Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly

Detalhes bibliográficos
Autor(a) principal: Silva, Tamires Costa
Data de Publicação: 2019
Outros Autores: Alves, Lauana Crysney da Silva, Freire, Rosimari de Faria
Tipo de documento: Artigo
Idioma: por
Título da fonte: Scire Salutis
Texto Completo: https://sustenere.inf.br/index.php/sciresalutis/article/view/CBPC2236-9600.2019.001.0002
Resumo: Aging is a natural process, with some physiological changes occurring that will occur progressively and continuously. One of the ways to improve the skills of the elderly is by stimulating cognitive and motor activities, being Nintendo one of the tools that has been studied, in order to prove the relationship of these virtual games with balance and functionality in the elderly. This study aimed to evaluate the effect of using Nintendo Wii Fit on cognitive functions and functional performance of institutionalized elderly. This is an experimental research, with a quantitative and qualitative interventionist approach, with a sample of eight elderly, submitted to cognitive and balance assessment, pre and post intervention, using the Mini Mental State Examination (MMSE), the Poma questionnaire. -Brazil. They underwent 10 interventions with Nintendo, with 30 minutes each. Vital signs were measured at the beginning and end of each intervention. Analyzing the MMSE pre and post test results, a significant improvement was observed (p=0,05); In the evaluation of Poma-Brasil, there was a significant improvement (p=0,02). The Nintendo Wii has contributed to the training of cognition and balance, proving to be able to generate positive hemodynamic changes, contributing as an aid in the physical therapy treatment.
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spelling Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderlyUso do Nintendo WII como ferramenta para treinamento da cognição e equilíbrio em idosos institucionalizadosIdosos institucionalizadosRealidade virtualFuncionalidade e cogniçãoInstitutionalized elderlyVirtual realityFunctionality and cognitionAging is a natural process, with some physiological changes occurring that will occur progressively and continuously. One of the ways to improve the skills of the elderly is by stimulating cognitive and motor activities, being Nintendo one of the tools that has been studied, in order to prove the relationship of these virtual games with balance and functionality in the elderly. This study aimed to evaluate the effect of using Nintendo Wii Fit on cognitive functions and functional performance of institutionalized elderly. This is an experimental research, with a quantitative and qualitative interventionist approach, with a sample of eight elderly, submitted to cognitive and balance assessment, pre and post intervention, using the Mini Mental State Examination (MMSE), the Poma questionnaire. -Brazil. They underwent 10 interventions with Nintendo, with 30 minutes each. Vital signs were measured at the beginning and end of each intervention. Analyzing the MMSE pre and post test results, a significant improvement was observed (p=0,05); In the evaluation of Poma-Brasil, there was a significant improvement (p=0,02). The Nintendo Wii has contributed to the training of cognition and balance, proving to be able to generate positive hemodynamic changes, contributing as an aid in the physical therapy treatment.O envelhecimento é um processo natural, ocorrendo algumas alterações fisiológicas que irão ocorrer de forma progressiva e contínua. Uma das formas de melhorar as habilidades do idoso é através de estímulo às atividades cognitivas e motoras, sendo o Nintendo uma das ferramentas que tem sido estudada, no sentido de comprovar a relação destes jogos virtuais com os aspectos equilíbrio e funcionalidade em idosos. Este trabalho teve o objetivo de avaliar o efeito da utilização do Nintendo Wii Fit nas funções cognitivas e no desempenho funcional de idosos institucionalizados. Trata-se de uma pesquisa experimental, com abordagem intervencionista quanti-qualitativa, com uma amostra de oito idosos, submetidos a avaliação cognitiva e de equilíbrio, pré e pós-intervenção, utilizando o Mini Exame do Estado Mental (MEEM), o questionário Poma-Brasil. Foram submetidos a 10 intervenções com Nintendo, com 30 minutos cada. Os sinais vitais foram aferidos no início e no final de cada intervenção. Analisando os resultados do pré e pós-testes do MEEM, observa-se melhora significativa (p=0,05); na avaliação do Poma-Brasil, houve uma melhora significativa (p=0,02). O Nintendo Wii contribuiu para o treinamento da cognição e equilíbrio, mostrando-se capaz de gerar alterações hemodinâmicas positivas, contribuindo como um auxiliador no tratamento fisioterapêutico.Sustenere