A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares

Detalhes bibliográficos
Autor(a) principal: Fernandez, Amyris
Data de Publicação: 2007
Tipo de documento: Tese
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da METODISTA
Texto Completo: http://tede.metodista.br/jspui/handle/tede/1936
Resumo: The work is an exploratory study on the processing of entertainment messages. The objective of this work was to propose and test a message processing model dedicated to the understanding of digital games. To accomplish this task, an extensive survey of user observation techniques in the face of software and media was carried out, in order to know the qualities and limitations of each of these techniques, as well as their approach to the problem. A survey of message processing models in traditional and new media was also conducted. With this it was possible to propose a new model of analysis of entertainment message processing. Once the theoretical model was created, it was necessary to test if the proposed elements As participants in this process they were correct and would be able to adequately capture the similarities and differences between the interaction between players and the different media. For this reason, a data collection tool was structured and validated with digital game designers, since these professionals know the process of creating a game, its elements and objectives. Subsequently, a first test was performed with digital game players of various ages on personal computers and digital TV. in order to verify how the elements of the model related to each other. The following test collected data from digital game players on mobile devices, aiming to capture how an experience is formed by processing the entertainment message in a medium whose limitations are numerous: screen size and keys, to name some of them. As a result, it has been found from statistical tests that games played on media such as personal computers appeal more to their aesthetic aspects, while the enjoyment of a game on mobile devices depends much more on their ability to play. maintain the interaction that a PC game plays. This concludes that processing of entertainment messages depends on the ability of their creators to understand the boundaries of each medium and properly use the elements that make up the environment of a game, to be able to lead to its appreciation. (AU)
id METO_75ab8729ce67263ca989ca86c0b88081
oai_identifier_str oai:tahbit.umesp.edu.dti:tede/1936
network_acronym_str METO
network_name_str Biblioteca Digital de Teses e Dissertações da METODISTA
repository_id_str
spelling Squirra, Sebastião Carlos M.Galindo, Daniel dos SantosLeite, Sidney FerreiraFerreira, SueliJesus, Antonio Carlos deFernandez, Amyris2019-10-14T17:48:50Z2007-05-02Fernandez, Amyris. A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares. 2007. 235 folhas. Tese( Comunicacao Social) - Universidade Metodista de Sao Paulo, Sao Bernardo do Campo.http://tede.metodista.br/jspui/handle/tede/1936The work is an exploratory study on the processing of entertainment messages. The objective of this work was to propose and test a message processing model dedicated to the understanding of digital games. To accomplish this task, an extensive survey of user observation techniques in the face of software and media was carried out, in order to know the qualities and limitations of each of these techniques, as well as their approach to the problem. A survey of message processing models in traditional and new media was also conducted. With this it was possible to propose a new model of analysis of entertainment message processing. Once the theoretical model was created, it was necessary to test if the proposed elements As participants in this process they were correct and would be able to adequately capture the similarities and differences between the interaction between players and the different media. For this reason, a data collection tool was structured and validated with digital game designers, since these professionals know the process of creating a game, its elements and objectives. Subsequently, a first test was performed with digital game players of various ages on personal computers and digital TV. in order to verify how the elements of the model related to each other. The following test collected data from digital game players on mobile devices, aiming to capture how an experience is formed by processing the entertainment message in a medium whose limitations are numerous: screen size and keys, to name some of them. As a result, it has been found from