THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH

Detalhes bibliográficos
Autor(a) principal: Barbosa, Francisco Ellivelton
Data de Publicação: 2020
Outros Autores: Pontes, Márcio Matoso de, Castro, Juscileide Braga de
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Prática Docente
Texto Completo: http://periodicos.cfs.ifmt.edu.br:443/periodicos/index.php/rpd/article/view/905
Resumo: Gamification has gained ground in the school environment. Considering this reality, the objective of this paper is to identify if there is evidence of the effectiveness of gamification in the context of teaching mathematics with the use of technologies. To this end, a Systematic Literature Review of the last ten years was carried out, based on studies developed in Brazil, published on the Scielo platform, on the CAPES Journals portal and on a set of Journals whose scope was the use of educational technology. The results show that gamification in the teaching of mathematics with TDIC is used from games or digital environments with elements of gamification and even in gamified activities. The evaluated articles highlight engagement as a driving factor in the teaching of mathematics when linked to gamification. The analyzes show that gamification has the ability to contribute to engagement due to the use of different elements of games.
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spelling THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCHA UTILIZAÇÃO DA GAMIFICAÇÃO ALIADA ÀS TECNOLOGIAS DIGITAIS NO ENSINO DA MATEMÁTICA: UM PANORAMA DE PESQUISAS BRASILEIRASSystematic review;Gamification;Digital Technologies;Mathematics teaching;TDIC.Revisão sistemática;Gamificação;Tecnologias Digitais;Ensino de Matemática;TDIC.Gamification has gained ground in the school environment. Considering this reality, the objective of this paper is to identify if there is evidence of the effectiveness of gamification in the context of teaching mathematics with the use of technologies. To this end, a Systematic Literature Review of the last ten years was carried out, based on studies developed in Brazil, published on the Scielo platform, on the CAPES Journals portal and on a set of Journals whose scope was the use of educational technology. The results show that gamification in the teaching of mathematics with TDIC is used from games or digital environments with elements of gamification and even in gamified activities. The evaluated articles highlight engagement as a driving factor in the teaching of mathematics when linked to gamification. The analyzes show that gamification has the ability to contribute to engagement due to the use of different elements of games.A gamificação tem ganhado espaço no ambiente escolar. Considerando esta realidade, tem-se como objetivo identificar evidências da eficácia da gamificação no contexto do ensino de matemática com o uso de tecnologias. Para isso, realizou-se uma Revisão Sistemática de Literatura, dos últimos dez anos, proveniente de estudos desenvolvidos no Brasil, publicados na plataforma Scielo, no portal de Periódicos da CAPES e em um conjunto de Periódicos que tinham como escopo o uso da tecnologia educacional. Os resultados mostram que a gamificação no ensino de matemática com as TDIC é utilizada a partir de jogos ou ambientes digitais com elementos de gamificação e ainda em atividades gamificadas. Os artigos avaliados destacam o engajamento como fator impulsionador do ensino de matemática quando atrelado a gamificação. As análises apontam que a gamificação possui a capacidade de contribuir para o engajamento devido a utilização dos diferentes elementos dos games.Revista Prática Docente2020-12-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionMatemáticaMatemáticaMatemáticaapplication/pdfhttp://periodicos.cfs.ifmt.edu.br:443/periodicos/index.php/rpd/article/view/90510.23926/RPD.2526-2149.2020.v5.n3.p1593-1611.id905Revista Prática Docente (Journal Practice Teacher); Vol. 5 No. 3 (2020): September to December 2020; 1593-1611Revista Prática Docente (Revista Práctica Docente); Vol. 5 Núm. 3 (2020): Septiembre a diciembre de 2020; 1593-1611Revista Prática Docente; v. 5 n. 3 (2020): Setembro a Dezembro 2020 (Fluxo contínuo); 1593-16112526-2149reponame:Revista Prática Docenteinstname:Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)instacron:IFMTporhttp://periodicos.cfs.ifmt.edu.br:443/periodicos/index.php/rpd/article/view/905/398Copyright (c) 2020 A Revista Prática Docente tem o direito de primeira publicaçãohttp://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessBarbosa, Francisco ElliveltonPontes, Márcio Matoso deCastro, Juscileide Braga de2022-06-03T13:01:57Zoai:ojs.periodicos.cfs.ifmt.edu.br:article/905Revistahttp://periodicos.cfs.ifmt.edu.br/periodicos/index.php/rpdPUBhttps://periodicos.cfs.ifmt.edu.br/periodicos/index.php/rpd/oairevistapraticadocente@cfs.ifmt.edu.br||2526-21492526-2149opendoar:2022-06-03T13:01:57Revista Prática Docente - Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)false
dc.title.none.fl_str_mv THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
A UTILIZAÇÃO DA GAMIFICAÇÃO ALIADA ÀS TECNOLOGIAS DIGITAIS NO ENSINO DA MATEMÁTICA: UM PANORAMA DE PESQUISAS BRASILEIRAS
title THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
spellingShingle THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
Barbosa, Francisco Ellivelton
Systematic review;
Gamification;
Digital Technologies;
Mathematics teaching;
TDIC.