Publishing2019-06-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sustenere.inf.br/index.php/sciresalutis/article/view/CBPC2236-9600.2019.001.000210.6008/CBPC2236-9600.2019.001.0002Scire Salutis; Vol. 9 No. 1 (2019): Scire Salutis - Out, Nov, Dez 2018, Jan 2019; 9-19Scire Salutis; Vol. 9 Núm. 1 (2019): Scire Salutis - Out, Nov, Dez 2018, Jan 2019; 9-19Scire Salutis; v. 9 n. 1 (2019): Scire Salutis - Out, Nov, Dez 2018, Jan 2019; 9-192236-9600reponame:Scire Salutisinstname:Companhia Brasileira de Produção Científica (CBPC)instacron:ESSporhttps://sustenere.inf.br/index.php/sciresalutis/article/view/CBPC2236-9600.2019.001.0002/1486Copyright (c) 2019 Scire Salutisinfo:eu-repo/semantics/openAccessSilva, Tamires CostaAlves, Lauana Crysney da SilvaFreire, Rosimari de Faria2020-01-08T10:56:36Zoai:ojs.pkp.sfu.ca:article/3003Revistahttps://sustenere.co/index.php/sciresalutisONGhttps://sustenere.co/index.php/sciresalutis/oai||carlos@arvore.org.br2236-96002236-9600opendoar:2020-01-08T10:56:36Scire Salutis - Companhia Brasileira de Produção Científica (CBPC)false
dc.title.none.fl_str_mv Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
Uso do Nintendo WII como ferramenta para treinamento da cognição e equilíbrio em idosos institucionalizados
title Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
spellingShingle Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
Silva, Tamires Costa
Idosos institucionalizados
Realidade virtual
Funcionalidade e cognição
Institutionalized elderly
Virtual reality
Functionality and cognition
title_short Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
title_full Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
title_fullStr Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
title_full_unstemmed Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
title_sort Use of Nintendo WII as a tool for cognition and balance training in institutionalized elderly
author Silva, Tamires Costa
author_facet Silva, Tamires Costa
Alves, Lauana Crysney da Silva
Freire, Rosimari de Faria
author_role author
author2 Alves, Lauana Crysney da Silva
Freire, Rosimari de Faria
author2_role author
author
dc.contributor.author.fl_str_mv Silva, Tamires Costa
Alves, Lauana Crysney da Silva
Freire, Rosimari de Faria
dc.subject.por.fl_str_mv Idosos institucionalizados
Realidade virtual
Funcionalidade e cognição
Institutionalized elderly
Virtual reality
Functionality and cognition
topic Idosos institucionalizados
Realidade virtual
Funcionalidade e cognição
Institutionalized elderly
Virtual reality
Functionality and cognition
description Aging is a natural process, with some physiological changes occurring that will occur progressively and continuously. One of the ways to improve the skills of the elderly is by stimulating cognitive and motor activities, being Nintendo one of the tools that has been studied, in order to prove the relationship of these virtual games with balance and functionality in the elderly. This study aimed to evaluate the effect of using Nintendo Wii Fit on cognitive functions and functional performance of institutionalized elderly. This is an experimental research, with a quantitative and qualitative interventionist approach, with a sample of eight elderly, submitted to cognitive and balance assessment, pre and post intervention, using the Mini Mental State Examination (MMSE), the Poma questionnaire. -Brazil. They underwent 10 interventions with Nintendo, with 30 minutes each. Vital signs were measured at the beginning and end of each intervention. Analyzing the MMSE pre and post test results, a significant improvement was observed (p=0,05); In the evaluation of Poma-Brasil, there was a significant improvement (p=0,02). The Nintendo Wii has contributed to the training of cognition and balance, proving to be able to generate positive hemodynamic changes, contributing as an aid in the physical therapy treatment.
publishDate 2019
dc.date.none.fl_str_mv 2019-06-20
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10.6008/CBPC2236-9600.2019.001.0002
url https://sustenere.inf.br/index.php/sciresalutis/article/view/CBPC2236-9600.2019.001.0002
identifier_str_mv 10.6008/CBPC2236-9600.2019.001.0002
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://sustenere.inf.br/index.php/sciresalutis/article/view/CBPC2236-9600.2019.001.0002/1486
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info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Scire Salutis
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Sustenere Publishing
publisher.none.fl_str_mv Sustenere Publishing
dc.source.none.fl_str_mv Scire Salutis; Vol. 9 No. 1 (2019): Scire Salutis - Out, Nov, Dez 2018, Jan 2019; 9-19
Scire Salutis; Vol. 9 Núm. 1 (2019): Scire Salutis - Out, Nov, Dez 2018, Jan 2019; 9-19
Scire Salutis; v. 9 n. 1 (2019): Scire Salutis - Out, Nov, Dez 2018, Jan 2019; 9-19
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