Parameters, strategies and techniques of game analysis
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10284/6013 |
Resumo: | The development of a game with educational purposes, similar to a game focusing on fun, requires an analysis process, which must evaluate positive and negative points, to support a plan of product improvement. The game A mansão de Quelícera, supported by the CNPq project “Diálogos entre Arte e Design” (Dialogues between Art and Design), was reviewed by a group of researchers from different institutions of higher education in Brazil. Different parts of the game were the subject of evaluation and redesign, as presented in two articles presented in SBGames 2012. In this article, the research explores parameters, strategies and analysis’ techniques of digital games, pointing out existing approaches and the ones organized by researchers of the group, whose action part of the gameplayer interaction. The theoretical foundation for this research considered the parameters of quality for computer games and the parameters defined by the MEC (Ministry of Education-Brazil) to evaluate educational technologies, as well as made use of strategies and techniques for data collection. |
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Parameters, strategies and techniques of game analysisEducational GamesEvaluation of GamesGame AnalysisMethods and TechniquesOntologyJogos educacionaisAvaliação de jogosAnálise de jogosMétodos e técnicasOntologiaThe development of a game with educational purposes, similar to a game focusing on fun, requires an analysis process, which must evaluate positive and negative points, to support a plan of product improvement. The game A mansão de Quelícera, supported by the CNPq project “Diálogos entre Arte e Design” (Dialogues between Art and Design), was reviewed by a group of researchers from different institutions of higher education in Brazil. Different parts of the game were the subject of evaluation and redesign, as presented in two articles presented in SBGames 2012. In this article, the research explores parameters, strategies and analysis’ techniques of digital games, pointing out existing approaches and the ones organized by researchers of the group, whose action part of the gameplayer interaction. The theoretical foundation for this research considered the parameters of quality for computer games and the parameters defined by the MEC (Ministry of Education-Brazil) to evaluate educational technologies, as well as made use of strategies and techniques for data collection.O desenvolvimento de um jogo com fins educacionais, similarmente a um jogo com foco na diversão, requer um processo de análise, o qual deve avaliar pontos positivos e negativos, para embasar um plano de aperfeiçoamento do produto. O jogo A Mansão de Quelícera, contemplado pelo projeto CNPq “Diálogos entre Arte e Design”, esteve em processo de análise por um grupo de pesquisadores de diferentes instituições de ensino superior brasileiras. Diferentes partes do jogo foram objeto de avaliação e de remodelagem, como apresentado em dois artigos no SBGames 2012. Neste artigo, a pesquisa explora parâmetros, estratégias e técnicas de análise de jogos digitais, pontuando abordagens existentes e as organizadas por pesquisadores do grupo, cuja ação parte da interação jogador-jogo. O embasamento teórico para esta pesquisa considerou os parâmetros de qualidade para jogos de computadores e os parâmetros definidos pelo MEC para avaliar tecnologias educacionais, bem como utilizou-se de estratégias e técnicas para a coleta de dados.Edições Universidade Fernando PessoaRepositório Institucional da Universidade Fernando PessoaPetry, Arlete dos SantosBattaiola, André LuizBahia, Ana BeatrizPetry, Luís CarlosClua, Luciana Rocha MarizVargas, Antônio2017-05-26T15:42:37Z2017-01-01T00:00:00Z2017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10284/6013engCibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 119-138.1646-4435info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-06T02:05:25Zoai:bdigital.ufp.pt:10284/6013Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:42:52.821197Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Parameters, strategies and techniques of game analysis |
title |
Parameters, strategies and techniques of game analysis |
spellingShingle |
Parameters, strategies and techniques of game analysis Petry, Arlete dos Santos Educational Games Evaluation of Games Game Analysis Methods and Techniques Ontology Jogos educacionais Avaliação de jogos Análise de jogos Métodos e técnicas Ontologia |
title_short |
Parameters, strategies and techniques of game analysis |
title_full |
Parameters, strategies and techniques of game analysis |
title_fullStr |
Parameters, strategies and techniques of game analysis |
title_full_unstemmed |
Parameters, strategies and techniques of game analysis |
title_sort |
Parameters, strategies and techniques of game analysis |
author |
Petry, Arlete dos Santos |
author_facet |
Petry, Arlete dos Santos Battaiola, André Luiz Bahia, Ana Beatriz Petry, Luís Carlos Clua, Luciana Rocha Mariz Vargas, Antônio |
author_role |
author |
author2 |
Battaiola, André Luiz Bahia, Ana Beatriz Petry, Luís Carlos Clua, Luciana Rocha Mariz Vargas, Antônio |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
Repositório Institucional da Universidade Fernando Pessoa |
dc.contributor.author.fl_str_mv |
Petry, Arlete dos Santos Battaiola, André Luiz Bahia, Ana Beatriz Petry, Luís Carlos Clua, Luciana Rocha Mariz Vargas, Antônio |
dc.subject.por.fl_str_mv |
Educational Games Evaluation of Games Game Analysis Methods and Techniques Ontology Jogos educacionais Avaliação de jogos Análise de jogos Métodos e técnicas Ontologia |
topic |
Educational Games Evaluation of Games Game Analysis Methods and Techniques Ontology Jogos educacionais Avaliação de jogos Análise de jogos Métodos e técnicas Ontologia |
description |
The development of a game with educational purposes, similar to a game focusing on fun, requires an analysis process, which must evaluate positive and negative points, to support a plan of product improvement. The game A mansão de Quelícera, supported by the CNPq project “Diálogos entre Arte e Design” (Dialogues between Art and Design), was reviewed by a group of researchers from different institutions of higher education in Brazil. Different parts of the game were the subject of evaluation and redesign, as presented in two articles presented in SBGames 2012. In this article, the research explores parameters, strategies and analysis’ techniques of digital games, pointing out existing approaches and the ones organized by researchers of the group, whose action part of the gameplayer interaction. The theoretical foundation for this research considered the parameters of quality for computer games and the parameters defined by the MEC (Ministry of Education-Brazil) to evaluate educational technologies, as well as made use of strategies and techniques for data collection. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-05-26T15:42:37Z 2017-01-01T00:00:00Z 2017-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10284/6013 |
url |
http://hdl.handle.net/10284/6013 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Cibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 119-138. 1646-4435 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Edições Universidade Fernando Pessoa |
publisher.none.fl_str_mv |
Edições Universidade Fernando Pessoa |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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