Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare

Detalhes bibliográficos
Autor(a) principal: Vieira, Catarina
Data de Publicação: 2022
Outros Autores: Perrotta, André, Pais-Vieira, Carla
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/40566
Resumo: Serious games are videogames that are used with purposes that go beyond the mere entertainment of the player. Among their many applications, healthcare is one of the most prominent ones, as serious games can have a wide range of uses within this field, namely physical rehabilitation of patients. For this purpose, both custom-made serious games and commercial entertainment titles, such as those for Nintendo Wii, can be used. However, while custom-made serious games appear to be more clinically effective, patients seem to prefer the gaming experience of playing a commercial title. This paper aims to compare the game goals and the aesthetics of Wii Sports (a commercial title used in the context of physical rehabilitation) with custom-made serious games that have obtained clinically significant results in upper limb rehabilitation, in order to try and understand what can be done to bridge the gap between these two approaches.
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spelling Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcareSerious gamesVideogamesGame designGame aestheticsHealthcareSerious games are videogames that are used with purposes that go beyond the mere entertainment of the player. Among their many applications, healthcare is one of the most prominent ones, as serious games can have a wide range of uses within this field, namely physical rehabilitation of patients. For this purpose, both custom-made serious games and commercial entertainment titles, such as those for Nintendo Wii, can be used. However, while custom-made serious games appear to be more clinically effective, patients seem to prefer the gaming experience of playing a commercial title. This paper aims to compare the game goals and the aesthetics of Wii Sports (a commercial title used in the context of physical rehabilitation) with custom-made serious games that have obtained clinically significant results in upper limb rehabilitation, in order to try and understand what can be done to bridge the gap between these two approaches.Veritati - Repositório Institucional da Universidade Católica PortuguesaVieira, CatarinaPerrotta, AndréPais-Vieira, Carla2023-03-14T11:24:20Z2022-12-302022-12-30T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/40566eng1646-979810.34632/jsta.2022.1173285150959600000935219300004info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-09-06T12:41:23Zoai:repositorio.ucp.pt:10400.14/40566Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-09-06T12:41:23Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
title Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
spellingShingle Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
Vieira, Catarina
Serious games
Videogames
Game design
Game aesthetics
Healthcare
title_short Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
title_full Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
title_fullStr Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
title_full_unstemmed Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
title_sort Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
author Vieira, Catarina
author_facet Vieira, Catarina
Perrotta, André
Pais-Vieira, Carla
author_role author
author2 Perrotta, André
Pais-Vieira, Carla
author2_role author
author
dc.contributor.none.fl_str_mv Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Vieira, Catarina
Perrotta, André
Pais-Vieira, Carla
dc.subject.por.fl_str_mv Serious games
Videogames
Game design
Game aesthetics
Healthcare
topic Serious games
Videogames
Game design
Game aesthetics
Healthcare
description Serious games are videogames that are used with purposes that go beyond the mere entertainment of the player. Among their many applications, healthcare is one of the most prominent ones, as serious games can have a wide range of uses within this field, namely physical rehabilitation of patients. For this purpose, both custom-made serious games and commercial entertainment titles, such as those for Nintendo Wii, can be used. However, while custom-made serious games appear to be more clinically effective, patients seem to prefer the gaming experience of playing a commercial title. This paper aims to compare the game goals and the aesthetics of Wii Sports (a commercial title used in the context of physical rehabilitation) with custom-made serious games that have obtained clinically significant results in upper limb rehabilitation, in order to try and understand what can be done to bridge the gap between these two approaches.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-30
2022-12-30T00:00:00Z
2023-03-14T11:24:20Z
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url http://hdl.handle.net/10400.14/40566
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1646-9798
10.34632/jsta.2022.11732
85150959600
000935219300004
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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