BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION
Autor(a) principal: | |
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Data de Publicação: | 2012 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Sistemas & Gestão |
Texto Completo: | https://www.revistasg.uff.br/sg/article/view/V7N2A5 |
Resumo: | Business Games are, in their essence, educational games with simulation characteristics of simplified business situations to promote learning through experience. This article discusses the educational aspects of two “business simulation games” with which the author works against the literature of business games: The Sebrae (The Brazilian Service of Support for Micro and Small Enterprises) Challenge and the BIZgame, an integration game at the Entrepreneurial Campus. In both games, the participants simulate the management of an industrial business, working with relevant competencies for future entrepreneurial or intrapreneurial work. However, while the Sebrae Challenge is a competition involving thousands of students playing at the same time, BIZgame is a game that can be configured and applied by university professors in their classes. The article presents the evolution of business games and indicates potential convergences with technologies and models used in entertainment games. A typology of business games and a set of criteria, described in specialized literature, are employed to analyze the perceived benefits for professors and students, respectively, in the application and utilization of business games in an educational context. The last part of the article explores the criteria used to analyze stated perceptions by Sebrae Challenge and BIZgame participants, seen as tools that aim to add a dimension to entrepreneurial education at the university level. |
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BUSINESS GAMES AND ENTREPRENEURIAL EDUCATIONBUSINESS GAMES AND ENTREPRENEURIAL EDUCATIONJogos de Negócio e Educação EmpreendedoraBusiness GamesSimulation GamesBusinessEducationBusiness GamesSimulation GamesBusinessEducationBusiness Games are, in their essence, educational games with simulation characteristics of simplified business situations to promote learning through experience. This article discusses the educational aspects of two “business simulation games” with which the author works against the literature of business games: The Sebrae (The Brazilian Service of Support for Micro and Small Enterprises) Challenge and the BIZgame, an integration game at the Entrepreneurial Campus. In both games, the participants simulate the management of an industrial business, working with relevant competencies for future entrepreneurial or intrapreneurial work. However, while the Sebrae Challenge is a competition involving thousands of students playing at the same time, BIZgame is a game that can be configured and applied by university professors in their classes. The article presents the evolution of business games and indicates potential convergences with technologies and models used in entertainment games. A typology of business games and a set of criteria, described in specialized literature, are employed to analyze the perceived benefits for professors and students, respectively, in the application and utilization of business games in an educational context. The last part of the article explores the criteria used to analyze stated perceptions by Sebrae Challenge and BIZgame participants, seen as tools that aim to add a dimension to entrepreneurial education at the university level.Business Games are, in their essence, educational games with simulation characteristics of simplified business situations to promote learning through experience. This article discusses the educational aspects of two “business simulation games” with which the author works against the literature of business games: The Sebrae (The Brazilian Service of Support for Micro and Small Enterprises) Challenge and the BIZgame, an integration game at the Entrepreneurial Campus. In both games, the participants simulate the management of an industrial business, working with relevant competencies for future entrepreneurial or intrapreneurial work. However, while the Sebrae Challenge is a competition involving thousands of students playing at the same time, BIZgame is a game that can be configured and applied by university professors in their classes. The article presents the evolution of business games and indicates potential convergences with technologies and models used in entertainment games. A typology of business games and a set of criteria, described in specialized literature, are employed to analyze the perceived benefits for professors and students, respectively, in the application and utilization of business games in an educational context. The last part of the article explores the criteria used to analyze stated perceptions by Sebrae Challenge and BIZgame participants, seen as tools that aim to add a dimension to entrepreneurial education at the university level.Os jogos de negócio são, em essência, jogos educacionais com características de simuladores de situações empresariais simplificadas para promover a aprendizagem através da experiência. Este artigo discute os aspectos educacionais de dois “jogos de simulação de negócio” com os quais o autor trabalha à luz da literatura de jogos de negócio: o Desafio Sebrae e o BIZgame, jogo integrante do Campus do Empreendedor. Em ambos os jogos, os participantes simulam a gestão de uma empresa industrial, trabalhando competências relevantes