Breaking the game: the traversal of the emergent narrative in video games
Autor(a) principal: | |
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Data de Publicação: | 2013 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.7559/citarj.v5i1.87 |
Resumo: | In video games the player’s actions shape the narrative of their personal experience, molding what otherwise would be a linear course. This emergent narrative is in a state of constant transformation, dependent on how the player influences it. This paper explores how the players traverse ergodic media such as video games and how narrative emerges from the interactions between them and the system. In a previous text we have proposed three types of traversal in video games (Cardoso & Carvalhais, 2013): 1) that in which the player has the ability to choose between mutually exclusive paths; 2) that in which the player has the ability to expand the narrative; and 3) that in which the traversal is determined by the disposition of the other actors in the game world towards the player and each other. This paper intends to further contribute by adding another one: 4) a type of traversal that is rooted in the exploitation of any flaws and glitches in the system, allowing the player to traverse the game through an overlooked side of the algorithm, journeying through a world of unpredictable behaviours and events, that may ultimately break the game altogether. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Breaking the game: the traversal of the emergent narrative in video gamesIn video games the player’s actions shape the narrative of their personal experience, molding what otherwise would be a linear course. This emergent narrative is in a state of constant transformation, dependent on how the player influences it. This paper explores how the players traverse ergodic media such as video games and how narrative emerges from the interactions between them and the system. In a previous text we have proposed three types of traversal in video games (Cardoso & Carvalhais, 2013): 1) that in which the player has the ability to choose between mutually exclusive paths; 2) that in which the player has the ability to expand the narrative; and 3) that in which the traversal is determined by the disposition of the other actors in the game world towards the player and each other. This paper intends to further contribute by adding another one: 4) a type of traversal that is rooted in the exploitation of any flaws and glitches in the system, allowing the player to traverse the game through an overlooked side of the algorithm, journeying through a world of unpredictable behaviours and events, that may ultimately break the game altogether.Universidade Católica Portuguesa2013-01-01T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.7559/citarj.v5i1.87oai:ojs.revistas.ucp.pt:article/7198Journal of Science and Technology of the Arts; Vol 5 No 1 (2013); 25-31Journal of Science and Technology of the Arts; v. 5 n. 1 (2013); 25-312183-00881646-979810.34632/citarj.2013.5.1reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://revistas.ucp.pt/index.php/jsta/article/view/7198https://doi.org/10.7559/citarj.v5i1.87https://revistas.ucp.pt/index.php/jsta/article/view/7198/6985Copyright (c) 2013 Pedro Cardoso, Miguel Carvalhaishttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCardoso, PedroCarvalhais, Miguel2022-09-22T16:19:17Zoai:ojs.revistas.ucp.pt:article/7198Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:58:59.420445Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Breaking the game: the traversal of the emergent narrative in video games |
title |
Breaking the game: the traversal of the emergent narrative in video games |
spellingShingle |
Breaking the game: the traversal of the emergent narrative in video games Cardoso, Pedro |
title_short |
Breaking the game: the traversal of the emergent narrative in video games |
title_full |
Breaking the game: the traversal of the emergent narrative in video games |
title_fullStr |
Breaking the game: the traversal of the emergent narrative in video games |
title_full_unstemmed |
Breaking the game: the traversal of the emergent narrative in video games |
title_sort |
Breaking the game: the traversal of the emergent narrative in video games |
author |
Cardoso, Pedro |
author_facet |
Cardoso, Pedro Carvalhais, Miguel |
author_role |
author |
author2 |
Carvalhais, Miguel |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Cardoso, Pedro Carvalhais, Miguel |
description |
In video games the player’s actions shape the narrative of their personal experience, molding what otherwise would be a linear course. This emergent narrative is in a state of constant transformation, dependent on how the player influences it. This paper explores how the players traverse ergodic media such as video games and how narrative emerges from the interactions between them and the system. In a previous text we have proposed three types of traversal in video games (Cardoso & Carvalhais, 2013): 1) that in which the player has the ability to choose between mutually exclusive paths; 2) that in which the player has the ability to expand the narrative; and 3) that in which the traversal is determined by the disposition of the other actors in the game world towards the player and each other. This paper intends to further contribute by adding another one: 4) a type of traversal that is rooted in the exploitation of any flaws and glitches in the system, allowing the player to traverse the game through an overlooked side of the algorithm, journeying through a world of unpredictable behaviours and events, that may ultimately break the game altogether. |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-01-01T00:00:00Z |
dc.type.driver.fl_str_mv |
journal article info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.7559/citarj.v5i1.87 oai:ojs.revistas.ucp.pt:article/7198 |
url |
https://doi.org/10.7559/citarj.v5i1.87 |
identifier_str_mv |
oai:ojs.revistas.ucp.pt:article/7198 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://revistas.ucp.pt/index.php/jsta/article/view/7198 https://doi.org/10.7559/citarj.v5i1.87 https://revistas.ucp.pt/index.php/jsta/article/view/7198/6985 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2013 Pedro Cardoso, Miguel Carvalhais http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2013 Pedro Cardoso, Miguel Carvalhais http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Católica Portuguesa |
publisher.none.fl_str_mv |
Universidade Católica Portuguesa |
dc.source.none.fl_str_mv |
Journal of Science and Technology of the Arts; Vol 5 No 1 (2013); 25-31 Journal of Science and Technology of the Arts; v. 5 n. 1 (2013); 25-31 2183-0088 1646-9798 10.34632/citarj.2013.5.1 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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