A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva

Detalhes bibliográficos
Autor(a) principal: Szundy, Paula Tatianne Carréra
Data de Publicação: 2005
Tipo de documento: Tese
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da PUC_SP
Texto Completo: https://tede2.pucsp.br/handle/handle/13865
Resumo: Having as its main purpose to carry out an in depth discussion about the use of games as teaching-learning tools in the EFL classroom, this research is oriented by two mains goals: investigate the development of language games and the role played by them in construction of the oral skill in three different learning stages of the foreign language. promote teacher reflection about the role played by games in their practices in the EFL classroom. The set of data for this research was collected in a language school in a city in the state of São Paulo. Two teachers, about twenty eight students and the researcher took part in the data collection. The corpus for analysis consists of seven videotaped games, written questionnaires answered by students after the videotaping of each game and four dialogical reflective sessions recorded in audio from which the two teachers and the researcher participated. The theoretical framework that gives support to the discussion concerning the use of games in the EFL classroom is based on the studies of Vygotsky (1930), Leontiev (1934), Elkonin (1978), Huizinga (1944), Caillois (1955) , Wittgenstein (1953), Bruner (1975), Rojo (1999, 2001), Dolz and Schneuwly (1996), among others. In what concerns the reflective process triggered in the dialogue between the teachers and the researcher, we sought theoretical support mainly in the conceptions of Bakhtin (1929, 1953, 1975), Coulter (1999), Fullan (1996), Freire (1970, 1992), Brookfield (1987, 1995) and Brookfield e Preskill (1999). In relation to the first goal, the analysis of the knowledge construction process in the games indicates that the less formatted the game is, the greater the complexity of discourse genres circulating in the interaction and of the language skills constructed. As to the second focus of this research, there are indications that the dialogue between the teachers and the researcher is characterized by the conflict between ideologies constituted along the teachers everyday experiences and those historically crystallized ideologies present in the texts suggested for reading and revoiced by the researcher in her constant attempts to relate theory and practice. The present research aims at contributing to the studies in EFL teaching-learning processes and teacher development
id PUC_SP-1_36fe2207c97df8cf018905151ed324f0
oai_identifier_str oai:repositorio.pucsp.br:handle/13865
network_acronym_str PUC_SP-1
network_name_str Biblioteca Digital de Teses e Dissertações da PUC_SP
repository_id_str
spelling Celani, Maria Antonieta Albahttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4703201A1Szundy, Paula Tatianne Carréra2016-04-28T18:23:26Z2008-04-032005-05-06Szundy, Paula Tatianne Carréra. The construction of knowledge in games and about games: EFL teaching-learning and reflective practice. 2005. 295 f. Tese (Doutorado em Lingüística) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2005.https://tede2.pucsp.br/handle/handle/13865Having as its main purpose to carry out an in depth discussion about the use of games as teaching-learning tools in the EFL classroom, this research is oriented by two mains goals: investigate the development of language games and the role played by them in construction of the oral skill in three different learning stages of the foreign language. promote teacher reflection about the role played by games in their practices in the EFL classroom. The set of data for this research was collected in a language school in a city in the state of São Paulo. Two teachers, about twenty eight students and the researcher took part in the data collection. The corpus for analysis consists of seven videotaped games, written questionnaires answered by students after the videotaping of each game and four dialogical reflective sessions recorded in audio from which the two teachers and the researcher participated. The theoretical framework that gives support to the discussion concerning the use of games in the EFL classroom is based on the studies of Vygotsky (1930), Leontiev (1934), Elkonin (1978), Huizinga (1944), Caillois (1955) , Wittgenstein (1953), Bruner (1975), Rojo (1999, 2001), Dolz and Schneuwly (1996), among others. In what concerns the reflective process triggered in the dialogue between the teachers and the researcher, we sought theoretical support mainly in the conceptions of Bakhtin (1929, 1953, 1975), Coulter (1999), Fullan (1996), Freire (1970, 1992), Brookfield (1987, 1995) and Brookfield e Preskill (1999). In relation to the first goal, the analysis of the knowledge construction process in the games indicates that the less formatted the game is, the greater the complexity of discourse genres circulating in the interaction and of the language skills constructed. As to the second focus of this research, there are indications that the dialogue between the teachers and the researcher is characterized by the conflict between ideologies constituted along the teachers everyday experiences and those historically crystallized ideologies