Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation

Detalhes bibliográficos
Autor(a) principal: Ferreira, Alais Souza
Data de Publicação: 2022
Outros Autores: de Figueiredo, Luiz Fernando Gonçalves, Cunha, Cristiano Jose Castro de Almeida, Martinez, Amalia Kusiak
Tipo de documento: Artigo
Idioma: por
Título da fonte: [re]Design (São Luís)
Texto Completo: https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126
Resumo: This article aims to prototype a selection process of instructional strategy of ludification or gamification applied to the design management through the systemic approach. This research has a theoretical and applied nature with a qualitative approach and exploratory objectives. To achieve the goal, theoretical review and action research were employed. The result shows that the design management through the systemic approach helps to identify the most appropriate instructional strategy for a particular context and when to put it into practice. For this reason, was created a block diagram which one suggests how this selection process takes place. Ludification and gamification are instructional strategies that contribute to the instruction of the team and the user. These can impact the structure of organizations at all levels of design management through the systemic approach (strategic, tactical and operational), changing the way they interact, they enable and support new relationships, audiences, processes, practices and other forms of engagement.
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spelling Selection process for application of Ludification and Gamification in design management by systemic approach and social innovationProceso de selección para la aplicación de la Ludificación y la Gamificación en la gestión del diseño mediante enfoque sistémico e innovación socialProcesso de seleção para aplicação da Ludificação e da Gamificação na gestão de design pela abordagem sistêmica e na inovação socialLudificaçãoGamificaçãoGestão de designAbordagem sistêmicaLuddificaciónGamificaciónGestión del DiseñoEnfoque SistémicoLudificationGamificationDesign ManagementSystemic ApproachThis article aims to prototype a selection process of instructional strategy of ludification or gamification applied to the design management through the systemic approach. This research has a theoretical and applied nature with a qualitative approach and exploratory objectives. To achieve the goal, theoretical review and action research were employed. The result shows that the design management through the systemic approach helps to identify the most appropriate instructional strategy for a particular context and when to put it into practice. For this reason, was created a block diagram which one suggests how this selection process takes place. Ludification and gamification are instructional strategies that contribute to the instruction of the team and the user. These can impact the structure of organizations at all levels of design management through the systemic approach (strategic, tactical and operational), changing the way they interact, they enable and support new relationships, audiences, processes, practices and other forms of engagement.Este artículo tiene como objetivo prototipar un proceso de selección de estrategia instruccional de ludificación o gamificación aplicada a la Gestión del diseño por enfoque sistémico. Esta investigación es teórica y aplicada, de enfoque cualitativo y objetivos exploratorios. Para lograr este objetivo, se utilizó la revisión teórica y la investigación-acción. El resultado revela que la Gestión del diseño por enfoque sistémico ayuda a identificar la estrategia de instrucción más adecuada para un contexto determinado y cuándo ponerla en práctica. Por lo tanto, se elaboró un diagrama de bloques que sugiere cómo se lleva a cabo este proceso de selección. La ludificación y la gamificación son estrategias de instrucción que contribuyen a la instrucción del equipo y del usuario. Estos pueden afectar la estructura de las organizaciones en todos los niveles de la Gestión del diseño por enfoque sistémico (estratégico, táctico y operativo), cambiando la forma en que interactúan, permiten y acomodan nuevas relaciones, audiencias, procesos, prácticas y otras formas de compromiso.Este artigo objetiva prototipar um processo de seleção de estratégia instrucional de ludificação ou de gamificação aplicada à gestão de design pela abordagem sistêmica. Esta pesquisa é de natureza teórica e aplicada, abordagem qualitativa e objetivos exploratórios. Para alcançar esse objetivo, foram utilizadas a revisão teórica e a pesquisa-ação. O resultado mostra que a gestão de design pela abordagem sistêmica auxilia na identificação da estratégia instrucional mais adequada para determinado contexto e quando colocá-la em prática. Por isso, foi elaborado um diagrama de bloco que sugere como acontece esse processo de seleção. A ludificação e a gamificação são estratégias instrucionais que contribuem para a instrução da equipe e do usuário. Essas podem impactar na estrutura das organizações em todos os níveis de gestão de design pela abordagem sistêmica (estratégico, tático e operacional), mudando a forma como interagem, viabilizam e comportam novas relações, públicos, processos, práticas e outras formas de engajamento.Editora IFMA | Instituto Federal do Maranhão2022-12-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer-reviewed articleArtículo revisado por paresArtigo avaliado pelos paresapplication/pdftext/htmlhttps://periodicos.ifma.edu.br/index.php/redesign/article/view/112610.35818/redesign.v1i1.1126ark:/48227/redesign.v1i1.1126[re]Design; Vol. 