As novas tendências de Concept Art : a concepção tridimensional

Detalhes bibliográficos
Autor(a) principal: Voloshchuk, Nazariy, 1992-
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/33714
Resumo: This investigation related to de use of the new technologies, applied to the creative process that involves the elaboration and graphic development of concept art. The present study aims to present two different methodologies through the use of mixed tools based on current techniques of the authors specialized in projects directed to the entertainment industry, designated by Concept Art. The basic structure of this work corresponds to the theoretical aspect that describes the relevance of Concept Art in pre-production and aims to clarify the author's divergence regarding the new trends of three-dimensional conceptualization. At the same time, the practical side is presented, which focuses on the demonstrative component of the constructive methods of the author's two-dimensional projects. In the investigation of the origin of the Concept Art field, it was considered appropriate to briefly introduce the panorama of this aspect in cinema and video games, as the "medium" that aims to determine the visual language of the project, regardless of the method as the concept is developed. For this reason, based on the comparison of the most archaic techniques, the new methodological tendencies of the various authors were mentioned, which highlight the innovation in this field of activities. The most practical approach of this work is to demonstrate the stepwise process of the current methods of commercial production. In each phase, the references and definition of the author's methods are related, being equivalently accompanied, at the end of each stage, by the practical demonstration of the author's three-dimensional projects
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spelling As novas tendências de Concept Art : a concepção tridimensionalGiger, H. R., 1940-Mead, Syd, 1933-Mullins, Craig, 1964-Maciej, KuciaraJurabaev, JamaArte conceptualMetodologiasDesenhoDesenho digitalConceitoModelos 3DModelação Hard SurfaceModelação orgânicaDesenhoThis investigation related to de use of the new technologies, applied to the creative process that involves the elaboration and graphic development of concept art. The present study aims to present two different methodologies through the use of mixed tools based on current techniques of the authors specialized in projects directed to the entertainment industry, designated by Concept Art. The basic structure of this work corresponds to the theoretical aspect that describes the relevance of Concept Art in pre-production and aims to clarify the author's divergence regarding the new trends of three-dimensional conceptualization. At the same time, the practical side is presented, which focuses on the demonstrative component of the constructive methods of the author's two-dimensional projects. In the investigation of the origin of the Concept Art field, it was considered appropriate to briefly introduce the panorama of this aspect in cinema and video games, as the "medium" that aims to determine the visual language of the project, regardless of the method as the concept is developed. For this reason, based on the comparison of the most archaic techniques, the new methodological tendencies of the various authors were mentioned, which highlight the innovation in this field of activities. The most practical approach of this work is to demonstrate the stepwise process of the current methods of commercial production. In each phase, the references and definition of the author's methods are related, being equivalently accompanied, at the end of each stage, by the practical demonstration of the author's three-dimensional projectsCosta, Henrique Antunes Prata Dias da, 1978-Repositório da Universidade de LisboaVoloshchuk, Nazariy, 1992-2018-06-01T15:48:44Z2018-02-272018-06-012018-02-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfhttp://hdl.handle.net/10451/33714TID:201868083porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T16:28:42Zoai:repositorio.ul.pt:10451/33714Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:48:39.391246Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv As novas tendências de Concept Art : a concepção tridimensional
title As novas tendências de Concept Art : a concepção tridimensional
spellingShingle As novas tendências de Concept Art : a concepção tridimensional
Voloshchuk, Nazariy, 1992-
Giger, H. R., 1940-
Mead, Syd, 1933-
Mullins, Craig, 1964-
Maciej, Kuciara
Jurabaev, Jama
Arte conceptual
Metodologias
Desenho
Desenho digital
Conceito
Modelos 3D
Modelação Hard Surface
Modelação orgânica
Desenho
title_short As novas tendências de Concept Art : a concepção tridimensional
title_full As novas tendências de Concept Art : a concepção tridimensional
title_fullStr As novas tendências de Concept Art : a concepção tridimensional
title_full_unstemmed As novas tendências de Concept Art : a concepção tridimensional
title_sort As novas tendências de Concept Art : a concepção tridimensional
author Voloshchuk, Nazariy, 1992-
author_facet Voloshchuk, Nazariy, 1992-
author_role author
dc.contributor.none.fl_str_mv Costa, Henrique Antunes Prata Dias da, 1978-
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Voloshchuk, Nazariy, 1992-
dc.subject.por.fl_str_mv Giger, H. R., 1940-
Mead, Syd, 1933-
Mullins, Craig, 1964-
Maciej, Kuciara
Jurabaev, Jama
Arte conceptual
Metodologias
Desenho
Desenho digital
Conceito
Modelos 3D
Modelação Hard Surface
Modelação orgânica
Desenho
topic Giger, H. R., 1940-
Mead, Syd, 1933-
Mullins, Craig, 1964-
Maciej, Kuciara
Jurabaev, Jama
Arte conceptual
Metodologias
Desenho
Desenho digital
Conceito
Modelos 3D
Modelação Hard Surface
Modelação orgânica
Desenho
description This investigation related to de use of the new technologies, applied to the creative process that involves the elaboration and graphic development of concept art. The present study aims to present two different methodologies through the use of mixed tools based on current techniques of the authors specialized in projects directed to the entertainment industry, designated by Concept Art. The basic structure of this work corresponds to the theoretical aspect that describes the relevance of Concept Art in pre-production and aims to clarify the author's divergence regarding the new trends of three-dimensional conceptualization. At the same time, the practical side is presented, which focuses on the demonstrative component of the constructive methods of the author's two-dimensional projects. In the investigation of the origin of the Concept Art field, it was considered appropriate to briefly introduce the panorama of this aspect in cinema and video games, as the "medium" that aims to determine the visual language of the project, regardless of the method as the concept is developed. For this reason, based on the comparison of the most archaic techniques, the new methodological tendencies of the various authors were mentioned, which highlight the innovation in this field of activities. The most practical approach of this work is to demonstrate the stepwise process of the current methods of commercial production. In each phase, the references and definition of the author's methods are related, being equivalently accompanied, at the end of each stage, by the practical demonstration of the author's three-dimensional projects
publishDate 2018
dc.date.none.fl_str_mv 2018-06-01T15:48:44Z
2018-02-27
2018-06-01
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