Trends in Moodle Gamification Proposals: a Systematic Review
Autor(a) principal: | |
---|---|
Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | EAD em Foco |
Texto Completo: | https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682 |
Resumo: | Gamification is an approach that uses elements of games and its exploration has raised the interest of researchers, teachers and students in promoting a more engaging teaching-learning process, including in virtual learning environments (VLEs). Therefore, this paper presents the results of a Systematic Literature Review (SLR), which analyzed 22 articles, selected from Abed, Google Scholar, IEEExplore and SBC databases. The results showed that points, rankings and badges are the most used elements in the Moodle virtual learning environment, and among the potential aspects in the teaching-learning process, the motivation and engagement of students stand out. Keywords: Gamification. Moodle. Motivation. |
id |
CECIERJ_8e2fa3cd8f1cbeb1890123ea9692f90b |
---|---|
oai_identifier_str |
oai:ojs.eademfoco.cecierj.edu.br:article/1682 |
network_acronym_str |
CECIERJ |
network_name_str |
EAD em Foco |
repository_id_str |
|
spelling |
Trends in Moodle Gamification Proposals: a Systematic ReviewTendências das Propostas de Gamificação no Moodle: uma Revisão Sistemática Gamification is an approach that uses elements of games and its exploration has raised the interest of researchers, teachers and students in promoting a more engaging teaching-learning process, including in virtual learning environments (VLEs). Therefore, this paper presents the results of a Systematic Literature Review (SLR), which analyzed 22 articles, selected from Abed, Google Scholar, IEEExplore and SBC databases. The results showed that points, rankings and badges are the most used elements in the Moodle virtual learning environment, and among the potential aspects in the teaching-learning process, the motivation and engagement of students stand out. Keywords: Gamification. Moodle. Motivation.A gamificação é uma abordagem que utiliza elementos de jogos e a sua exploração vem despertando o interesse de pesquisadores, professores e alunos em promover um processo de ensino-aprendizagem mais engajador, inclusive em ambientes virtuais de aprendizagem (AVAs). Diante disso, este trabalho apresenta os resultados da Revisão Sistemática da Literatura (SLR), que analisou 22 artigos, selecionados nas bases da Abed, Google Scholar, IEEExplore e SBC. Os resultados mostraram que os pontos, rankings e emblemas são os elementos mais utilizados no ambiente virtual de aprendizagem Moodle, e entre os aspectos potenciais no processo de ensino-aprendizagem, destacam-se a motivação e o engajamento dos alunos. Palavras-chave: Gamificação. Moodle. Motivação.Fundação Cecierj2022-04-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/168210.18264/eadf.v12i1.1682EaD em Foco; Vol. 12 No. 1 (2022)EaD em Foco; Vol. 12 Núm. 1 (2022)EaD em Foco; v. 12 n. 1 (2022)2177-8310reponame:EAD em Focoinstname:Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ)instacron:CECIERJporhttps://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682/738Copyright (c) 2022 EaD em Focohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPorto, BrunoBattestin, Vanessa 2022-03-24T21:09:37ZRevistahttps://eademfoco.cecierj.edu.br/index.php/RevistaONG |
dc.title.none.fl_str_mv |
Trends in Moodle Gamification Proposals: a Systematic Review Tendências das Propostas de Gamificação no Moodle: uma Revisão Sistemática |
title |
Trends in Moodle Gamification Proposals: a Systematic Review |
spellingShingle |
Trends in Moodle Gamification Proposals: a Systematic Review Porto, Bruno |
title_short |
Trends in Moodle Gamification Proposals: a Systematic Review |
title_full |
Trends in Moodle Gamification Proposals: a Systematic Review |
title_fullStr |
Trends in Moodle Gamification Proposals: a Systematic Review |
title_full_unstemmed |
Trends in Moodle Gamification Proposals: a Systematic Review |
title_sort |
Trends in Moodle Gamification Proposals: a Systematic Review |
author |
Porto, Bruno |
author_facet |
Porto, Bruno Battestin, Vanessa |
author_role |
author |
author2 |
Battestin, Vanessa |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Porto, Bruno Battestin, Vanessa |
description |
Gamification is an approach that uses elements of games and its exploration has raised the interest of researchers, teachers and students in promoting a more engaging teaching-learning process, including in virtual learning environments (VLEs). Therefore, this paper presents the results of a Systematic Literature Review (SLR), which analyzed 22 articles, selected from Abed, Google Scholar, IEEExplore and SBC databases. The results showed that points, rankings and badges are the most used elements in the Moodle virtual learning environment, and among the potential aspects in the teaching-learning process, the motivation and engagement of students stand out. Keywords: Gamification. Moodle. Motivation. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-04-08 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682 10.18264/eadf.v12i1.1682 |
url |
https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682 |
identifier_str_mv |
10.18264/eadf.v12i1.1682 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://eademfoco.cecierj.edu.br/index.php/Revista/article/view/1682/738 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 EaD em Foco https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 EaD em Foco https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Fundação Cecierj |
publisher.none.fl_str_mv |
Fundação Cecierj |
dc.source.none.fl_str_mv |
EaD em Foco; Vol. 12 No. 1 (2022) EaD em Foco; Vol. 12 Núm. 1 (2022) EaD em Foco; v. 12 n. 1 (2022) 2177-8310 reponame:EAD em Foco instname:Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ) instacron:CECIERJ |
instname_str |
Fundação Centro de Ciências e Educação Superior a Distância do Estado do Rio de Janeiro (CECIERJ) |
instacron_str |
CECIERJ |
institution |
CECIERJ |
reponame_str |
EAD em Foco |
collection |
EAD em Foco |
repository.name.fl_str_mv |
|
repository.mail.fl_str_mv |
|
_version_ |
1733981569219035136 |