1 No. 1 (2022): [re]Design; 112-127[re]Design; Vol. 1 Núm. 1 (2022): [re]Design; 112-127[re]Design; v. 1 n. 1 (2022): [re]Design; 112-1272764-995410.35818/redesign.v1i1reponame:[re]Design (São Luís)instname:Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA)instacron:IFMAporhttps://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126253https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126254Copyright (c) 2022 Alais Souza Ferreira, Luiz Fernando Gonçalves de Figueiredo, Cristiano Jose Castro de Almeida Cunha, Amalia Kusiak Martinezhttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessFerreira, Alais Souzade Figueiredo, Luiz Fernando GonçalvesCunha, Cristiano Jose Castro de AlmeidaMartinez, Amalia Kusiak2023-05-09T00:37:01Zoai:ojs.pkp.sfu.ca:article/1126Revistahttps://periodicos.ifma.edu.br/redesignPUBhttps://periodicos.ifma.edu.br/redesign/oairevistaredesign@ifma.edu.br || sistemas@ifma.edu.brhttps://doi.org/10.35818/redesign2764-99542764-9954opendoar:2023-05-09T00:37:01[re]Design (São Luís) - Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA)false
dc.title.none.fl_str_mv Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
Proceso de selección para la aplicación de la Ludificación y la Gamificación en la gestión del diseño mediante enfoque sistémico e innovación social
Processo de seleção para aplicação da Ludificação e da Gamificação na gestão de design pela abordagem sistêmica e na inovação social
title Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
spellingShingle Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
Ferreira, Alais Souza
Ludificação
Gamificação
Gestão de design
Abordagem sistêmica
Luddificación
Gamificación
Gestión del Diseño
Enfoque Sistémico
Ludification
Gamification
Design Management
Systemic Approach
title_short Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
title_full Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
title_fullStr Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
title_full_unstemmed Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
title_sort Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
author Ferreira, Alais Souza
author_facet Ferreira, Alais Souza
de Figueiredo, Luiz Fernando Gonçalves
Cunha, Cristiano Jose Castro de Almeida
Martinez, Amalia Kusiak
author_role author
author2 de Figueiredo, Luiz Fernando Gonçalves
Cunha, Cristiano Jose Castro de Almeida
Martinez, Amalia Kusiak
author2_role author
author
author
dc.contributor.author.fl_str_mv Ferreira, Alais Souza
de Figueiredo, Luiz Fernando Gonçalves
Cunha, Cristiano Jose Castro de Almeida
Martinez, Amalia Kusiak
dc.subject.por.fl_str_mv Ludificação
Gamificação
Gestão de design
Abordagem sistêmica
Luddificación
Gamificación
Gestión del Diseño
Enfoque Sistémico
Ludification
Gamification
Design Management
Systemic Approach
topic Ludificação
Gamificação
Gestão de design
Abordagem sistêmica
Luddificación
Gamificación
Gestión del Diseño
Enfoque Sistémico
Ludification
Gamification
Design Management
Systemic Approach
description This article aims to prototype a selection process of instructional strategy of ludification or gamification applied to the design management through the systemic approach. This research has a theoretical and applied nature with a qualitative approach and exploratory objectives. To achieve the goal, theoretical review and action research were employed. The result shows that the design management through the systemic approach helps to identify the most appropriate instructional strategy for a particular context and when to put it into practice. For this reason, was created a block diagram which one suggests how this selection process takes place. Ludification and gamification are instructional strategies that contribute to the instruction of the team and the user. These can impact the structure of organizations at all levels of design management through the systemic approach (strategic, tactical and operational), changing the way they interact, they enable and support new relationships, audiences, processes, practices and other forms of engagement.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed article
Artículo revisado por pares
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126
10.35818/redesign.v1i1.1126
ark:/48227/redesign.v1i1.1126
url https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126
identifier_str_mv 10.35818/redesign.v1i1.1126
ark:/48227/redesign.v1i1.1126
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126253
https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126254
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
text/html
dc.publisher.none.fl_str_mv Editora IFMA | Instituto Federal do Maranhão
publisher.none.fl_str_mv Editora IFMA | Instituto Federal do Maranhão
dc.source.none.fl_str_mv [re]Design; Vol. 1 No. 1 (2022): [re]Design; 112-127
[re]Design; Vol. 1 Núm. 1 (2022): [re]Design; 112-127
[re]Design; v. 1 n. 1 (2022): [re]Design; 112-127
2764-9954
10.35818/redesign.v1i1
reponame:[re]Design (São Luís)
instname:Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA)
instacron:IFMA
instname_str Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA)
instacron_str IFMA
institution IFMA
reponame_str [re]Design (São Luís)
collection [re]Design (São Luís)
repository.name.fl_str_mv [re]Design (São Luís) - Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA)
repository.mail.fl_str_mv revistaredesign@ifma.edu.br || sistemas@ifma.edu.br
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