Qualif and digital games that support the teaching and learning of software quality
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Vértices (Campos dos Goitacazes. Online) |
DOI: | 10.19180/1809-2667.v22n22020p181-207 |
Texto Completo: | https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407 |
Resumo: | This paper discusses the training of IT undergraduates and professionals to develop quality software which include skills and competences on software quality. Given that the software quality discipline involves extensive theoretical content, strategies to motivate and provide student learning, such as the use of digital games, are crucial. This paper aims at presenting the Qualif software and its comparison with 14 other digital games that support the teaching and learning of software quality. The games were identified using systematic literature mapping. The comparison was based on a tailored taxonomy for educational serious games. The results showed that Brazil is one of the main countries where research in the area of games to the discipline of software quality is carried out. In addition, the research evidenced namely genres, platforms, characteristics and assessment methods applied to the selected games. |
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Qualif and digital games that support the teaching and learning of software qualityQualif y juegos digitales que apoyan la enseñanza y el aprendizaje sobre la calidad de softwareO Qualif e os jogos digitais que apoiam o ensino-aprendizagem sobre qualidade de softwareTeaching and learningSoftware QualitySerious gamesDigital gameElectronic gameEnseñanza y aprendizajeCalidad de softwareJuegos seriosJuego digitalJuego electrónicoEnsino-aprendizagemQualidade de softwareSerious gamesJogo digitalJogo eletrônicoThis paper discusses the training of IT undergraduates and professionals to develop quality software which include skills and competences on software quality. Given that the software quality discipline involves extensive theoretical content, strategies to motivate and provide student learning, such as the use of digital games, are crucial. This paper aims at presenting the Qualif software and its comparison with 14 other digital games that support the teaching and learning of software quality. The games were identified using systematic literature mapping. The comparison was based on a tailored taxonomy for educational serious games. The results showed that Brazil is one of the main countries where research in the area of games to the discipline of software quality is carried out. In addition, the research evidenced namely genres, platforms, characteristics and assessment methods applied to the selected games.El problema abordado en este artículo se refiere a la capacitación de los profesionales de TI para trabajar en la producción de software, que incluye habilidades y competencias sobre la calidad de software. Dado que la disciplina de calidad de software implica un amplio contenido teórico, es importante incluir estrategias para motivar y proporcionar el aprendizaje de los estudiantes, como el uso de juegos digitales. El propósito de este artículo es presentar el Qualif y compararlo con otros 14 juegos digitales que apoyan la enseñanza y el aprendizaje sobre la calidad de software, identificados a través del mapeo sistemático de literatura. La comparación de los juegos se basó en facetas adaptadas de la taxonomía para juegos serios. Los resultados mostraron que Brasil es uno de los principales países que realizan investigaciones en el área de juegos en el área de la disciplina de calidad de software. Además, la pesquisa evidenció los géneros, plataformas, características y métodos de evaluación de los juegos seleccionados.O problema abordado neste artigo refere-se à formação de graduandos e profissionais para atuar na produção de software, que contemple habilidades e competências sobre qualidade de software. Dado que a disciplina qualidade de software envolve extenso conteúdo teórico, é importante incluir estratégias para motivar e proporcionar a aprendizagem dos alunos, como o uso de jogos digitais. O objetivo deste artigo é apresentar o Qualif e compará-lo com outros 14 jogos digitais que apoiam o ensino-aprendizagem sobre qualidade de software, identificados através de mapeamento sistemático da literatura. A comparação dos jogos baseou-se em facetas adaptadas de uma taxonomia para serious games. Os resultados demonstraram que o Brasil é um dos principais países que realizam pesquisas na área. Além disso, a pesquisa evidenciou os gêneros, plataformas, tópicos relacionados à disciplina de qualidade de software, características e métodos de avaliação dos jogos selecionados.Instituto Federal de Educação, Ciência e Tecnologia Fluminense2020-07-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/epub+ziptext/htmlhttps://editoraessentia.iff.edu.br/index.php/vertices/article/view/1540710.19180/1809-2667.v22n22020p181-207Revista Vértices; Vol. 22 No. 2 (2020): May/Aug.; 181-207Revista Vértices; Vol. 22 Núm. 2 (2020): mayo/ago.; 181-207Revista Vértices; v. 22 n. 2 (2020): maio/ago.; 181-2071809-26671415-2843reponame:Vértices (Campos dos Goitacazes. Online)instname:Centro Federal de Educação Tecnológica de Campos dos Goytacazesinstacron:IFFluminenseporhttps://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407/12937https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407/12954https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407/14259Copyright (c) 2020 Maria Alcileia Alves Rocha, Higor Barboza Hermes, Aline Alves Moreno Cantiliere, Luana Mendes Alvesinfo:eu-repo/semantics/openAccessRocha, Maria Alcileia AlvesHermes, Higor BarbozaCantiliere, Aline Alves MorenoAlves, Luana Mendes2021-12-27T14:27:32Zoai:ojs.editoraessentia.iff.edu.br:article/15407Revistahttps://essentiaeditora.iff.edu.br/index.php/vertices/PUBhttps://essentiaeditora.iff.edu.br/index.php/vertices/oaiessentia@iff.edu.br1809-26671415-2843opendoar:2021-12-27T14:27:32Vértices (Campos dos Goitacazes. Online) - Centro Federal de Educação Tecnológica de Campos dos Goytacazesfalse |
