Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
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Data de Publicação: | 2022 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | EAD em Foco |
Texto Completo: | https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904 |
Resumo: | The objective of this study is to investigate how contributions of alternative gamification made the learning of mathematical concepts by students of the initial studies of elementary school in a public school, during the pandemic period. The methodology of this work is based on qualitative methodology, with principles of research-intervention organized in three stages: the profile of the class and the needs; Planning and execution of gamification and gamified activity in the learning of mathematical concepts. The target audience consisted of a class of 25 students from the 3rd of the Initial Years. The results indicate that a gamified activity favored the learning of mathematical concepts as it enabled an active and engaged participation of students through a playful experience. It is also pointed out the possibility of providing feedback to the preparations, a constant evaluation of learning and as possible means of communication. The data also revealed that the gamified activity constitutes a challenging task, which resulted from various forms of mental operation and students in solving questions. Keywords: Gamification. Mathematics. Teaching. Learning. Remote teaching. |
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Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic A Gamificação como Alternativa Didática na Aprendizagem de Conceitos Matemáticos nos Anos Iniciais Durante a Pandemia da Covid-19The objective of this study is to investigate how contributions of alternative gamification made the learning of mathematical concepts by students of the initial studies of elementary school in a public school, during the pandemic period. The methodology of this work is based on qualitative methodology, with principles of research-intervention organized in three stages: the profile of the class and the needs; Planning and execution of gamification and gamified activity in the learning of mathematical concepts. The target audience consisted of a class of 25 students from the 3rd of the Initial Years. The results indicate that a gamified activity favored the learning of mathematical concepts as it enabled an active and engaged participation of students through a playful experience. It is also pointed out the possibility of providing feedback to the preparations, a constant evaluation of learning and as possible means of communication. The data also revealed that the gamified activity constitutes a challenging task, which resulted from various forms of mental operation and students in solving questions. Keywords: Gamification. Mathematics. Teaching. Learning. Remote teaching. O objetivo deste estudo é investigar as contribuições da gamificação enquanto alternativa didática na aprendizagem de conceitos matemáticos durante o período pandêmico. A metodologia deste trabalho está apoiada na abordagem qualitativa, com princípios da pesquisa-intervenção organizada em três etapas: mapeamento do perfil da turma e das necessidades; planejamento e execução da gamificação e avaliação da atividade gamificada no aprendizado de conceitos matemáticos. O público-alvo foi constituído por uma turma de 25 estudantes do 3º ano dos Anos Iniciais do Ensino Fundamental de uma escola pública no interior do Paraná. Os resultados indicam que a atividade gamificada favoreceu a aprendizagem de conceitos matemáticos na medida em que possibilitou a participação ativa e o engajamento dos estudantes por meio de uma experiência lúdica, juntamente com a possibilidade de fornecer feedbacks instantâneos, a avaliação constante e as mediações necessárias. Ainda, que a atividade gamificada se constituiu como uma tarefa desafiadora, a qual provocou várias formas de operação mental e o interesse dos estudantes em realizar questões matemáticas via ensino remoto. Palavras-chave: Gamificação. Matemática. Didática. Aprendizagem. Ensino remoto.Fundação Cecierj2022-09-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/190410.18264/eadf.v12i2.1904EaD em Foco; Vol. 12 No. 2 (2022); e1904EaD em Foco; Vol. 12 Núm. 2 (2022); e1904EaD em Foco; v. 12 n. 2 (2022); e19042177-8310reponame:EAD em Focoinstname:Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ)instacron:CECIERJporhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904/801Copyright (c) 2022 EaD em Focohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCampos, KrishnaMoraes, Dirce Aparecida Foletto deMéllo, Diene Eire de 2023-04-01T03:05:04Zoai:ojs.eademfoco.cecierj.edu.br:article/1904Revistahttps://eademfoco.cecierj.edu.br/index.php/RevistaONGhttp://eademfoco.cecierj.edu.br/index.php/Revista/oai||eademfoco@cecierj.edu.br2177-83102177-8310opendoar:2023-04-01T03:05:04EAD em Foco - Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ)false |
dc.title.none.fl_str_mv |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic A Gamificação como Alternativa Didática na Aprendizagem de Conceitos Matemáticos nos Anos Iniciais Durante a Pandemia da Covid-19 |
title |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic |
spellingShingle |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic Campos, Krishna |
title_short |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic |
title_full |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic |
title_fullStr |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic |
title_full_unstemmed |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic |
title_sort |
Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic |
author |
Campos, Krishna |
author_facet |
Campos, Krishna Moraes, Dirce Aparecida Foletto de Méllo, Diene Eire de |
author_role |
author |
author2 |
Moraes, Dirce Aparecida Foletto de Méllo, Diene Eire de |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Campos, Krishna Moraes, Dirce Aparecida Foletto de Méllo, Diene Eire de |
description |
The objective of this study is to investigate how contributions of alternative gamification made the learning of mathematical concepts by students of the initial studies of elementary school in a public school, during the pandemic period. The methodology of this work is based on qualitative methodology, with principles of research-intervention organized in three stages: the profile of the class and the needs; Planning and execution of gamification and gamified activity in the learning of mathematical concepts. The target audience consisted of a class of 25 students from the 3rd of the Initial Years. The results indicate that a gamified activity favored the learning of mathematical concepts as it enabled an active and engaged participation of students through a playful experience. It is also pointed out the possibility of providing feedback to the preparations, a constant evaluation of learning and as possible means of communication. The data also revealed that the gamified activity constitutes a challenging task, which resulted from various forms of mental operation and students in solving questions. Keywords: Gamification. Mathematics. Teaching. Learning. Remote teaching. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-09-23 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904 10.18264/eadf.v12i2.1904 |
url |
https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904 |
identifier_str_mv |
10.18264/eadf.v12i2.1904 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904/801 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 EaD em Foco https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 EaD em Foco https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Fundação Cecierj |
publisher.none.fl_str_mv |
Fundação Cecierj |
dc.source.none.fl_str_mv |
EaD em Foco; Vol. 12 No. 2 (2022); e1904 EaD em Foco; Vol. 12 Núm. 2 (2022); e1904 EaD em Foco; v. 12 n. 2 (2022); e1904 2177-8310 reponame:EAD em Foco instname:Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ) instacron:CECIERJ |
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Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ) |
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CECIERJ |
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CECIERJ |
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EAD em Foco |
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EAD em Foco |
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EAD em Foco - Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ) |
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||eademfoco@cecierj.edu.br |
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