Collaborative design framework of solutions involving game design or its elements for distance education

Detalhes bibliográficos
Autor(a) principal: Cardoso Garone, Priscilla Maria
Data de Publicação: 2020
Outros Autores: Nesteriuk, Sérgio
Tipo de documento: Artigo
Idioma: eng
Título da fonte: DATJournal
Texto Completo: https://datjournal.anhembi.br/dat/article/view/182
Resumo: The research aims to present a collaborative model for the design of solutions involving digital games or its elements for Higher Education and online learning, contemplating designer, teacher and student, based on the technical, methodological, organizational and pedagogical context. Thereby, as the articulator of these experiences, the game designer’s participation, together with the teacher and the student, ensures the efficiency of a project to motivate learning, whilst the teacher is mediating agent and the student, the protagonist. The strategy adopted involves bibliographical research and systematic review of literature. As a result, the research generated a collaborative design model which presents steps, elements, guidelines and instruments for design and collaborative evaluation to broaden the participation of the agents in the design process.
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spelling Collaborative design framework of solutions involving game design or its elements for distance educationModelo de diseño colaborativo para soluciones que incluyen juegos digitales o sus elementos para la educación a distanciaModelo de design colaborativo de soluções que envolvem jogos digitais ou seus elementos para a educação a distânciaDesign de JogosEducação a DistânciaModelo projetualColaboraçãoGame DesignDistance educationFrameworkCollaborationDiseño de juegosEducación a distanciaModelo de proyectoColaboraciónThe research aims to present a collaborative model for the design of solutions involving digital games or its elements for Higher Education and online learning, contemplating designer, teacher and student, based on the technical, methodological, organizational and pedagogical context. Thereby, as the articulator of these experiences, the game designer’s participation, together with the teacher and the student, ensures the efficiency of a project to motivate learning, whilst the teacher is mediating agent and the student, the protagonist. The strategy adopted involves bibliographical research and systematic review of literature. As a result, the research generated a collaborative design model which presents steps, elements, guidelines and instruments for design and collaborative evaluation to broaden the participation of the agents in the design process.La investigación tiene como objetivo presentar un modelo colaborativo para el diseño de soluciones que involucren juegos digitales o sus elementos para la Educación Superior a Distancia, contemplando al diseñador, maestro y estudiante, basado en el contexto técnico, metodológico, organizacional y pedagógico. En este sentido, el diseñador del juego es un articulador de estas experiencias, y su trabajo con el profesor y el alumno es fundamental para garantizar la eficiencia de un proyecto que motiva el aprendizaje, mientras que el profesor es el agente mediador del proceso y el alumno, el protagonista. La estrategia adoptada implicó llevar a cabo una investigación bibliográfica y una revisión sistemática. Como resultado, la investigación generó un modelo de diseño colaborativo que presenta etapas, elementos, pautas e instrumentos para la evaluación y colaboración de proyectos para expandir el desempeño de los agentes.A pesquisa tem por objetivo apresentar um modelo de colaborativo para o design de soluções que envolvem jogos digitais ou seus elementos para a Educação Superior a Distância, contemplando designer, professor e estudante, pautado no contexto técnico, metodológico, organizacional e pedagógico. Nesse sentido, o designer de jogos é um articulador dessas experiências, sendo sua atuação junto ao professor e ao estudante fundamental para garantir a eficiência de um projeto que motive a aprender, enquanto o professor é agente mediador do processo e o estudante, o protagonista. A estratégia adotada envolveu a realização de pesquisa bibliográfica e revisão sistemática. Como resultado, a pesquisa gerou um modelo de design colaborativo que apresenta etapas, elementos, diretrizes e instrumentos de avaliação projetual e de colaboração para ampliar a atuação dos agentes.Universidade Anhambi Murumbi2020-03-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/18210.29147/dat.v5i1.182DAT Journal; Vol. 5 No. 1 (2020): Research in Design, Art and Technology; 244-263DAT Journal; Vol. 5 Núm. 1 (2020): Investigación en diseño, arte y tecnología; 244-263DAT Journal; v. 5 n. 1 (2020): Pesquisas em Design, Arte e Tecnologia; 244-2632526-178910.29147/dat.v5i1reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIenghttps://datjournal.anhembi.br/dat/article/view/182/150Cardoso Garone, Priscilla MariaNesteriuk, Sérgioinfo:eu-repo/semantics/openAccess2020-06-08T21:43:58Zoai:ojs.datjournal.anhembi.br:article/182Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-08T21:43:58DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false
