Tangible storytelling: let children play with the bits

Detalhes bibliográficos
Autor(a) principal: Rito, Pedro
Data de Publicação: 2011
Outros Autores: Loureiro, Ana
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.15/2332
Resumo: The use of tangible objects makes it possible to create interactions, or dynamics, which are alternatives to the mouse and keyboard in the process of communicating with the computer. The construction of these objects incorporating electronic components lets us bring that momentum to another level. This meeting with the technology allows children to take an active role, while there is a purpose of control over the objects, which becomes important to them. With the reinforcement of that control, the introduction of programmable digital electronic components also allows the child to develop, strengthen and feel the impact of their role as competent designer and creator of technology. Current technology allows the construction of these objects and the communication with computers at a low cost through micro-controllers, using, on one hand, the open source software and on the other the open hardware.
id RCAP_17663c8d03b9ddc94dcc4a2be19304df
oai_identifier_str oai:repositorio.ipsantarem.pt:10400.15/2332
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Tangible storytelling: let children play with the bitstangible objectscomputing in EducationinteractionchildrenThe use of tangible objects makes it possible to create interactions, or dynamics, which are alternatives to the mouse and keyboard in the process of communicating with the computer. The construction of these objects incorporating electronic components lets us bring that momentum to another level. This meeting with the technology allows children to take an active role, while there is a purpose of control over the objects, which becomes important to them. With the reinforcement of that control, the introduction of programmable digital electronic components also allows the child to develop, strengthen and feel the impact of their role as competent designer and creator of technology. Current technology allows the construction of these objects and the communication with computers at a low cost through micro-controllers, using, on one hand, the open source software and on the other the open hardware.Association for the Advancement of Computing in Education (AACE)Repositório Científico do Instituto Politécnico de SantarémRito, PedroLoureiro, Ana2018-11-13T23:56:27Z2011-06-272011-06-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.15/2332engRito, P. & Loureiro, A. (2011). Tangible storytelling: let children play with the bits. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1184-1188). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-21T07:33:14Zoai:repositorio.ipsantarem.pt:10400.15/2332Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:54:25.113512Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Tangible storytelling: let children play with the bits
title Tangible storytelling: let children play with the bits
spellingShingle Tangible storytelling: let children play with the bits
Rito, Pedro
tangible objects
computing in Education
interaction
children
title_short Tangible storytelling: let children play with the bits
title_full Tangible storytelling: let children play with the bits
title_fullStr Tangible storytelling: let children play with the bits
title_full_unstemmed Tangible storytelling: let children play with the bits
title_sort Tangible storytelling: let children play with the bits
author Rito, Pedro
author_facet Rito, Pedro
Loureiro, Ana
author_role author
author2 Loureiro, Ana
author2_role author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Santarém
dc.contributor.author.fl_str_mv Rito, Pedro
Loureiro, Ana
dc.subject.por.fl_str_mv tangible objects
computing in Education
interaction
children
topic tangible objects
computing in Education
interaction
children
description The use of tangible objects makes it possible to create interactions, or dynamics, which are alternatives to the mouse and keyboard in the process of communicating with the computer. The construction of these objects incorporating electronic components lets us bring that momentum to another level. This meeting with the technology allows children to take an active role, while there is a purpose of control over the objects, which becomes important to them. With the reinforcement of that control, the introduction of programmable digital electronic components also allows the child to develop, strengthen and feel the impact of their role as competent designer and creator of technology. Current technology allows the construction of these objects and the communication with computers at a low cost through micro-controllers, using, on one hand, the open source software and on the other the open hardware.
publishDate 2011
dc.date.none.fl_str_mv 2011-06-27
2011-06-27T00:00:00Z
2018-11-13T23:56:27Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.15/2332
url http://hdl.handle.net/10400.15/2332
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Rito, P. & Loureiro, A. (2011). Tangible storytelling: let children play with the bits. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1184-1188). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Association for the Advancement of Computing in Education (AACE)
publisher.none.fl_str_mv Association for the Advancement of Computing in Education (AACE)
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799137033614000128