dc.title.none.fl_str_mv |
Qualif and digital games that support the teaching and learning of software quality Qualif y juegos digitales que apoyan la enseñanza y el aprendizaje sobre la calidad de software O Qualif e os jogos digitais que apoiam o ensino-aprendizagem sobre qualidade de software |
title |
Qualif and digital games that support the teaching and learning of software quality |
spellingShingle |
Qualif and digital games that support the teaching and learning of software quality Qualif and digital games that support the teaching and learning of software quality Rocha, Maria Alcileia Alves Teaching and learning Software Quality Serious games Digital game Electronic game Enseñanza y aprendizaje Calidad de software Juegos serios Juego digital Juego electrónico Ensino-aprendizagem Qualidade de software Serious games Jogo digital Jogo eletrônico Rocha, Maria Alcileia Alves Teaching and learning Software Quality Serious games Digital game Electronic game Enseñanza y aprendizaje Calidad de software Juegos serios Juego digital Juego electrónico Ensino-aprendizagem Qualidade de software Serious games Jogo digital Jogo eletrônico |
title_short |
Qualif and digital games that support the teaching and learning of software quality |
title_full |
Qualif and digital games that support the teaching and learning of software quality |
title_fullStr |
Qualif and digital games that support the teaching and learning of software quality Qualif and digital games that support the teaching and learning of software quality |
title_full_unstemmed |
Qualif and digital games that support the teaching and learning of software quality Qualif and digital games that support the teaching and learning of software quality |
title_sort |
Qualif and digital games that support the teaching and learning of software quality |
author |
Rocha, Maria Alcileia Alves |
author_facet |
Rocha, Maria Alcileia Alves Rocha, Maria Alcileia Alves Hermes, Higor Barboza Cantiliere, Aline Alves Moreno Alves, Luana Mendes Hermes, Higor Barboza Cantiliere, Aline Alves Moreno Alves, Luana Mendes |
author_role |
author |
author2 |
Hermes, Higor Barboza Cantiliere, Aline Alves Moreno Alves, Luana Mendes |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Rocha, Maria Alcileia Alves Hermes, Higor Barboza Cantiliere, Aline Alves Moreno Alves, Luana Mendes |
dc.subject.por.fl_str_mv |
Teaching and learning Software Quality Serious games Digital game Electronic game Enseñanza y aprendizaje Calidad de software Juegos serios Juego digital Juego electrónico Ensino-aprendizagem Qualidade de software Serious games Jogo digital Jogo eletrônico |
topic |
Teaching and learning Software Quality Serious games Digital game Electronic game Enseñanza y aprendizaje Calidad de software Juegos serios Juego digital Juego electrónico Ensino-aprendizagem Qualidade de software Serious games Jogo digital Jogo eletrônico |
description |
This paper discusses the training of IT undergraduates and professionals to develop quality software which include skills and competences on software quality. Given that the software quality discipline involves extensive theoretical content, strategies to motivate and provide student learning, such as the use of digital games, are crucial. This paper aims at presenting the Qualif software and its comparison with 14 other digital games that support the teaching and learning of software quality. The games were identified using systematic literature mapping. The comparison was based on a tailored taxonomy for educational serious games. The results showed that Brazil is one of the main countries where research in the area of games to the discipline of software quality is carried out. In addition, the research evidenced namely genres, platforms, characteristics and assessment methods applied to the selected games. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-07-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407 10.19180/1809-2667.v22n22020p181-207 |
url |
https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407 |
identifier_str_mv |
10.19180/1809-2667.v22n22020p181-207 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407/12937 https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407/12954 https://editoraessentia.iff.edu.br/index.php/vertices/article/view/15407/14259 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/epub+zip text/html |
dc.publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia Fluminense |
publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia Fluminense |
dc.source.none.fl_str_mv |
Revista Vértices; Vol. 22 No. 2 (2020): May/Aug.; 181-207 Revista Vértices; Vol. 22 Núm. 2 (2020): mayo/ago.; 181-207 Revista Vértices; v. 22 n. 2 (2020): maio/ago.; 181-207 1809-2667 1415-2843 reponame:Vértices (Campos dos Goitacazes. Online) instname:Centro Federal de Educação Tecnológica de Campos dos Goytacazes instacron:IFFluminense |
instname_str |
Centro Federal de Educação Tecnológica de Campos dos Goytacazes |
instacron_str |
IFFluminense |
institution |
IFFluminense |
reponame_str |
Vértices (Campos dos Goitacazes. Online) |
collection |
Vértices (Campos dos Goitacazes. Online) |
repository.name.fl_str_mv |
Vértices (Campos dos Goitacazes. Online) - Centro Federal de Educação Tecnológica de Campos dos Goytacazes |
repository.mail.fl_str_mv |
essentia@iff.edu.br |
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1822179539318472704 |
dc.identifier.doi.none.fl_str_mv |
10.19180/1809-2667.v22n22020p181-207 |