Far beyond the pixels: consumption and material culture experiences in League of Legends
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por eng |
Título da fonte: | Comunicação, Mídia e Consumo (Online) |
Texto Completo: | https://revistacmc.espm.br/revistacmc/article/view/1386 |
Resumo: | This article seeks to discuss consumer practices in the digital game League of Legends (LoL), from a study based on the field of communication and material culture. The objective is to understand the relationship between objects and players-subjects-consumers. In order to do so, we seek to analyze the social and cultural trajectory of these commodities in the symbolic experiences in LoL. In this perspective, according to the ethnographic method, reports and observations of the consumption of objects in LoL are presented by players from the cities of Belém (PA), Diadema (SP) and Osasco (SP). The results point to the existence of a complex web of interconnected meanings, responsible for (de)codify the objects and transform aggregations of pixels into experiences of communication, consumption and material culture. |
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Far beyond the pixels: consumption and material culture experiences in League of LegendsMuito além dos pixels: experiências de consumo e cultura material em League of LegendsDigital gamesConsumptionMaterial cultureVirtual goodsCommunicationJogos digitaisConsumoCultura materialBens virtuaisComunicaçãoThis article seeks to discuss consumer practices in the digital game League of Legends (LoL), from a study based on the field of communication and material culture. The objective is to understand the relationship between objects and players-subjects-consumers. In order to do so, we seek to analyze the social and cultural trajectory of these commodities in the symbolic experiences in LoL. In this perspective, according to the ethnographic method, reports and observations of the consumption of objects in LoL are presented by players from the cities of Belém (PA), Diadema (SP) and Osasco (SP). The results point to the existence of a complex web of interconnected meanings, responsible for (de)codify the objects and transform aggregations of pixels into experiences of communication, consumption and material culture.Este artigo procura discutir as práticas de consumo no jogo digital League of Legends (LoL) a partir de um olhar baseado nos estudos do campo da comunicação e da cultura material. O objetivo é compreender a relação entre objetos e jogadores-sujeitos-consumidores. Para tanto, procuramos analisar a trajetória social e cultural dessas mercadorias nas experiências simbólicas em LoL. Nessa perspectiva, e fazendo uso de método etnográfico, são apresentados relatos e observações do consumo de objetos em LoL por jogadores das cidades de Belém (PA), Diadema (SP) e Osasco (SP). Os resultados apontam para a existência de uma complexa teia de significados interconectados responsáveis por (de)codificar os objetos e transformar aglomerados de pixels em experiências de comunicação, consumo e cultura material.Escola Superior de Propaganda e Marketing2017-12-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionpesquisa empírica de campo; etnografiaapplication/pdfapplication/pdfhttps://revistacmc.espm.br/revistacmc/article/view/138610.18568/cmc.v14i41.1386Comunicação Mídia e Consumo; Vol. 14 No. 41 (2017): SETEMBRO/DEZEMBRO; 146-170Comunicação Mídia e Consumo; Vol. 14 Núm. 41 (2017): SETEMBRO/DEZEMBRO; 146-170Comunicação Mídia e Consumo; v. 14 n. 41 (2017): SETEMBRO/DEZEMBRO; 146-1701983-7070reponame:Comunicação, Mídia e Consumo (Online)instname:Escola Superior de Propaganda e Marketing (ESPM)instacron:ESPMporenghttps://revistacmc.espm.br/revistacmc/article/view/1386/pdfhttps://revistacmc.espm.br/revistacmc/article/view/1386/pdf_1Copyright (c) 2017 Comunicação Mídia e Consumoinfo:eu-repo/semantics/openAccessMacedo, TarcízioVieira, Manuela do Corral2018-04-19T18:56:41Zoai:ojs.revistacmc.espm.br:article/1386Revistahttps://revistacmc.espm.br/revistacmc/oaiPRIhttp://revistacmc.espm.br/index.php/revistacmc/oaithoff@espm.br||revistacmc@espm.br1983-70701806-4981opendoar:2018-04-19T18:56:41Comunicação, Mídia e Consumo (Online) - Escola Superior de Propaganda e Marketing (ESPM)false |