present in the texts suggested for reading and revoiced by the researcher in her constant attempts to relate theory and practice. The present research aims at contributing to the studies in EFL teaching-learning processes and teacher developmentCom o intuito de realizar uma discussão profunda sobre o uso de jogos como instrumento de ensino-aprendizagem na sala de aula de LE, a presente pesquisa é orientada por dois objetivos centrais: investigar o desenvolvimento dos jogos de linguagem e o papel por eles exercido no processo de construção do conhecimento da habilidade oral em três estágios da aprendizagem de uma LE; promover a reflexão dos professores-participantes sobre o papel desempenhado pelo jogo nas suas práticas em sala de aula. Os dados foram coletados em uma escola de línguas em uma cidade do interior do estado de São Paulo. Participaram da coleta dois professores, cerca de vinte e oito alunos e a pesquisadora. O corpus de análise é composto por sete jogos gravados em vídeo, questionários escritos respondidos pelos alunos após a filmagem de cada jogo e quatro sessões reflexivas dialogais gravadas em áudio entre os professores-participantes e a pesquisadora. A discussão sobre o uso de jogos na sala de aula de LE é fundamentada pelos pressupostos de Vygotsky (1930), Leontiev (1934), Elkonin (1978), Huizinga (1944), Caillois (1955), Wittgenstein (1953), Bruner (1975), Rojo (1999, 2001), Dolz e Schneuwly (1996), entre outros. No que se refere ao processo reflexivo desencadeado no diálogo entre os professores e a pesquisadora, buscamos fundamentos principalmente nas concepções de Bakhtin (1929, 1953, 1975), Coulter (1999), Fullan (1996), Freire (1970, 1992), Brookfield (1987, 1995) e Brookfield e Preskill (1999). Em relação ao primeiro objetivo da pesquisa, a análise do processo de construção do conhecimento nos jogos revela que, quanto menor o grau de formatação do jogo de linguagem, maior a complexidade dos gêneros do discurso que circulam na interação e, em conseqüência, das capacidades de linguagem socioconstruídas. Quanto ao segundo foco de interesse da pesquisa, observamos que o diálogo entre professores-participantes e pesquisadora é marcado pelo embate entre as ideologias constuituídas ao longo da experiência cotidiana dos professores e as ideologias cristalizadas presentes nos textos sugeridos para leitura e revozeadas pela pesquisadora nas suas tentativas de relacionar teoria e prática. Pretendemos, com a presente pesquisa, contribuir para as áreas de ensino-aprendizagem de LE e de formação de educadoresCoordenação de Aperfeiçoamento de Pessoal de Nível Superiorapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/30672/Paula%20Tatianne%20Carrera%20Azundy.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Linguística Aplicada e Estudos da LinguagemPUC-SPBRLingüísticagamelanguage gameconstruction of knowledgereflective practiceLinguagem e línguas - Estudo e ensinoJogosPrática de ensinoformação de educadoresconstrução do conhecimentoformação reflexivajogo de linguagemCNPQ::LINGUISTICA, LETRAS E ARTES::LINGUISTICA::LINGUISTICA APLICADAA construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexivaThe construction of knowledge in games and about games: EFL teaching-learning and reflective practiceinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTPaula Tatianne Carrera Azundy.pdf.txtPaula Tatianne Carrera Azundy.pdf.txtExtracted texttext/plain743084https://repositorio.pucsp.br/xmlui/bitstream/handle/13865/3/Paula%20Tatianne%20Carrera%20Azundy.pdf.txtdc16c3acb96ec52a850718fd1251be7eMD53ORIGINALPaula Tatianne Carrera Azundy.pdfapplication/pdf2893511https://repositorio.pucsp.br/xmlui/bitstream/handle/13865/1/Paula%20Tatianne%20Carrera%20Azundy.pdfb6d13ec4ff4ea1c5f75946396220e77eMD51THUMBNAILPaula Tatianne Carrera Azundy.pdf.jpgPaula Tatianne Carrera Azundy.pdf.jpgGenerated Thumbnailimage/jpeg3770https://repositorio.pucsp.br/xmlui/bitstream/handle/13865/2/Paula%20Tatianne%20Carrera%20Azundy.pdf.jpg70c8210c5d2a32decb44bdb3c5e0febeMD52handle/138652022-04-27 22:51:28.477oai:repositorio.pucsp.br:handle/13865Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-04-28T01:51:28Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false
dc.title.por.fl_str_mv A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
dc.title.alternative.eng.fl_str_mv The construction of knowledge in games and about games: EFL teaching-learning and reflective practice
title A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
spellingShingle A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
Szundy, Paula Tatianne Carréra
game
language game
construction of knowledge
reflective practice
Linguagem e línguas - Estudo e ensino
Jogos
Prática de ensino
formação de educadores
construção do conhecimento
formação reflexiva
jogo de linguagem
CNPQ::LINGUISTICA, LETRAS E ARTES::LINGUISTICA::LINGUISTICA APLICADA
title_short A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
title_full A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
title_fullStr A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
title_full_unstemmed A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
title_sort A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva
author Szundy, Paula Tatianne Carréra
author_facet Szundy, Paula Tatianne Carréra
author_role author
