Parameters, strategies and techniques of game analysis

Detalhes bibliográficos
Autor(a) principal: Petry, Arlete dos Santos
Data de Publicação: 2017
Outros Autores: Battaiola, André Luiz, Bahia, Ana Beatriz, Petry, Luís Carlos, Clua, Luciana Rocha Mariz, Vargas, Antônio
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10284/6013
Resumo: The development of a game with educational purposes, similar to a game focusing on fun, requires an analysis process, which must evaluate positive and negative points, to support a plan of product improvement. The game A mansão de Quelícera, supported by the CNPq project “Diálogos entre Arte e Design” (Dialogues between Art and Design), was reviewed by a group of researchers from different institutions of higher education in Brazil. Different parts of the game were the subject of evaluation and redesign, as presented in two articles presented in SBGames 2012. In this article, the research explores parameters, strategies and analysis’ techniques of digital games, pointing out existing approaches and the ones organized by researchers of the group, whose action part of the gameplayer interaction. The theoretical foundation for this research considered the parameters of quality for computer games and the parameters defined by the MEC (Ministry of Education-Brazil) to evaluate educational technologies, as well as made use of strategies and techniques for data collection.
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spelling Parameters, strategies and techniques of game analysisEducational GamesEvaluation of GamesGame AnalysisMethods and TechniquesOntologyJogos educacionaisAvaliação de jogosAnálise de jogosMétodos e técnicasOntologiaThe development of a game with educational purposes, similar to a game focusing on fun, requires an analysis process, which must evaluate positive and negative points, to support a plan of product improvement. The game A mansão de Quelícera, supported by the CNPq project “Diálogos entre Arte e Design” (Dialogues between Art and Design), was reviewed by a group of researchers from different institutions of higher education in Brazil. Different parts of the game were the subject of evaluation and redesign, as presented in two articles presented in SBGames 2012. In this article, the research explores parameters, strategies and analysis’ techniques of digital games, pointing out existing approaches and the ones organized by researchers of the group, whose action part of the gameplayer interaction. The theoretical foundation for this research considered the parameters of quality for computer games and the parameters defined by the MEC (Ministry of Education-Brazil) to evaluate educational technologies, as well as made use of strategies and techniques for data collection.O desenvolvimento de um jogo com fins educacionais, similarmente a um jogo com foco na diversão, requer um processo de análise, o qual deve avaliar pontos positivos e negativos, para embasar um plano de aperfeiçoamento do produto. O jogo A Mansão de Quelícera, contemplado pelo projeto CNPq “Diálogos entre Arte e Design”, esteve em processo de análise por um grupo de pesquisadores de diferentes instituições de ensino superior brasileiras. Diferentes partes do jogo foram objeto de avaliação e de remodelagem, como apresentado em dois artigos no SBGames 2012. Neste artigo, a pesquisa explora parâmetros, estratégias e técnicas de análise de jogos digitais, pontuando abordagens existentes e as organizadas por pesquisadores do grupo, cuja ação parte da interação jogador-jogo. O embasamento teórico para esta pesquisa considerou os parâmetros de qualidade para jogos de computadores e os parâmetros definidos pelo MEC para avaliar tecnologias educacionais, bem como utilizou-se de estratégias e técnicas para a coleta de dados.Edições Universidade Fernando PessoaRepositório Institucional da Universidade Fernando PessoaPetry, Arlete dos SantosBattaiola, André LuizBahia, Ana BeatrizPetry, Luís CarlosClua, Luciana Rocha MarizVargas, Antônio2017-05-26T15:42:37Z2017-01-01T00:00:00Z2017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10284/6013engCibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 119-138.1646-4435info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-06T02:05:25Zoai:bdigital.ufp.pt:10284/6013Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:42:52.821197Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Parameters, strategies and techniques of game analysis
title Parameters, strategies and techniques of game analysis
spellingShingle Parameters, strategies and techniques of game analysis
Petry, Arlete dos Santos
Educational Games
Evaluation of Games
Game Analysis
Methods and Techniques
Ontology
Jogos educacionais
Avaliação de jogos
Análise de jogos
Métodos e técnicas
Ontologia
title_short Parameters, strategies and techniques of game analysis
title_full Parameters, strategies and techniques of game analysis
title_fullStr Parameters, strategies and techniques of game analysis
title_full_unstemmed Parameters, strategies and techniques of game analysis
title_sort Parameters, strategies and techniques of game analysis
author Petry, Arlete dos Santos
author_facet Petry, Arlete dos Santos
Battaiola, André Luiz
Bahia, Ana Beatriz
Petry, Luís Carlos
Clua, Luciana Rocha Mariz
Vargas, Antônio
author_role author
author2 Battaiola, André Luiz
Bahia, Ana Beatriz
Petry, Luís Carlos
Clua, Luciana Rocha Mariz
Vargas, Antônio
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Institucional da Universidade Fernando Pessoa
dc.contributor.author.fl_str_mv Petry, Arlete dos Santos
Battaiola, André Luiz
Bahia, Ana Beatriz
Petry, Luís Carlos
Clua, Luciana Rocha Mariz
Vargas, Antônio
dc.subject.por.fl_str_mv Educational Games
Evaluation of Games
Game Analysis
Methods and Techniques
Ontology
Jogos educacionais
Avaliação de jogos
Análise de jogos
Métodos e técnicas
Ontologia
topic Educational Games
Evaluation of Games
Game Analysis
Methods and Techniques
Ontology
Jogos educacionais
Avaliação de jogos
Análise de jogos
Métodos e técnicas
Ontologia
description The development of a game with educational purposes, similar to a game focusing on fun, requires an analysis process, which must evaluate positive and negative points, to support a plan of product improvement. The game A mansão de Quelícera, supported by the CNPq project “Diálogos entre Arte e Design” (Dialogues between Art and Design), was reviewed by a group of researchers from different institutions of higher education in Brazil. Different parts of the game were the subject of evaluation and redesign, as presented in two articles presented in SBGames 2012. In this article, the research explores parameters, strategies and analysis’ techniques of digital games, pointing out existing approaches and the ones organized by researchers of the group, whose action part of the gameplayer interaction. The theoretical foundation for this research considered the parameters of quality for computer games and the parameters defined by the MEC (Ministry of Education-Brazil) to evaluate educational technologies, as well as made use of strategies and techniques for data collection.
publishDate 2017
dc.date.none.fl_str_mv 2017-05-26T15:42:37Z
2017-01-01T00:00:00Z
2017-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10284/6013
url http://hdl.handle.net/10284/6013
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Cibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 119-138.
1646-4435
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Edições Universidade Fernando Pessoa
publisher.none.fl_str_mv Edições Universidade Fernando Pessoa
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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