Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | [re]Design (São Luís) |
Texto Completo: | https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126 |
Resumo: | This article aims to prototype a selection process of instructional strategy of ludification or gamification applied to the design management through the systemic approach. This research has a theoretical and applied nature with a qualitative approach and exploratory objectives. To achieve the goal, theoretical review and action research were employed. The result shows that the design management through the systemic approach helps to identify the most appropriate instructional strategy for a particular context and when to put it into practice. For this reason, was created a block diagram which one suggests how this selection process takes place. Ludification and gamification are instructional strategies that contribute to the instruction of the team and the user. These can impact the structure of organizations at all levels of design management through the systemic approach (strategic, tactical and operational), changing the way they interact, they enable and support new relationships, audiences, processes, practices and other forms of engagement. |
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Selection process for application of Ludification and Gamification in design management by systemic approach and social innovationProceso de selección para la aplicación de la Ludificación y la Gamificación en la gestión del diseño mediante enfoque sistémico e innovación socialProcesso de seleção para aplicação da Ludificação e da Gamificação na gestão de design pela abordagem sistêmica e na inovação socialLudificaçãoGamificaçãoGestão de designAbordagem sistêmicaLuddificaciónGamificaciónGestión del DiseñoEnfoque SistémicoLudificationGamificationDesign ManagementSystemic ApproachThis article aims to prototype a selection process of instructional strategy of ludification or gamification applied to the design management through the systemic approach. This research has a theoretical and applied nature with a qualitative approach and exploratory objectives. To achieve the goal, theoretical review and action research were employed. The result shows that the design management through the systemic approach helps to identify the most appropriate instructional strategy for a particular context and when to put it into practice. For this reason, was created a block diagram which one suggests how this selection process takes place. Ludification and gamification are instructional strategies that contribute to the instruction of the team and the user. These can impact the structure of organizations at all levels of design management through the systemic approach (strategic, tactical and operational), changing the way they interact, they enable and support new relationships, audiences, processes, practices and other forms of engagement.Este artículo tiene como objetivo prototipar un proceso de selección de estrategia instruccional de ludificación o gamificación aplicada a la Gestión del diseño por enfoque sistémico. Esta investigación es teórica y aplicada, de enfoque cualitativo y objetivos exploratorios. Para lograr este objetivo, se utilizó la revisión teórica y la investigación-acción. El resultado revela que la Gestión del diseño por enfoque sistémico ayuda a identificar la estrategia de instrucción más adecuada para un contexto determinado y cuándo ponerla en práctica. Por lo tanto, se elaboró un diagrama de bloques que sugiere cómo se lleva a cabo este proceso de selección. La ludificación y la gamificación son estrategias de instrucción que contribuyen a la instrucción del equipo y del usuario. Estos pueden afectar la estructura de las organizaciones en todos los niveles de la Gestión del diseño por enfoque sistémico (estratégico, táctico y operativo), cambiando la forma en que interactúan, permiten y acomodan nuevas relaciones, audiencias, procesos, prácticas y otras formas de compromiso.Este artigo objetiva prototipar um processo de seleção de estratégia instrucional de ludificação ou de gamificação aplicada à gestão de design pela abordagem sistêmica. Esta pesquisa é de natureza teórica e aplicada, abordagem qualitativa e objetivos exploratórios. Para alcançar esse objetivo, foram utilizadas a revisão teórica e a pesquisa-ação. O resultado mostra que a gestão de design pela abordagem sistêmica auxilia na identificação da estratégia instrucional mais adequada para determinado contexto e quando colocá-la em prática. Por isso, foi elaborado um diagrama de bloco que sugere como acontece esse processo de seleção. A ludificação e a gamificação são estratégias instrucionais que contribuem para a instrução da equipe e do usuário. Essas podem impactar na estrutura das organizações em todos os níveis de gestão de design pela abordagem sistêmica (estratégico, tático e operacional), mudando a forma como interagem, viabilizam e comportam novas relações, públicos, processos, práticas e outras formas de engajamento.Editora IFMA | Instituto Federal do Maranhão2022-12-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer-reviewed articleArtículo revisado por paresArtigo avaliado pelos paresapplication/pdftext/htmlhttps://periodicos.ifma.edu.br/index.php/redesign/article/view/112610.35818/redesign.v1i1.1126ark:/48227/redesign.v1i1.1126[re]Design; Vol. 1 No. 1 (2022): [re]Design; 112-127[re]Design; Vol. 1 Núm. 1 (2022): [re]Design; 112-127[re]Design; v. 1 n. 1 (2022): [re]Design; 112-1272764-995410.35818/redesign.v1i1reponame:[re]Design (São Luís)instname:Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA)instacron:IFMAporhttps://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126253https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126254Copyright (c) 2022 Alais Souza Ferreira, Luiz Fernando Gonçalves de Figueiredo, Cristiano Jose Castro de Almeida Cunha, Amalia Kusiak Martinezhttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessFerreira, Alais Souzade Figueiredo, Luiz Fernando GonçalvesCunha, Cristiano Jose Castro de AlmeidaMartinez, Amalia Kusiak2023-05-09T00:37:01Zoai:ojs.pkp.sfu.ca:article/1126Revistahttps://periodicos.ifma.edu.br/redesignPUBhttps://periodicos.ifma.edu.br/redesign/oairevistaredesign@ifma.edu.br || sistemas@ifma.edu.brhttps://doi.org/10.35818/redesign2764-99542764-9954opendoar:2023-05-09T00:37:01[re]Design (São Luís) - Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA)false |
dc.title.none.fl_str_mv |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation Proceso de selección para la aplicación de la Ludificación y la Gamificación en la gestión del diseño mediante enfoque sistémico e innovación social Processo de seleção para aplicação da Ludificação e da Gamificação na gestão de design pela abordagem sistêmica e na inovação social |
title |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation |
spellingShingle |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation Ferreira, Alais Souza Ludificação Gamificação Gestão de design Abordagem sistêmica Luddificación Gamificación Gestión del Diseño Enfoque Sistémico Ludification Gamification Design Management Systemic Approach |
title_short |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation |
title_full |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation |
title_fullStr |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation |
title_full_unstemmed |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation |
title_sort |
Selection process for application of Ludification and Gamification in design management by systemic approach and social innovation |
author |
Ferreira, Alais Souza |
author_facet |
Ferreira, Alais Souza de Figueiredo, Luiz Fernando Gonçalves Cunha, Cristiano Jose Castro de Almeida Martinez, Amalia Kusiak |
author_role |
author |
author2 |
de Figueiredo, Luiz Fernando Gonçalves Cunha, Cristiano Jose Castro de Almeida Martinez, Amalia Kusiak |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Ferreira, Alais Souza de Figueiredo, Luiz Fernando Gonçalves Cunha, Cristiano Jose Castro de Almeida Martinez, Amalia Kusiak |
dc.subject.por.fl_str_mv |
Ludificação Gamificação Gestão de design Abordagem sistêmica Luddificación Gamificación Gestión del Diseño Enfoque Sistémico Ludification Gamification Design Management Systemic Approach |
topic |
Ludificação Gamificação Gestão de design Abordagem sistêmica Luddificación Gamificación Gestión del Diseño Enfoque Sistémico Ludification Gamification Design Management Systemic Approach |
description |
This article aims to prototype a selection process of instructional strategy of ludification or gamification applied to the design management through the systemic approach. This research has a theoretical and applied nature with a qualitative approach and exploratory objectives. To achieve the goal, theoretical review and action research were employed. The result shows that the design management through the systemic approach helps to identify the most appropriate instructional strategy for a particular context and when to put it into practice. For this reason, was created a block diagram which one suggests how this selection process takes place. Ludification and gamification are instructional strategies that contribute to the instruction of the team and the user. These can impact the structure of organizations at all levels of design management through the systemic approach (strategic, tactical and operational), changing the way they interact, they enable and support new relationships, audiences, processes, practices and other forms of engagement. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer-reviewed article Artículo revisado por pares Artigo avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126 10.35818/redesign.v1i1.1126 ark:/48227/redesign.v1i1.1126 |
url |
https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126 |
identifier_str_mv |
10.35818/redesign.v1i1.1126 ark:/48227/redesign.v1i1.1126 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126253 https://periodicos.ifma.edu.br/index.php/redesign/article/view/1126/126126254 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf text/html |
dc.publisher.none.fl_str_mv |
Editora IFMA | Instituto Federal do Maranhão |
publisher.none.fl_str_mv |
Editora IFMA | Instituto Federal do Maranhão |
dc.source.none.fl_str_mv |
[re]Design; Vol. 1 No. 1 (2022): [re]Design; 112-127 [re]Design; Vol. 1 Núm. 1 (2022): [re]Design; 112-127 [re]Design; v. 1 n. 1 (2022): [re]Design; 112-127 2764-9954 10.35818/redesign.v1i1 reponame:[re]Design (São Luís) instname:Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA) instacron:IFMA |
instname_str |
Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA) |
instacron_str |
IFMA |
institution |
IFMA |
reponame_str |
[re]Design (São Luís) |
collection |
[re]Design (São Luís) |
repository.name.fl_str_mv |
[re]Design (São Luís) - Instituto Federal de Educação, Ciência e Tecnologia do Maranhão (IFMA) |
repository.mail.fl_str_mv |
revistaredesign@ifma.edu.br || sistemas@ifma.edu.br |
_version_ |
1796798406507626496 |