statistical tests that games played on media such as personal computers appeal more to their aesthetic aspects, while the enjoyment of a game on mobile devices depends much more on their ability to play. maintain the interaction that a PC game plays. This concludes that processing of entertainment messages depends on the ability of their creators to understand the boundaries of each medium and properly use the elements that make up the environment of a game, to be able to lead to its appreciation. (AU)O trabalho é um estudo exploratório sobre o processamento de mensagens de entretenimento. O objetivo do trabalho foi propor e testar um modelo de processamento de mensagens dedicado à compreensão de jogos digitais. Para realizar tal tarefa realizou-se um extenso levantamento de técnicas de observação de usuários diante de softwares e mídias, para conhecer as qualidades e limitações de cada uma dessas técnicas, bem como de sua abordagem do problema. Também foi realizado um levantamento dos modelos de processamento de mensagens nas mídias tradicionais e nas novas mídias. Com isso foi possível propor um novo modelo de análise de processamento de mensagens de entretenimento. Uma vez criado o modelo teórico, fez-se preciso testar se os elementos propostos como participantes desse processo estavam corretos e se seriam capazes de capturar adequadamente as semelhanças e diferenças entre a interação entre jogadores e as diferentes mídias. Por essa razão, estruturou-se uma ferramenta de coleta de dados, que foi validada junto a designers de jogos digitais, uma vez que esses profissionais conhecem o processo de criação de um jogo, seus elementos e objetivos. Posteriormente, foi feito um primeiro teste, junto a praticantes de jogos digitais de diversas idades em computadores pessoais e TV digital interativa, a fim e verificar como os elementos do modelo relacionavam-se entre si. O teste seguinte fez a coleta de dados de praticantes de jogos digitais em aparelhos celulares, tendo como objetivo capturar como se dá a formação de uma experiência através do processamento da mensagem de entretenimento num meio cujas limitações são inúmeras: tamanho de tela e teclas, para citar algumas delas. Como resultado, verificou-se, por meio de testes estatísticos, que jogos praticados em meios como computadores pessoais atraem mais por seus aspectos estéticos, enquanto a apreciação de um jogo em aparelhos celulares depende muito mais de sua habilidade de manter a interação que um jogo praticado em PC. Com isso conclui-se que o processamento das mensagens de entretenimento depende da capacidade dos seus criadores em entender os limites de cada meio e usar adequadamente os elementos que compõe o ambiente de um jogo, para conseguir levar à apreciação do mesmo.(AU)Submitted by Noeme Timbo (noeme.timbo@metodista.br) on 2019-10-14T17:48:50Z No. of bitstreams: 11 Capa.pdf: 123089 bytes, checksum: 2ae875641ee7e18854f9b9d586f074a3 (MD5) INTRODUCAO.pdf: 164254 bytes, checksum: a5a889b35ffe1c257c13f84c76fe54ca (MD5) Capitulo I.pdf: 285922 bytes, checksum: 5c990bd8b3b08118fdbc6c5453798693 (MD5) Capitulo II.pdf: 196547 bytes, checksum: 0373a4d4f27a56d472b7ae95535c1a60 (MD5) Capitulo III.pdf: 156392 bytes, checksum: f2a242e976a2ecd67ab06c7fc5d52fc0 (MD5) Capitulo IV.pdf: 184036 bytes, checksum: 5878383853243674cacf8a419eb6ea80 (MD5) Capitulo V.pdf: 205743 bytes, checksum: 88626f617b0f048c789cb9b5d0e4d820 (MD5) Capitulo VI.pdf: 225082 bytes, checksum: 5904679b5ea9d0dac6175316c5da6c01 (MD5) Capitulo VII.pdf: 439795 bytes, checksum: 39e56fdecd6f80fae8fd2568f1c4729d (MD5) Conclusao.pdf: 80106 bytes, checksum: cdfa20d6b7b38147f665dd216e142325 (MD5) REFERENCIAS.pdf: 173106 bytes, checksum: e49def7c69d35b7d5e7a8c2fd6278c06 (MD5)Made available in DSpace on 2019-10-14T17:48:50Z (GMT). No. of bitstreams: 11 Capa.pdf: 123089 bytes, checksum: 2ae875641ee7e18854f9b9d586f074a3 (MD5) INTRODUCAO.pdf: 164254 bytes, checksum: a5a889b35ffe1c257c13f84c76fe54ca (MD5) Capitulo I.pdf: 285922 bytes, checksum: 5c990bd8b3b08118fdbc6c5453798693 (MD5) Capitulo II.pdf: 196547 bytes, checksum: 0373a4d4f27a56d472b7ae95535c1a60 (MD5) Capitulo III.pdf: 156392 bytes, checksum: f2a242e976a2ecd67ab06c7fc5d52fc0 (MD5) Capitulo IV.pdf: 184036 bytes, checksum: 5878383853243674cacf8a419eb6ea80 (MD5) Capitulo V.pdf: 205743 bytes, checksum: 88626f617b0f048c789cb9b5d0e4d820 (MD5) Capitulo VI.pdf: 225082 bytes, checksum: 5904679b5ea9d0dac6175316c5da6c01 (MD5) Capitulo VII.pdf: 439795 bytes, checksum: 39e56fdecd6f80fae8fd2568f1c4729d (MD5) Conclusao.pdf: 80106 bytes, checksum: cdfa20d6b7b38147f665dd216e142325 (MD5) REFERENCIAS.pdf: 173106 bytes, checksum: e49def7c69d35b7d5e7a8c2fd6278c06 (MD5) Previous issue date: 2007-05-02Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Metodista de Sao PauloComunicacao SocialIMSBrasilComunicacao Social:Programa de Pos Graduacao em Comunicacao SocialComunicação; Processamento de mensagens; Jogos digitais; Celulares; Estudo empíricoCommunication; Message processing; Digital games; Cell phones; Empirical studyCIENCIAS SOCIAIS APLICADAS::COMUNICACAOA comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celularesCommunication measured by digital interfaces: human interaction with digital games on mobile phonesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesis4333470630449360357500500600600-7662988059372876986-40560210555028745732075167498588264571info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da METODISTAinstname:Universidade Metodista de São Paulo (METODISTA)instacron:METODISTAORIGINALCapa.pdfCapa.pdfapplication/pdf123089http://tede.metodista.br/jspui/bitstream/tede/1936/2/Capa.pdf2ae875641ee7e18854f9b9d586f074a3MD52INTRODUCAO.pdfINTRODUCAO.pdfapplication/pdf164254http://tede.metodista.br/jspui/bitstream/tede/1936/3/INTRODUCAO.pdfa5a889b35ffe1c257c13f84c76fe54caMD53Capitulo I.pdfCapitulo I.pdfapplication/pdf285922http://tede.metodista.br/jspui/bitstream/tede/1936/4/Capitulo+I.pdf5c990bd8b3b08118fdbc6c5453798693MD54Capitulo II.pdfCapitulo II.pdfapplication/pdf196547http://tede.metodista.br/jspui/bitstream/tede/1936/5/Capitulo+II.pdf0373a4d4f27a56d472b7ae95535c1a60MD55Capitulo III.pdfCapitulo III.pdfapplication/pdf156392http://tede.metodista.br/jspui/bitstream/tede/1936/6/Capitulo+III.pdff2a242e976a2ecd67ab06c7fc5d52fc0MD56Capitulo IV.pdfCapitulo IV.pdfapplication/pdf184036http://tede.metodista.br/jspui/bitstream/tede/1936/7/Capitulo+IV.pdf5878383853243674cacf8a419eb6ea80MD57Capitulo V.pdfCapitulo V.pdfapplication/pdf205743http://tede.metodista.br/jspui/bitstream/tede/1936/8/Capitulo+V.pdf88626f617b0f048c789cb9b5d0e4d820MD58Capitulo VI.pdfCapitulo VI.pdfapplication/pdf225082http://tede.metodista.br/jspui/bitstream/tede/1936/9/Capitulo+VI.pdf5904679b5ea9d0dac6175316c5da6c01MD59Capitulo VII.pdfCapitulo VII.pdfapplication/pdf439795http://tede.metodista.br/jspui/bitstream/tede/1936/10/Capitulo+VII.pdf39e56fdecd6f80fae8fd2568f1c4729dMD510Conclusao.pdfConclusao.pdfapplication/pdf80106http://tede.metodista.br/jspui/bitstream/tede/1936/11/Conclusao.pdfcdfa20d6b7b38147f665dd216e142325MD511REFERENCIAS.pdfREFERENCIAS.pdfapplication/pdf173106http://tede.metodista.br/jspui/bitstream/tede/1936/12/REFERENCIAS.pdfe49def7c69d35b7d5e7a8c2fd6278c06MD512LICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://tede.metodista.br/jspui/bitstream/tede/1936/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51tede/19362019-10-14 14:48:50.664oai:tahbit.umesp.edu.dti: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Biblioteca Digital de Teses e Dissertaçõeshttp://tede.metodista.br/jspui/http://tede.metodista.br/oai/requestbiblioteca@metodista.br||erick.roberto@metodista.bropendoar:2019-10-14T17:48:50Biblioteca Digital de Teses e Dissertações da METODISTA - Universidade Metodista de São Paulo (METODISTA)false
dc.title.por.fl_str_mv A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
dc.title.alternative.eng.fl_str_mv Communication measured by digital interfaces: human interaction with digital games on mobile phones
title A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
spellingShingle A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
Fernandez, Amyris
Comunicação; Processamento de mensagens; Jogos digitais; Celulares; Estudo empírico
Communication; Message processing; Digital games; Cell phones; Empirical study
CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
title_short A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
title_full A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
title_fullStr A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
title_full_unstemmed A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
title_sort A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares
author Fernandez, Amyris
author_facet Fernandez, Amyris
author_role author
dc.contributor.advisor1.fl_str_mv Squirra, Sebastião Carlos M.
dc.contributor.referee1.fl_str_mv Galindo, Daniel dos Santos
dc.contributor.referee2.fl_str_mv Leite, Sidney Ferreira
dc.contributor.referee3.fl_str_mv Ferreira, Sueli
dc.contributor.referee4.fl_str_mv Jesus, Antonio Carlos de
dc.contributor.author.fl_str_mv Fernandez, Amyris
contributor_str_mv Squirra, Sebastião Carlos M.