dc.title.none.fl_str_mv |
Far beyond the pixels: consumption and material culture experiences in League of Legends Muito além dos pixels: experiências de consumo e cultura material em League of Legends |
title |
Far beyond the pixels: consumption and material culture experiences in League of Legends |
spellingShingle |
Far beyond the pixels: consumption and material culture experiences in League of Legends Macedo, Tarcízio Digital games Consumption Material culture Virtual goods Communication Jogos digitais Consumo Cultura material Bens virtuais Comunicação |
title_short |
Far beyond the pixels: consumption and material culture experiences in League of Legends |
title_full |
Far beyond the pixels: consumption and material culture experiences in League of Legends |
title_fullStr |
Far beyond the pixels: consumption and material culture experiences in League of Legends |
title_full_unstemmed |
Far beyond the pixels: consumption and material culture experiences in League of Legends |
title_sort |
Far beyond the pixels: consumption and material culture experiences in League of Legends |
author |
Macedo, Tarcízio |
author_facet |
Macedo, Tarcízio Vieira, Manuela do Corral |
author_role |
author |
author2 |
Vieira, Manuela do Corral |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Macedo, Tarcízio Vieira, Manuela do Corral |
dc.subject.por.fl_str_mv |
Digital games Consumption Material culture Virtual goods Communication Jogos digitais Consumo Cultura material Bens virtuais Comunicação |
topic |
Digital games Consumption Material culture Virtual goods Communication Jogos digitais Consumo Cultura material Bens virtuais Comunicação |
description |
This article seeks to discuss consumer practices in the digital game League of Legends (LoL), from a study based on the field of communication and material culture. The objective is to understand the relationship between objects and players-subjects-consumers. In order to do so, we seek to analyze the social and cultural trajectory of these commodities in the symbolic experiences in LoL. In this perspective, according to the ethnographic method, reports and observations of the consumption of objects in LoL are presented by players from the cities of Belém (PA), Diadema (SP) and Osasco (SP). The results point to the existence of a complex web of interconnected meanings, responsible for (de)codify the objects and transform aggregations of pixels into experiences of communication, consumption and material culture. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-12-15 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion pesquisa empírica de campo; etnografia |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistacmc.espm.br/revistacmc/article/view/1386 10.18568/cmc.v14i41.1386 |
url |
https://revistacmc.espm.br/revistacmc/article/view/1386 |
identifier_str_mv |
10.18568/cmc.v14i41.1386 |
dc.language.iso.fl_str_mv |
por eng |
language |
por eng |
dc.relation.none.fl_str_mv |
https://revistacmc.espm.br/revistacmc/article/view/1386/pdf https://revistacmc.espm.br/revistacmc/article/view/1386/pdf_1 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2017 Comunicação Mídia e Consumo info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2017 Comunicação Mídia e Consumo |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Escola Superior de Propaganda e Marketing |
publisher.none.fl_str_mv |
Escola Superior de Propaganda e Marketing |
dc.source.none.fl_str_mv |
Comunicação Mídia e Consumo; Vol. 14 No. 41 (2017): SETEMBRO/DEZEMBRO; 146-170 Comunicação Mídia e Consumo; Vol. 14 Núm. 41 (2017): SETEMBRO/DEZEMBRO; 146-170 Comunicação Mídia e Consumo; v. 14 n. 41 (2017): SETEMBRO/DEZEMBRO; 146-170 1983-7070 reponame:Comunicação, Mídia e Consumo (Online) instname:Escola Superior de Propaganda e Marketing (ESPM) instacron:ESPM |
instname_str |
Escola Superior de Propaganda e Marketing (ESPM) |
instacron_str |
ESPM |
institution |
ESPM |
reponame_str |
Comunicação, Mídia e Consumo (Online) |
collection |
Comunicação, Mídia e Consumo (Online) |
repository.name.fl_str_mv |
Comunicação, Mídia e Consumo (Online) - Escola Superior de Propaganda e Marketing (ESPM) |
repository.mail.fl_str_mv |
thoff@espm.br||revistacmc@espm.br |
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