Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic

Detalhes bibliográficos
Autor(a) principal: Campos, Krishna
Data de Publicação: 2022
Outros Autores: Moraes, Dirce Aparecida Foletto de, Méllo, Diene Eire de
Tipo de documento: Artigo
Idioma: por
Título da fonte: EAD em Foco
Texto Completo: https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904
Resumo: The objective of this study is to investigate how contributions of alternative gamification made the learning of mathematical concepts by students of the initial studies of elementary school in a public school, during the pandemic period. The methodology of this work is based on qualitative methodology, with principles of research-intervention organized in three stages: the profile of the class and the needs; Planning and execution of gamification and gamified activity in the learning of mathematical concepts. The target audience consisted of a class of 25 students from the 3rd of the Initial Years. The results indicate that a gamified activity favored the learning of mathematical concepts as it enabled an active and engaged participation of students through a playful experience. It is also pointed out the possibility of providing feedback to the preparations, a constant evaluation of learning and as possible means of communication. The data also revealed that the gamified activity constitutes a challenging task, which resulted from various forms of mental operation and students in solving questions. Keywords: Gamification. Mathematics. Teaching. Learning. Remote teaching.
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spelling Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic A Gamificação como Alternativa Didática na Aprendizagem de Conceitos Matemáticos nos Anos Iniciais Durante a Pandemia da Covid-19The objective of this study is to investigate how contributions of alternative gamification made the learning of mathematical concepts by students of the initial studies of elementary school in a public school, during the pandemic period. The methodology of this work is based on qualitative methodology, with principles of research-intervention organized in three stages: the profile of the class and the needs; Planning and execution of gamification and gamified activity in the learning of mathematical concepts. The target audience consisted of a class of 25 students from the 3rd of the Initial Years. The results indicate that a gamified activity favored the learning of mathematical concepts as it enabled an active and engaged participation of students through a playful experience. It is also pointed out the possibility of providing feedback to the preparations, a constant evaluation of learning and as possible means of communication. The data also revealed that the gamified activity constitutes a challenging task, which resulted from various forms of mental operation and students in solving questions. Keywords: Gamification. Mathematics. Teaching. Learning. Remote teaching. O objetivo deste estudo é investigar as contribuições da gamificação enquanto alternativa didática na aprendizagem de conceitos matemáticos durante o período pandêmico. A metodologia deste trabalho está apoiada na abordagem qualitativa, com princípios da pesquisa-intervenção organizada em três etapas: mapeamento do perfil da turma e das necessidades; planejamento e execução da gamificação e avaliação da atividade gamificada no aprendizado de conceitos matemáticos. O público-alvo foi constituído por uma turma de 25 estudantes do 3º ano dos Anos Iniciais do Ensino Fundamental de uma escola pública no interior do Paraná. Os resultados indicam que a atividade gamificada favoreceu a aprendizagem de conceitos matemáticos na medida em que possibilitou a participação ativa e o engajamento dos estudantes por meio de uma experiência lúdica, juntamente com a possibilidade de fornecer feedbacks instantâneos, a avaliação constante e as mediações necessárias. Ainda, que a atividade gamificada se constituiu como uma tarefa desafiadora, a qual provocou várias formas de operação mental e o interesse dos estudantes em realizar questões matemáticas via ensino remoto. Palavras-chave: Gamificação. Matemática. Didática. Aprendizagem. Ensino remoto.Fundação Cecierj2022-09-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/190410.18264/eadf.v12i2.1904EaD em Foco; Vol. 12 No. 2 (2022); e1904EaD em Foco; Vol. 12 Núm. 2 (2022); e1904EaD em Foco; v. 12 n. 2 (2022); e19042177-8310reponame:EAD em Focoinstname:Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ)instacron:CECIERJporhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904/801Copyright (c) 2022 EaD em Focohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCampos, KrishnaMoraes, Dirce Aparecida Foletto deMéllo, Diene Eire de 2023-04-01T03:05:04Zoai:ojs.eademfoco.cecierj.edu.br:article/1904Revistahttps://eademfoco.cecierj.edu.br/index.php/RevistaONGhttp://eademfoco.cecierj.edu.br/index.php/Revista/oai||eademfoco@cecierj.edu.br2177-83102177-8310opendoar:2023-04-01T03:05:04EAD em Foco - Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ)false
dc.title.none.fl_str_mv Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
A Gamificação como Alternativa Didática na Aprendizagem de Conceitos Matemáticos nos Anos Iniciais Durante a Pandemia da Covid-19
title Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
spellingShingle Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
Campos, Krishna
title_short Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
title_full Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
title_fullStr Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
title_full_unstemmed Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
title_sort Gamification as a Teaching Alternative in Learning Mathematical Concepts in The Early Years During the Covid-19 Pandemic
author Campos, Krishna
author_facet Campos, Krishna
Moraes, Dirce Aparecida Foletto de
Méllo, Diene Eire de
author_role author
author2 Moraes, Dirce Aparecida Foletto de
Méllo, Diene Eire de
author2_role author
author
dc.contributor.author.fl_str_mv Campos, Krishna
Moraes, Dirce Aparecida Foletto de
Méllo, Diene Eire de
description The objective of this study is to investigate how contributions of alternative gamification made the learning of mathematical concepts by students of the initial studies of elementary school in a public school, during the pandemic period. The methodology of this work is based on qualitative methodology, with principles of research-intervention organized in three stages: the profile of the class and the needs; Planning and execution of gamification and gamified activity in the learning of mathematical concepts. The target audience consisted of a class of 25 students from the 3rd of the Initial Years. The results indicate that a gamified activity favored the learning of mathematical concepts as it enabled an active and engaged participation of students through a playful experience. It is also pointed out the possibility of providing feedback to the preparations, a constant evaluation of learning and as possible means of communication. The data also revealed that the gamified activity constitutes a challenging task, which resulted from various forms of mental operation and students in solving questions. Keywords: Gamification. Mathematics. Teaching. Learning. Remote teaching.
publishDate 2022
dc.date.none.fl_str_mv 2022-09-23
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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10.18264/eadf.v12i2.1904
url https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904
identifier_str_mv 10.18264/eadf.v12i2.1904
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dc.relation.none.fl_str_mv https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1904/801
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https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 EaD em Foco
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Fundação Cecierj
publisher.none.fl_str_mv Fundação Cecierj
dc.source.none.fl_str_mv EaD em Foco; Vol. 12 No. 2 (2022); e1904
EaD em Foco; Vol. 12 Núm. 2 (2022); e1904
EaD em Foco; v. 12 n. 2 (2022); e1904
2177-8310
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