Galindo, Daniel dos Santos
Leite, Sidney Ferreira
Ferreira, Sueli
Jesus, Antonio Carlos de
dc.subject.por.fl_str_mv Comunicação; Processamento de mensagens; Jogos digitais; Celulares; Estudo empírico
topic Comunicação; Processamento de mensagens; Jogos digitais; Celulares; Estudo empírico
Communication; Message processing; Digital games; Cell phones; Empirical study
CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
dc.subject.eng.fl_str_mv Communication; Message processing; Digital games; Cell phones; Empirical study
dc.subject.cnpq.fl_str_mv CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
description The work is an exploratory study on the processing of entertainment messages. The objective of this work was to propose and test a message processing model dedicated to the understanding of digital games. To accomplish this task, an extensive survey of user observation techniques in the face of software and media was carried out, in order to know the qualities and limitations of each of these techniques, as well as their approach to the problem. A survey of message processing models in traditional and new media was also conducted. With this it was possible to propose a new model of analysis of entertainment message processing. Once the theoretical model was created, it was necessary to test if the proposed elements As participants in this process they were correct and would be able to adequately capture the similarities and differences between the interaction between players and the different media. For this reason, a data collection tool was structured and validated with digital game designers, since these professionals know the process of creating a game, its elements and objectives. Subsequently, a first test was performed with digital game players of various ages on personal computers and digital TV. in order to verify how the elements of the model related to each other. The following test collected data from digital game players on mobile devices, aiming to capture how an experience is formed by processing the entertainment message in a medium whose limitations are numerous: screen size and keys, to name some of them. As a result, it has been found from statistical tests that games played on media such as personal computers appeal more to their aesthetic aspects, while the enjoyment of a game on mobile devices depends much more on their ability to play. maintain the interaction that a PC game plays. This concludes that processing of entertainment messages depends on the ability of their creators to understand the boundaries of each medium and properly use the elements that make up the environment of a game, to be able to lead to its appreciation. (AU)
publishDate 2007
dc.date.issued.fl_str_mv 2007-05-02
dc.date.accessioned.fl_str_mv 2019-10-14T17:48:50Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/doctoralThesis
format doctoralThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv Fernandez, Amyris. A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares. 2007. 235 folhas. Tese( Comunicacao Social) - Universidade Metodista de Sao Paulo, Sao Bernardo do Campo.
dc.identifier.uri.fl_str_mv http://tede.metodista.br/jspui/handle/tede/1936
identifier_str_mv Fernandez, Amyris. A comunicação medida por interfaces digitais: a interação humana com os jogos digitais em celulares. 2007. 235 folhas. Tese( Comunicacao Social) - Universidade Metodista de Sao Paulo, Sao Bernardo do Campo.
url http://tede.metodista.br/jspui/handle/tede/1936
dc.language.iso.fl_str_mv por
language por
dc.relation.program.fl_str_mv 4333470630449360357
dc.relation.confidence.fl_str_mv 500
500
600
600
dc.relation.department.fl_str_mv -7662988059372876986
dc.relation.cnpq.fl_str_mv -4056021055502874573
dc.relation.sponsorship.fl_str_mv 2075167498588264571
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Metodista de Sao Paulo
dc.publisher.program.fl_str_mv Comunicacao Social
dc.publisher.initials.fl_str_mv IMS
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Comunicacao Social:Programa de Pos Graduacao em Comunicacao Social
publisher.none.fl_str_mv Universidade Metodista de Sao Paulo
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações da METODISTA
instname:Universidade Metodista de São Paulo (METODISTA)
instacron:METODISTA
instname_str Universidade Metodista de São Paulo (METODISTA)
instacron_str METODISTA
institution METODISTA
reponame_str Biblioteca Digital de Teses e Dissertações da METODISTA
collection Biblioteca Digital de Teses e Dissertações da METODISTA
bitstream.url.fl_str_mv http://tede.metodista.br/jspui/bitstream/tede/1936/2/Capa.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/3/INTRODUCAO.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/4/Capitulo+I.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/5/Capitulo+II.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/6/Capitulo+III.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/7/Capitulo+IV.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/8/Capitulo+V.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/9/Capitulo+VI.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/10/Capitulo+VII.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/11/Conclusao.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/12/REFERENCIAS.pdf
http://tede.metodista.br/jspui/bitstream/tede/1936/1/license.txt
bitstream.checksum.fl_str_mv 2ae875641ee7e18854f9b9d586f074a3
a5a889b35ffe1c257c13f84c76fe54ca
5c990bd8b3b08118fdbc6c5453798693
0373a4d4f27a56d472b7ae95535c1a60
f2a242e976a2ecd67ab06c7fc5d52fc0
5878383853243674cacf8a419eb6ea80
88626f617b0f048c789cb9b5d0e4d820
5904679b5ea9d0dac6175316c5da6c01
39e56fdecd6f80fae8fd2568f1c4729d
cdfa20d6b7b38147f665dd216e142325
e49def7c69d35b7d5e7a8c2fd6278c06
bd3efa91386c1718a7f26a329fdcb468
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
MD5
MD5
MD5
MD5
MD5
MD5
MD5
MD5
MD5
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da METODISTA - Universidade Metodista de São Paulo (METODISTA)
repository.mail.fl_str_mv biblioteca@metodista.br||erick.roberto@metodista.br
_version_ 1791079567891365888