dc.title.none.fl_str_mv Collaborative design framework of solutions involving game design or its elements for distance education
Modelo de diseño colaborativo para soluciones que incluyen juegos digitales o sus elementos para la educación a distancia
Modelo de design colaborativo de soluções que envolvem jogos digitais ou seus elementos para a educação a distância
title Collaborative design framework of solutions involving game design or its elements for distance education
spellingShingle Collaborative design framework of solutions involving game design or its elements for distance education
Cardoso Garone, Priscilla Maria
Design de Jogos
Educação a Distância
Modelo projetual
Colaboração
Game Design
Distance education
Framework
Collaboration
Diseño de juegos
Educación a distancia
Modelo de proyecto
Colaboración
title_short Collaborative design framework of solutions involving game design or its elements for distance education
title_full Collaborative design framework of solutions involving game design or its elements for distance education
title_fullStr Collaborative design framework of solutions involving game design or its elements for distance education
title_full_unstemmed Collaborative design framework of solutions involving game design or its elements for distance education
title_sort Collaborative design framework of solutions involving game design or its elements for distance education
author Cardoso Garone, Priscilla Maria
author_facet Cardoso Garone, Priscilla Maria
Nesteriuk, Sérgio
author_role author
author2 Nesteriuk, Sérgio
author2_role author
dc.contributor.author.fl_str_mv Cardoso Garone, Priscilla Maria
Nesteriuk, Sérgio
dc.subject.por.fl_str_mv Design de Jogos
Educação a Distância
Modelo projetual
Colaboração
Game Design
Distance education
Framework
Collaboration
Diseño de juegos
Educación a distancia
Modelo de proyecto
Colaboración
topic Design de Jogos
Educação a Distância
Modelo projetual
Colaboração
Game Design
Distance education
Framework
Collaboration
Diseño de juegos
Educación a distancia
Modelo de proyecto
Colaboración
description The research aims to present a collaborative model for the design of solutions involving digital games or its elements for Higher Education and online learning, contemplating designer, teacher and student, based on the technical, methodological, organizational and pedagogical context. Thereby, as the articulator of these experiences, the game designer’s participation, together with the teacher and the student, ensures the efficiency of a project to motivate learning, whilst the teacher is mediating agent and the student, the protagonist. The strategy adopted involves bibliographical research and systematic review of literature. As a result, the research generated a collaborative design model which presents steps, elements, guidelines and instruments for design and collaborative evaluation to broaden the participation of the agents in the design process.
publishDate 2020
dc.date.none.fl_str_mv 2020-03-27
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://datjournal.anhembi.br/dat/article/view/182
10.29147/dat.v5i1.182
url https://datjournal.anhembi.br/dat/article/view/182
identifier_str_mv 10.29147/dat.v5i1.182
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://datjournal.anhembi.br/dat/article/view/182/150
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Anhambi Murumbi
publisher.none.fl_str_mv Universidade Anhambi Murumbi
dc.source.none.fl_str_mv DAT Journal; Vol. 5 No. 1 (2020): Research in Design, Art and Technology; 244-263
DAT Journal; Vol. 5 Núm. 1 (2020): Investigación en diseño, arte y tecnología; 244-263
DAT Journal; v. 5 n. 1 (2020): Pesquisas em Design, Arte e Tecnologia; 244-263
2526-1789
10.29147/dat.v5i1
reponame:DATJournal
instname:Universidade Anhembi Morumbi (ANHEMBI)
instacron:ANHEMBI
instname_str Universidade Anhembi Morumbi (ANHEMBI)
instacron_str ANHEMBI
institution ANHEMBI
reponame_str DATJournal
collection DATJournal
repository.name.fl_str_mv DATJournal - Universidade Anhembi Morumbi (ANHEMBI)
repository.mail.fl_str_mv ||ppgdesign@anhembi.br
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