Desenho como método de composição sobre criaturas ficcionais biomecânicas

Detalhes bibliográficos
Autor(a) principal: Ferreira, Nuno Vieira da Silva Tomé
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/42529
Resumo: The present dissertation provides an investigation that uses drawing as a composition method to deepen the knowledge about fictional creatures composed of two materials with different origins. Organic and mechanical. The purpose is to structure a constructive methodology that serves as an example to follow for the creation of biosynthetic fictional living beings, based on concept art drawings. Consequently, the theoretical aspect of this research describes the form of drawing used, as well as the method of how these creatures will be demonstrated through concept art. Afterwards the catalyst inspiration of these fictional creatures is deepened, where their idea was originally contextualized, which is through science fiction. In this sense, some artists who produce art associated with the subject of biomechanics are exemplified, as well as creatures from film and video game media, to be based on and analyzed for the composition of the creatures present in this dissertation. Regarding the practical approach of this work, it is deepened and reflected the issue of the creation, exploration and visual patterns of these fictional creatures, as these are crucial aspects to develop for their design. From there, it is demonstrated the creative process that encompasses the studies and research of the drawings made as well as its development. Then in the final realization of the developed creatures, the entire practical archived process is demonstrated through the digital drawings made. From the silhouette chosen for each creature, the initial sketches, line drawing and color of the final appearance, as well as drawings showing all the general physiognomy and shapes that some creatures have. A description of each creature is also given, mentioning what kind of place and function they have in the fictional society in which they find themselves.
id RCAP_3732b6da975685ed8589dec79411137a
oai_identifier_str oai:repositorio.ul.pt:10451/42529
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Desenho como método de composição sobre criaturas ficcionais biomecânicasBethke, Bruce, 1955-Mead, Syd, 1933-Giger, H. R., 1940-2014Trevino, RobbieShinkawa, YojiChanthara, NivanhXonomorph (personagem)General Grievous (personagem)Mecha King Ghidorah (personagem)DesenhoDesenho digitalArte conceptualCriaturasFicção científicaBiomecânicaBiossínteseVideojogosDomínio/Área Científica::Humanidades::ArtesThe present dissertation provides an investigation that uses drawing as a composition method to deepen the knowledge about fictional creatures composed of two materials with different origins. Organic and mechanical. The purpose is to structure a constructive methodology that serves as an example to follow for the creation of biosynthetic fictional living beings, based on concept art drawings. Consequently, the theoretical aspect of this research describes the form of drawing used, as well as the method of how these creatures will be demonstrated through concept art. Afterwards the catalyst inspiration of these fictional creatures is deepened, where their idea was originally contextualized, which is through science fiction. In this sense, some artists who produce art associated with the subject of biomechanics are exemplified, as well as creatures from film and video game media, to be based on and analyzed for the composition of the creatures present in this dissertation. Regarding the practical approach of this work, it is deepened and reflected the issue of the creation, exploration and visual patterns of these fictional creatures, as these are crucial aspects to develop for their design. From there, it is demonstrated the creative process that encompasses the studies and research of the drawings made as well as its development. Then in the final realization of the developed creatures, the entire practical archived process is demonstrated through the digital drawings made. From the silhouette chosen for each creature, the initial sketches, line drawing and color of the final appearance, as well as drawings showing all the general physiognomy and shapes that some creatures have. A description of each creature is also given, mentioning what kind of place and function they have in the fictional society in which they find themselves.Costa, HenriqueRepositório da Universidade de LisboaFerreira, Nuno Vieira da Silva Tomé2020-03-20T15:25:35Z2020-01-202020-01-20T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfhttp://hdl.handle.net/10451/42529TID:202451801porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T16:42:30Zoai:repositorio.ul.pt:10451/42529Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:55:31.266469Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Desenho como método de composição sobre criaturas ficcionais biomecânicas
