Trends in Moodle Gamification Proposals: a Systematic Review

Detalhes bibliográficos
Autor(a) principal: Porto, Bruno
Data de Publicação: 2022
Outros Autores: Battestin, Vanessa
Tipo de documento: Artigo
Idioma: por
Título da fonte: EAD em Foco
Texto Completo: https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682
Resumo: Gamification is an approach that uses elements of games and its exploration has raised the interest of researchers, teachers and students in promoting a more engaging teaching-learning process, including in virtual learning environments (VLEs). Therefore, this paper presents the results of a Systematic Literature Review (SLR), which analyzed 22 articles, selected from Abed, Google Scholar, IEEExplore and SBC databases. The results showed that points, rankings and badges are the most used elements in the Moodle virtual learning environment, and among the potential aspects in the teaching-learning process, the motivation and engagement of students stand out.    Keywords: Gamification. Moodle. Motivation.
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spelling Trends in Moodle Gamification Proposals: a Systematic ReviewTendências das Propostas de Gamificação no Moodle: uma Revisão Sistemática Gamification is an approach that uses elements of games and its exploration has raised the interest of researchers, teachers and students in promoting a more engaging teaching-learning process, including in virtual learning environments (VLEs). Therefore, this paper presents the results of a Systematic Literature Review (SLR), which analyzed 22 articles, selected from Abed, Google Scholar, IEEExplore and SBC databases. The results showed that points, rankings and badges are the most used elements in the Moodle virtual learning environment, and among the potential aspects in the teaching-learning process, the motivation and engagement of students stand out.    Keywords: Gamification. Moodle. Motivation.A gamificação é uma abordagem que utiliza elementos de jogos e a sua exploração vem despertando o interesse de pesquisadores, professores e alunos em promover um processo de ensino-aprendizagem mais engajador, inclusive em ambientes virtuais de aprendizagem (AVAs). Diante disso, este trabalho apresenta os resultados da Revisão Sistemática da Literatura (SLR), que analisou 22 artigos, selecionados nas bases da Abed, Google Scholar, IEEExplore e SBC. Os resultados mostraram que os pontos, rankings e emblemas são os elementos mais utilizados no ambiente virtual de aprendizagem Moodle, e entre os aspectos potenciais no processo de ensino-aprendizagem, destacam-se a motivação e o engajamento dos alunos.    Palavras-chave: Gamificação. Moodle. Motivação.Fundação Cecierj2022-04-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/168210.18264/eadf.v12i1.1682EaD em Foco; Vol. 12 No. 1 (2022)EaD em Foco; Vol. 12 Núm. 1 (2022)EaD em Foco; v. 12 n. 1 (2022)2177-8310reponame:EAD em Focoinstname:Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ)instacron:CECIERJporhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682/738Copyright (c) 2022 EaD em Focohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPorto, BrunoBattestin, Vanessa 2022-03-24T21:09:37ZRevistahttps://eademfoco.cecierj.edu.br/index.php/RevistaONG
dc.title.none.fl_str_mv Trends in Moodle Gamification Proposals: a Systematic Review
Tendências das Propostas de Gamificação no Moodle: uma Revisão Sistemática
title Trends in Moodle Gamification Proposals: a Systematic Review
spellingShingle Trends in Moodle Gamification Proposals: a Systematic Review
Porto, Bruno
title_short Trends in Moodle Gamification Proposals: a Systematic Review
title_full Trends in Moodle Gamification Proposals: a Systematic Review
title_fullStr Trends in Moodle Gamification Proposals: a Systematic Review
title_full_unstemmed Trends in Moodle Gamification Proposals: a Systematic Review
title_sort Trends in Moodle Gamification Proposals: a Systematic Review
author Porto, Bruno
author_facet Porto, Bruno
Battestin, Vanessa
author_role author
author2 Battestin, Vanessa
author2_role author
dc.contributor.author.fl_str_mv Porto, Bruno
Battestin, Vanessa
description Gamification is an approach that uses elements of games and its exploration has raised the interest of researchers, teachers and students in promoting a more engaging teaching-learning process, including in virtual learning environments (VLEs). Therefore, this paper presents the results of a Systematic Literature Review (SLR), which analyzed 22 articles, selected from Abed, Google Scholar, IEEExplore and SBC databases. The results showed that points, rankings and badges are the most used elements in the Moodle virtual learning environment, and among the potential aspects in the teaching-learning process, the motivation and engagement of students stand out.    Keywords: Gamification. Moodle. Motivation.
publishDate 2022
dc.date.none.fl_str_mv 2022-04-08
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682
10.18264/eadf.v12i1.1682
url https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682
identifier_str_mv 10.18264/eadf.v12i1.1682
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682/738
dc.rights.driver.fl_str_mv Copyright (c) 2022 EaD em Foco
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 EaD em Foco
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Fundação Cecierj
publisher.none.fl_str_mv Fundação Cecierj
dc.source.none.fl_str_mv EaD em Foco; Vol. 12 No. 1 (2022)
EaD em Foco; Vol. 12 Núm. 1 (2022)
EaD em Foco; v. 12 n. 1 (2022)
2177-8310
reponame:EAD em Foco
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