
Cardoso Garone, Priscilla Maria Nesteriuk, Sérgio |
author_role |
author |
author2 |
Nesteriuk, Sérgio |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Cardoso Garone, Priscilla Maria Nesteriuk, Sérgio |
dc.subject.por.fl_str_mv |
Design de Jogos Educação a Distância Modelo projetual Colaboração Game Design Distance education Framework Collaboration Diseño de juegos Educación a distancia Modelo de proyecto Colaboración |
topic |
Design de Jogos Educação a Distância Modelo projetual Colaboração Game Design Distance education Framework Collaboration Diseño de juegos Educación a distancia Modelo de proyecto Colaboración |
description |
The research aims to present a collaborative model for the design of solutions involving digital games or its elements for Higher Education and online learning, contemplating designer, teacher and student, based on the technical, methodological, organizational and pedagogical context. Thereby, as the articulator of these experiences, the game designer’s participation, together with the teacher and the student, ensures the efficiency of a project to motivate learning, whilst the teacher is mediating agent and the student, the protagonist. The strategy adopted involves bibliographical research and systematic review of literature. As a result, the research generated a collaborative design model which presents steps, elements, guidelines and instruments for design and collaborative evaluation to broaden the participation of the agents in the design process. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-03-27 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/182 10.29147/dat.v5i1.182 |
url |
https://datjournal.anhembi.br/dat/article/view/182 |
identifier_str_mv |
10.29147/dat.v5i1.182 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/182/150 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 5 No. 1 (2020): Research in Design, Art and Technology; 244-263 DAT Journal; Vol. 5 Núm. 1 (2020): Investigación en diseño, arte y tecnología; 244-263 DAT Journal; v. 5 n. 1 (2020): Pesquisas em Design, Arte e Tecnologia; 244-263 2526-1789 10.29147/dat.v5i1 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
_version_ |
1797239921175429120 |