title Desenho como método de composição sobre criaturas ficcionais biomecânicas
spellingShingle Desenho como método de composição sobre criaturas ficcionais biomecânicas
Ferreira, Nuno Vieira da Silva Tomé
Bethke, Bruce, 1955-
Mead, Syd, 1933-
Giger, H. R., 1940-2014
Trevino, Robbie
Shinkawa, Yoji
Chanthara, Nivanh
Xonomorph (personagem)
General Grievous (personagem)
Mecha King Ghidorah (personagem)
Desenho
Desenho digital
Arte conceptual
Criaturas
Ficção científica
Biomecânica
Biossíntese
Videojogos
Domínio/Área Científica::Humanidades::Artes
title_short Desenho como método de composição sobre criaturas ficcionais biomecânicas
title_full Desenho como método de composição sobre criaturas ficcionais biomecânicas
title_fullStr Desenho como método de composição sobre criaturas ficcionais biomecânicas
title_full_unstemmed Desenho como método de composição sobre criaturas ficcionais biomecânicas
title_sort Desenho como método de composição sobre criaturas ficcionais biomecânicas
author Ferreira, Nuno Vieira da Silva Tomé
author_facet Ferreira, Nuno Vieira da Silva Tomé
author_role author
dc.contributor.none.fl_str_mv Costa, Henrique
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Ferreira, Nuno Vieira da Silva Tomé
dc.subject.por.fl_str_mv Bethke, Bruce, 1955-
Mead, Syd, 1933-
Giger, H. R., 1940-2014
Trevino, Robbie
Shinkawa, Yoji
Chanthara, Nivanh
Xonomorph (personagem)
General Grievous (personagem)
Mecha King Ghidorah (personagem)
Desenho
Desenho digital
Arte conceptual
Criaturas
Ficção científica
Biomecânica
Biossíntese
Videojogos
Domínio/Área Científica::Humanidades::Artes
topic Bethke, Bruce, 1955-
Mead, Syd, 1933-
Giger, H. R., 1940-2014
Trevino, Robbie
Shinkawa, Yoji
Chanthara, Nivanh
Xonomorph (personagem)
General Grievous (personagem)
Mecha King Ghidorah (personagem)
Desenho
Desenho digital
Arte conceptual
Criaturas
Ficção científica
Biomecânica
Biossíntese
Videojogos
Domínio/Área Científica::Humanidades::Artes
description The present dissertation provides an investigation that uses drawing as a composition method to deepen the knowledge about fictional creatures composed of two materials with different origins. Organic and mechanical. The purpose is to structure a constructive methodology that serves as an example to follow for the creation of biosynthetic fictional living beings, based on concept art drawings. Consequently, the theoretical aspect of this research describes the form of drawing used, as well as the method of how these creatures will be demonstrated through concept art. Afterwards the catalyst inspiration of these fictional creatures is deepened, where their idea was originally contextualized, which is through science fiction. In this sense, some artists who produce art associated with the subject of biomechanics are exemplified, as well as creatures from film and video game media, to be based on and analyzed for the composition of the creatures present in this dissertation. Regarding the practical approach of this work, it is deepened and reflected the issue of the creation, exploration and visual patterns of these fictional creatures, as these are crucial aspects to develop for their design. From there, it is demonstrated the creative process that encompasses the studies and research of the drawings made as well as its development. Then in the final realization of the developed creatures, the entire practical archived process is demonstrated through the digital drawings made. From the silhouette chosen for each creature, the initial sketches, line drawing and color of the final appearance, as well as drawings showing all the general physiognomy and shapes that some creatures have. A description of each creature is also given, mentioning what kind of place and function they have in the fictional society in which they find themselves.
publishDate 2020
dc.date.none.fl_str_mv 2020-03-20T15:25:35Z
2020-01-20
2020-01-20T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10451/42529
TID:202451801
url http://hdl.handle.net/10451/42529
identifier_str_mv TID:202451801
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv image/jpeg
application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134496563396608