The game of narratives: narratological chaining in The Sims game
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | E-Compós |
Texto Completo: | https://www.e-compos.org.br/e-compos/article/view/496 |
Resumo: | With the theme of “Games and Narratives”, the paper follows the path, or, rather, the possible “narratological chaining” that, in a certain way, allows players of The Sims game the possibility of expressing themselves and approaching the quotidian through different narrative forms. This can be done by playing the game, accessing the official website’s narrative possibilities, and publishing virtual “diaries” of the game, which are written by the players themselves, based on its avatars’ virtual quotidian. We attempt to perceive, throughout the study, how the players are able to express and make themselves present in the world by means of various digital narrative possibilities. |
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The game of narratives: narratological chaining in The Sims gameEl juego de las narrativas: encadenamientos narratológicos del juego The SimsO jogo das narrativas: encadeamentos narratológicos do game The SimsComunicaçãoNarrativasjogos digitaisThe SimsWith the theme of “Games and Narratives”, the paper follows the path, or, rather, the possible “narratological chaining” that, in a certain way, allows players of The Sims game the possibility of expressing themselves and approaching the quotidian through different narrative forms. This can be done by playing the game, accessing the official website’s narrative possibilities, and publishing virtual “diaries” of the game, which are written by the players themselves, based on its avatars’ virtual quotidian. We attempt to perceive, throughout the study, how the players are able to express and make themselves present in the world by means of various digital narrative possibilities.Con la temática “Games y Narrativas”, este trabajo recurre un camino, o mejor, un posible “encadenamiento narratológico” que, de cierta forma, puede conceder a los jugadores del game The Sims, la posibilidad de se expresar y abordar el cotidiano por medio de diferentes formas narrativas. En ese trayecto, el game, las posibilidades narrativas del sitio oficial de The Sims, y las publicaciones de los “diarios” virtuales del game, que son escritos por los mismos jugadores a partir del cibercotidiano de sus avatares. Inentamos percibir, a lo largo de la investigación, cómo los jugadores logran expresarse, experimentar nuevas formas de tensionar y de hacerse presentes en el mundo, por medio de una de las diversas posibilidades digitales de narrativa.Com a temática “Games e Narrativas”, o trabalho percorre um caminho, ou melhor, um possível “encadeamento narratológico” que, de certa forma, pôde conceder aos jogadores do game The Sims, a possibilidade de se expressarem e abordarem o cotidiano através de diferentes formas narrativas. Nesse trajeto, o game, as possibilidades narrativas do site oficial de The Sims, e as publicações dos “diários” virtuais do game, que são escritos pelos próprios jogadores a partir do cibercotidiano de seus avatares. Tentamos perceber, ao logo da pesquisa, como os jogadores conseguem se expressar, experimentar novas formas de tensionar e se fazer presente no mundo, por meio de uma das diversas possibilidades digitais de narrativa.ABEC2011-02-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfapplication/mswordhttps://www.e-compos.org.br/e-compos/article/view/49610.30962/ec.496E-Compós; Vol. 13 No. 2 (2010)E-Compós; Vol. 13 Núm. 2 (2010)E-Compós; v. 13 n. 2 (2010)1808-2599reponame:E-Compósinstname:Associação Nacional dos Programas de Pós-Graduação em Comunicaçãoinstacron:ANPPCporhttps://www.e-compos.org.br/e-compos/article/view/496/439https://www.e-compos.org.br/e-compos/article/view/496/450https://www.e-compos.org.br/e-compos/article/view/496/1275Braga, MarcosSilva, Regina Helenainfo:eu-repo/semantics/openAccess2021-06-11T13:38:09Zoai:ojs.www.e-compos.org.br:article/496Revistahttps://www.e-compos.org.br/e-compos/PUBhttps://www.e-compos.org.br/e-compos/oairevistaecompos@gmail.com1808-25991808-2599opendoar:2021-06-11T13:38:09E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicaçãofalse |
dc.title.none.fl_str_mv |
The game of narratives: narratological chaining in The Sims game El juego de las narrativas: encadenamientos narratológicos del juego The Sims O jogo das narrativas: encadeamentos narratológicos do game The Sims |
title |
The game of narratives: narratological chaining in The Sims game |
spellingShingle |
The game of narratives: narratological chaining in The Sims game Braga, Marcos Comunicação Narrativas jogos digitais The Sims |
title_short |
The game of narratives: narratological chaining in The Sims game |
title_full |
The game of narratives: narratological chaining in The Sims game |
title_fullStr |
The game of narratives: narratological chaining in The Sims game |
title_full_unstemmed |
The game of narratives: narratological chaining in The Sims game |
title_sort |
The game of narratives: narratological chaining in The Sims game |
author |
Braga, Marcos |
author_facet |
Braga, Marcos Silva, Regina Helena |
author_role |
author |
author2 |
Silva, Regina Helena |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Braga, Marcos Silva, Regina Helena |
dc.subject.por.fl_str_mv |
Comunicação Narrativas jogos digitais The Sims |
topic |
Comunicação Narrativas jogos digitais The Sims |
description |
With the theme of “Games and Narratives”, the paper follows the path, or, rather, the possible “narratological chaining” that, in a certain way, allows players of The Sims game the possibility of expressing themselves and approaching the quotidian through different narrative forms. This can be done by playing the game, accessing the official website’s narrative possibilities, and publishing virtual “diaries” of the game, which are written by the players themselves, based on its avatars’ virtual quotidian. We attempt to perceive, throughout the study, how the players are able to express and make themselves present in the world by means of various digital narrative possibilities. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011-02-23 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.e-compos.org.br/e-compos/article/view/496 10.30962/ec.496 |
url |
https://www.e-compos.org.br/e-compos/article/view/496 |
identifier_str_mv |
10.30962/ec.496 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.e-compos.org.br/e-compos/article/view/496/439 https://www.e-compos.org.br/e-compos/article/view/496/450 https://www.e-compos.org.br/e-compos/article/view/496/1275 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf application/msword |
dc.publisher.none.fl_str_mv |
ABEC |
publisher.none.fl_str_mv |
ABEC |
dc.source.none.fl_str_mv |
E-Compós; Vol. 13 No. 2 (2010) E-Compós; Vol. 13 Núm. 2 (2010) E-Compós; v. 13 n. 2 (2010) 1808-2599 reponame:E-Compós instname:Associação Nacional dos Programas de Pós-Graduação em Comunicação instacron:ANPPC |
instname_str |
Associação Nacional dos Programas de Pós-Graduação em Comunicação |
instacron_str |
ANPPC |
institution |
ANPPC |
reponame_str |
E-Compós |
collection |
E-Compós |
repository.name.fl_str_mv |
E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicação |
repository.mail.fl_str_mv |
revistaecompos@gmail.com |
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1798045733442551808 |