Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/455 |
Resumo: | The use of digital technologies in education is a topic widely discussed nowadays, it has become even more remarkable given the situation imposed by the Covid-19 pandemic. Several works point out the challenges that higher education teachers faced in the exercise of academic activities during the most critical period of the global pandemic that required social isolation. Based on this context, the present work focuses on analyzing the application of information design principles to digital platform interfaces that help teachers build gamified activities. In this work, the Quizizz platform was analyzed through a checklist inspection elab-orated based on the principles proposed by Petterson (2012) in his work “It Depends”. As a result, the interface presented some specific problems, but in general it met most of the principles, indicating that when navigating the platform, the professor will not find great difficulties in obtaining and understanding information. |
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Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design PrinciplesTecnologías educativas : análisis de la interfaz de la plataforma Quizizz basado en principios de diseño de informaciónTecnologias educacionais: análise da interface da plataforma Quizizz com base nos princípios de Design da InformaçãoExperiência do usuárioTecnologias educacionaisDesign de informaçãoPrincípios do design da informaçãoUser ExperienceEducational TechnologiesInformation DesignInformation Design PrinciplesExperiencia de usuariotecnologías educativasdiseño de informaciónprincipios de diseño de informaciónThe use of digital technologies in education is a topic widely discussed nowadays, it has become even more remarkable given the situation imposed by the Covid-19 pandemic. Several works point out the challenges that higher education teachers faced in the exercise of academic activities during the most critical period of the global pandemic that required social isolation. Based on this context, the present work focuses on analyzing the application of information design principles to digital platform interfaces that help teachers build gamified activities. In this work, the Quizizz platform was analyzed through a checklist inspection elab-orated based on the principles proposed by Petterson (2012) in his work “It Depends”. As a result, the interface presented some specific problems, but in general it met most of the principles, indicating that when navigating the platform, the professor will not find great difficulties in obtaining and understanding information.El uso de tecnologías digitales fuera del ámbito educativo y un tema ampliamente discutido en la actualidad, se ha vuelto más notorio ante la situación impuesta por la pandemia Covid-19. Varios trabajos (SANTOS; SILVA; BELMONTE, 2021; TEJE- DOR et al., 2020; SCOZ; MELCHIORETTO, 2020) definen los desafíos que enfrentarán los docentes de educación superior sin ejercer actividades académicas durante el período más crítico de la pandemia global que requiere aislamiento social . Con base en este ncontexto, presentamos el trabajo como un enfoque para analizar la aplicación de principios de diseño de información a interfaces de plataformas digitales que ayudan a los docentes a construir actividades gamificadas.Este trabajo fue analizado en la plataforma Quizizz mediante una inspección a través de un checklist elaborado en base a los principios propuestos por Petterson (2012) en su trabajo “Depende”. Como resultado, la interfaz presenta algunos prob-lemas dotológicos, pero no en general, cumple con dos principios, lo que indica que al navegar hacia la plataforma o profesión, no encontrarás grandes dificultades en la obtención y comprensión de la información.A utilização de tecnologias digitais no âmbito da educação é um tema amplamente discutido na atualidade, tornou-se ainda mais notável ante a situação imposta pela pandemia da Covid-19. Diversos trabalhos (SANTOS;SILVA; BELMONTE, 2021; TEJEDOR et al., 2020; SCOZ; MELCHIORETTO, 2020)apontam os desafios que os professores do ensino superior enfrentaram no exercício das atividades acadêmicas durante o período mais crítico da pandemia global que exigiu o isolamento social. Com base nesse contexto, o presen te trabalho tem como foco analisar a possibilidade de aplicação de princípios do Design da Informação (DI) a interfaces de plataformas digitais que auxiliam professores a construir atividades gamificadas. Neste trabalho foi analisada a plataforma Quizizz através de uma inspeção por checklist elaborado com base nos princípios propostos por Petterson (2012) em sua obra “It Depends”. Como resultado foram detectados problemas pontuais, apesar da plataforma analisada atender a maioria dos princípios elencados, indicando facilidade para o usuário quanto a navegação e compreensão das informações disponibilizadas.Universidade