Revisão sistemática;
Gamificação;
Tecnologias Digitais;
Ensino de Matemática;
TDIC.
title_short THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
title_full THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
title_fullStr THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
title_full_unstemmed THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
title_sort THE USE OF GAMIFICATION COMBINED WITH THE DIGITAL TECHNOLOGY IN THE TEACHING OF MATHEMATICS: A PANORAMA OF BRAZILIAN RESEARCH
author Barbosa, Francisco Ellivelton
author_facet Barbosa, Francisco Ellivelton
Pontes, Márcio Matoso de
Castro, Juscileide Braga de
author_role author
author2 Pontes, Márcio Matoso de
Castro, Juscileide Braga de
author2_role author
author
dc.contributor.author.fl_str_mv Barbosa, Francisco Ellivelton
Pontes, Márcio Matoso de
Castro, Juscileide Braga de
dc.subject.por.fl_str_mv Systematic review;
Gamification;
Digital Technologies;
Mathematics teaching;
TDIC.
Revisão sistemática;
Gamificação;
Tecnologias Digitais;
Ensino de Matemática;
TDIC.
topic Systematic review;
Gamification;
Digital Technologies;
Mathematics teaching;
TDIC.
Revisão sistemática;
Gamificação;
Tecnologias Digitais;
Ensino de Matemática;
TDIC.
description Gamification has gained ground in the school environment. Considering this reality, the objective of this paper is to identify if there is evidence of the effectiveness of gamification in the context of teaching mathematics with the use of technologies. To this end, a Systematic Literature Review of the last ten years was carried out, based on studies developed in Brazil, published on the Scielo platform, on the CAPES Journals portal and on a set of Journals whose scope was the use of educational technology. The results show that gamification in the teaching of mathematics with TDIC is used from games or digital environments with elements of gamification and even in gamified activities. The evaluated articles highlight engagement as a driving factor in the teaching of mathematics when linked to gamification. The analyzes show that gamification has the ability to contribute to engagement due to the use of different elements of games.
publishDate 2020
dc.date.none.fl_str_mv 2020-12-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Matemática
Matemática
Matemática
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://periodicos.cfs.ifmt.edu.br:443/periodicos/index.php/rpd/article/view/905
10.23926/RPD.2526-2149.2020.v5.n3.p1593-1611.id905
url http://periodicos.cfs.ifmt.edu.br:443/periodicos/index.php/rpd/article/view/905
identifier_str_mv 10.23926/RPD.2526-2149.2020.v5.n3.p1593-1611.id905
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv http://periodicos.cfs.ifmt.edu.br:443/periodicos/index.php/rpd/article/view/905/398
dc.rights.driver.fl_str_mv Copyright (c) 2020 A Revista Prática Docente tem o direito de primeira publicação
http://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 A Revista Prática Docente tem o direito de primeira publicação
http://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Revista Prática Docente
publisher.none.fl_str_mv Revista Prática Docente
dc.source.none.fl_str_mv Revista Prática Docente (Journal Practice Teacher); Vol. 5 No. 3 (2020): September to December 2020; 1593-1611
Revista Prática Docente (Revista Práctica Docente); Vol. 5 Núm. 3 (2020): Septiembre a diciembre de 2020; 1593-1611
Revista Prática Docente; v. 5 n. 3 (2020): Setembro a Dezembro 2020 (Fluxo contínuo); 1593-1611
2526-2149
reponame:Revista Prática Docente
instname:Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)
instacron:IFMT
instname_str Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)
instacron_str IFMT
institution IFMT
reponame_str Revista Prática Docente
collection Revista Prática Docente
repository.name.fl_str_mv Revista Prática Docente - Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)
repository.mail.fl_str_mv revistapraticadocente@cfs.ifmt.edu.br||
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