para sua futura atuação empreendedora ou intraempreendedora. Contudo, enquanto o Desafio Sebrae é uma competição envolvendo milhares de alunos jogando ao mesmo tempo, o BIZgame é um jogo que pode ser configurado e aplicado por professores universitários em suas disciplinas. O artigo apresenta a evolução dos jogos de negócio e aponta potenciais convergências com as tecnologias e os modelos empregados nos jogos de entretenimento. Apresenta uma tipologia de jogos de negócio e um conjunto de critérios, descritos na literatura especializada, que são úteis para analisar os benefícios percebidos por professores e estudantes, respectivamente, na aplicação e na utilização de jogos de negócio no contexto educacional. Na última parte, tais critérios são usados para analisar as percepções relatadas por usuários do Desafio Sebrae e do BIZgame, vistos como ferramentas que visam agregar ao ensino universitário uma dimensão de educação empreendedora.ABEC2012-10-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistasg.uff.br/sg/article/view/V7N2A510.7177/sg.2012.V7.N2.A5Sistemas & Gestão; v. 7 n. 2 (2012): Junho/2012; 192-2041980-516010.7177/sg.2012.v7.n2reponame:Sistemas & Gestãoinstname:Universidade Federal Fluminense (UFF)instacron:UFFporhttps://www.revistasg.uff.br/sg/article/view/V7N2A5/V7N2A5Copyright (c) 2015 Sistemas & Gestãoinfo:eu-repo/semantics/openAccessD´Ipolitto, Claudio2023-01-09T18:18:59Zoai:ojs.www.revistasg.uff.br:article/380Revistahttps://www.revistasg.uff.br/sgPUBhttps://www.revistasg.uff.br/sg/oai||sg.revista@gmail.com|| periodicos@proppi.uff.br1980-51601980-5160opendoar:2023-01-09T18:18:59Sistemas & Gestão - Universidade Federal Fluminense (UFF)false |
dc.title.none.fl_str_mv |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION Jogos de Negócio e Educação Empreendedora |
title |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION |
spellingShingle |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION D´Ipolitto, Claudio Business Games Simulation Games Business Education Business Games Simulation Games Business Education |
title_short |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION |
title_full |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION |
title_fullStr |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION |
title_full_unstemmed |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION |
title_sort |
BUSINESS GAMES AND ENTREPRENEURIAL EDUCATION |
author |
D´Ipolitto, Claudio |
author_facet |
D´Ipolitto, Claudio |
author_role |
author |
dc.contributor.author.fl_str_mv |
D´Ipolitto, Claudio |
dc.subject.por.fl_str_mv |
Business Games Simulation Games Business Education Business Games Simulation Games Business Education |
topic |
Business Games Simulation Games Business Education Business Games Simulation Games Business Education |
description |
Business Games are, in their essence, educational games with simulation characteristics of simplified business situations to promote learning through experience. This article discusses the educational aspects of two “business simulation games” with which the author works against the literature of business games: The Sebrae (The Brazilian Service of Support for Micro and Small Enterprises) Challenge and the BIZgame, an integration game at the Entrepreneurial Campus. In both games, the participants simulate the management of an industrial business, working with relevant competencies for future entrepreneurial or intrapreneurial work. However, while the Sebrae Challenge is a competition involving thousands of students playing at the same time, BIZgame is a game that can be configured and applied by university professors in their classes. The article presents the evolution of business games and indicates potential convergences with technologies and models used in entertainment games. A typology of business games and a set of criteria, described in specialized literature, are employed to analyze the perceived benefits for professors and students, respectively, in the application and utilization of business games in an educational context. The last part of the article explores the criteria used to analyze stated perceptions by Sebrae Challenge and BIZgame participants, seen as tools that aim to add a dimension to entrepreneurial education at the university level. |
publishDate |
2012 |
dc.date.none.fl_str_mv |
2012-10-04 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistasg.uff.br/sg/article/view/V7N2A5 10.7177/sg.2012.V7.N2.A5 |
url |
https://www.revistasg.uff.br/sg/article/view/V7N2A5 |
identifier_str_mv |
10.7177/sg.2012.V7.N2.A5 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistasg.uff.br/sg/article/view/V7N2A5/V7N2A5 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2015 Sistemas & Gestão info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2015 Sistemas & Gestão |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
ABEC |
publisher.none.fl_str_mv |
ABEC |
dc.source.none.fl_str_mv |
Sistemas & Gestão; v. 7 n. 2 (2012): Junho/2012; 192-204 1980-5160 10.7177/sg.2012.v7.n2 reponame:Sistemas & Gestão instname:Universidade Federal Fluminense (UFF) instacron:UFF |
instname_str |
Universidade Federal Fluminense (UFF) |
instacron_str |
UFF |
institution |
UFF |
reponame_str |
Sistemas & Gestão |
collection |
Sistemas & Gestão |
repository.name.fl_str_mv |
Sistemas & Gestão - Universidade Federal Fluminense (UFF) |
repository.mail.fl_str_mv |
||sg.revista@gmail.com|| periodicos@proppi.uff.br |
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1798320143287189504 |