Anhambi Murumbi2021-10-18info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/45510.29147/dat.v6i3.455DAT Journal; Vol. 6 No. 3 (2021): Design + Art + Dossiê PPG Design UFMA; 297-311DAT Journal; Vol. 6 Núm. 3 (2021): Design + Art + Dossiê PPG Design UFMA; 297-311DAT Journal; v. 6 n. 3 (2021): Design + Art + Dossiê PPG Design UFMA; 297-3112526-178910.29147/dat.v6i3reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/455/334Copyright (c) 2021 https://creativecommons.org/licenses/by/4.0https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessFigueiredo, João Victor Marinho Carvalho, Silvestre Matos deSilva, Inez Maria Leite daFurtado, Cássia2022-03-29T12:24:10Zoai:ojs.datjournal.anhembi.br:article/455Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2022-03-29T12:24:10DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles Tecnologías educativas : análisis de la interfaz de la plataforma Quizizz basado en principios de diseño de información Tecnologias educacionais: análise da interface da plataforma Quizizz com base nos princípios de Design da Informação |
title |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles |
spellingShingle |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles Figueiredo, João Victor Marinho Experiência do usuário Tecnologias educacionais Design de informação Princípios do design da informação User Experience Educational Technologies Information Design Information Design Principles Experiencia de usuario tecnologías educativas diseño de información principios de diseño de información |
title_short |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles |
title_full |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles |
title_fullStr |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles |
title_full_unstemmed |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles |
title_sort |
Educational Technologies : Quizizz Platform Interface Analysis Based on Information Design Principles |
author |
Figueiredo, João Victor Marinho |
author_facet |
Figueiredo, João Victor Marinho Carvalho, Silvestre Matos de Silva, Inez Maria Leite da Furtado, Cássia |
author_role |
author |
author2 |
Carvalho, Silvestre Matos de Silva, Inez Maria Leite da Furtado, Cássia |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Figueiredo, João Victor Marinho Carvalho, Silvestre Matos de Silva, Inez Maria Leite da Furtado, Cássia |
dc.subject.por.fl_str_mv |
Experiência do usuário Tecnologias educacionais Design de informação Princípios do design da informação User Experience Educational Technologies Information Design Information Design Principles Experiencia de usuario tecnologías educativas diseño de información principios de diseño de información |
topic |
Experiência do usuário Tecnologias educacionais Design de informação Princípios do design da informação User Experience Educational Technologies Information Design Information Design Principles Experiencia de usuario tecnologías educativas diseño de información principios de diseño de información |
description |
The use of digital technologies in education is a topic widely discussed nowadays, it has become even more remarkable given the situation imposed by the Covid-19 pandemic. Several works point out the challenges that higher education teachers faced in the exercise of academic activities during the most critical period of the global pandemic that required social isolation. Based on this context, the present work focuses on analyzing the application of information design principles to digital platform interfaces that help teachers build gamified activities. In this work, the Quizizz platform was analyzed through a checklist inspection elab-orated based on the principles proposed by Petterson (2012) in his work “It Depends”. As a result, the interface presented some specific problems, but in general it met most of the principles, indicating that when navigating the platform, the professor will not find great difficulties in obtaining and understanding information. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-10-18 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/455 10.29147/dat.v6i3.455 |
url |
https://datjournal.anhembi.br/dat/article/view/455 |
identifier_str_mv |
10.29147/dat.v6i3.455 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/455/334 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 https://creativecommons.org/licenses/by/4.0 https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 https://creativecommons.org/licenses/by/4.0 https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 6 No. 3 (2021): Design + Art + Dossiê PPG Design UFMA; 297-311 DAT Journal; Vol. 6 Núm. 3 (2021): Design + Art + Dossiê PPG Design UFMA; 297-311 DAT Journal; v. 6 n. 3 (2021): Design + Art + Dossiê PPG Design UFMA; 297-311 2526-1789 10.29147/dat.v6i3 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
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