dc.contributor.advisor1.fl_str_mv Celani, Maria Antonieta Alba
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4703201A1
dc.contributor.author.fl_str_mv Szundy, Paula Tatianne Carréra
contributor_str_mv Celani, Maria Antonieta Alba
dc.subject.eng.fl_str_mv game
language game
construction of knowledge
reflective practice
topic game
language game
construction of knowledge
reflective practice
Linguagem e línguas - Estudo e ensino
Jogos
Prática de ensino
formação de educadores
construção do conhecimento
formação reflexiva
jogo de linguagem
CNPQ::LINGUISTICA, LETRAS E ARTES::LINGUISTICA::LINGUISTICA APLICADA
dc.subject.por.fl_str_mv Linguagem e línguas - Estudo e ensino
Jogos
Prática de ensino
formação de educadores
construção do conhecimento
formação reflexiva
jogo de linguagem
dc.subject.cnpq.fl_str_mv CNPQ::LINGUISTICA, LETRAS E ARTES::LINGUISTICA::LINGUISTICA APLICADA
description Having as its main purpose to carry out an in depth discussion about the use of games as teaching-learning tools in the EFL classroom, this research is oriented by two mains goals: investigate the development of language games and the role played by them in construction of the oral skill in three different learning stages of the foreign language. promote teacher reflection about the role played by games in their practices in the EFL classroom. The set of data for this research was collected in a language school in a city in the state of São Paulo. Two teachers, about twenty eight students and the researcher took part in the data collection. The corpus for analysis consists of seven videotaped games, written questionnaires answered by students after the videotaping of each game and four dialogical reflective sessions recorded in audio from which the two teachers and the researcher participated. The theoretical framework that gives support to the discussion concerning the use of games in the EFL classroom is based on the studies of Vygotsky (1930), Leontiev (1934), Elkonin (1978), Huizinga (1944), Caillois (1955) , Wittgenstein (1953), Bruner (1975), Rojo (1999, 2001), Dolz and Schneuwly (1996), among others. In what concerns the reflective process triggered in the dialogue between the teachers and the researcher, we sought theoretical support mainly in the conceptions of Bakhtin (1929, 1953, 1975), Coulter (1999), Fullan (1996), Freire (1970, 1992), Brookfield (1987, 1995) and Brookfield e Preskill (1999). In relation to the first goal, the analysis of the knowledge construction process in the games indicates that the less formatted the game is, the greater the complexity of discourse genres circulating in the interaction and of the language skills constructed. As to the second focus of this research, there are indications that the dialogue between the teachers and the researcher is characterized by the conflict between ideologies constituted along the teachers everyday experiences and those historically crystallized ideologies present in the texts suggested for reading and revoiced by the researcher in her constant attempts to relate theory and practice. The present research aims at contributing to the studies in EFL teaching-learning processes and teacher development
publishDate 2005
dc.date.issued.fl_str_mv 2005-05-06
dc.date.available.fl_str_mv 2008-04-03
dc.date.accessioned.fl_str_mv 2016-04-28T18:23:26Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/doctoralThesis
format doctoralThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv Szundy, Paula Tatianne Carréra. The construction of knowledge in games and about games: EFL teaching-learning and reflective practice. 2005. 295 f. Tese (Doutorado em Lingüística) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2005.
dc.identifier.uri.fl_str_mv https://tede2.pucsp.br/handle/handle/13865
identifier_str_mv Szundy, Paula Tatianne Carréra. The construction of knowledge in games and about games: EFL teaching-learning and reflective practice. 2005. 295 f. Tese (Doutorado em Lingüística) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2005.
url https://tede2.pucsp.br/handle/handle/13865
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
dc.publisher.program.fl_str_mv Programa de Estudos Pós-Graduados em Linguística Aplicada e Estudos da Linguagem
dc.publisher.initials.fl_str_mv PUC-SP
dc.publisher.country.fl_str_mv BR
dc.publisher.department.fl_str_mv Lingüística
publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações da PUC_SP
instname:Pontifícia Universidade Católica de São Paulo (PUC-SP)
instacron:PUC_SP
instname_str Pontifícia Universidade Católica de São Paulo (PUC-SP)
instacron_str PUC_SP
institution PUC_SP
reponame_str Biblioteca Digital de Teses e Dissertações da PUC_SP
collection Biblioteca Digital de Teses e Dissertações da PUC_SP
bitstream.url.fl_str_mv https://repositorio.pucsp.br/xmlui/bitstream/handle/13865/3/Paula%20Tatianne%20Carrera%20Azundy.pdf.txt
https://repositorio.pucsp.br/xmlui/bitstream/handle/13865/1/Paula%20Tatianne%20Carrera%20Azundy.pdf
https://repositorio.pucsp.br/xmlui/bitstream/handle/13865/2/Paula%20Tatianne%20Carrera%20Azundy.pdf.jpg
bitstream.checksum.fl_str_mv dc16c3acb96ec52a850718fd1251be7e
b6d13ec4ff4ea1c5f75946396220e77e
70c8210c5d2a32decb44bdb3c5e0febe
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)
repository.mail.fl_str_mv bngkatende@pucsp.br||rapassi@pucsp.br
_version_ 1809278014344658944