The gravitational pull of Cuarón's gravity

Detalhes bibliográficos
Autor(a) principal: Idrovo, Rene
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/13534
Resumo: Film scholar Miguel Mera (2016) argued that Alfonso Cuarón’s Gravity (2013) was likely to generate a strong “gravitational pull” towards a broader exploitation of three-dimensional (3D) sound. In this article, the aesthetics of Cuarón’s work are compared to those in a number of other films. Alejandro González Iñárritu’s most recent films are presented as advocates of Cuarón’s film style, referred to here as immersive continuity. This approach makes constant use of long takes that are complemented by the immersive action of 3D sound. Moreover, it is observed that many other motion pictures in a variety of genres have made use of similar aesthetics, creating impressive three-dimensional sound designs. Through the examination of several Dolby Atmos titles, the author suggests that the screen-centrality of the cinematic voice is not as great a concern as previously thought. Ultimately, it is argued that conventional editing is now the biggest obstacle to achieving the mythical total cinema described by André Bazin.
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spelling The gravitational pull of Cuarón's gravityCINEMASOM SURROUNDCUARÓN, ALFONSOGONZALEZ IÑÁRRITU, ALEJANDROSURROUND SOUNDFilm scholar Miguel Mera (2016) argued that Alfonso Cuarón’s Gravity (2013) was likely to generate a strong “gravitational pull” towards a broader exploitation of three-dimensional (3D) sound. In this article, the aesthetics of Cuarón’s work are compared to those in a number of other films. Alejandro González Iñárritu’s most recent films are presented as advocates of Cuarón’s film style, referred to here as immersive continuity. This approach makes constant use of long takes that are complemented by the immersive action of 3D sound. Moreover, it is observed that many other motion pictures in a variety of genres have made use of similar aesthetics, creating impressive three-dimensional sound designs. Through the examination of several Dolby Atmos titles, the author suggests that the screen-centrality of the cinematic voice is not as great a concern as previously thought. Ultimately, it is argued that conventional editing is now the biggest obstacle to achieving the mythical total cinema described by André Bazin.CICANT2023-01-30T15:37:36Z2022-01-01T00:00:00Z2022info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/13534eng2184-1241Idrovo, Reneinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:10:07Zoai:recil.ensinolusofona.pt:10437/13534Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:16:57.702937Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The gravitational pull of Cuarón's gravity
title The gravitational pull of Cuarón's gravity
spellingShingle The gravitational pull of Cuarón's gravity
Idrovo, Rene
CINEMA
SOM SURROUND
CUARÓN, ALFONSO
GONZALEZ IÑÁRRITU, ALEJANDRO
SURROUND SOUND
title_short The gravitational pull of Cuarón's gravity
title_full The gravitational pull of Cuarón's gravity
title_fullStr The gravitational pull of Cuarón's gravity
title_full_unstemmed The gravitational pull of Cuarón's gravity
title_sort The gravitational pull of Cuarón's gravity
author Idrovo, Rene
author_facet Idrovo, Rene
author_role author
dc.contributor.author.fl_str_mv Idrovo, Rene
dc.subject.por.fl_str_mv CINEMA
SOM SURROUND
CUARÓN, ALFONSO
GONZALEZ IÑÁRRITU, ALEJANDRO
SURROUND SOUND
topic CINEMA
SOM SURROUND
CUARÓN, ALFONSO
GONZALEZ IÑÁRRITU, ALEJANDRO
SURROUND SOUND
description Film scholar Miguel Mera (2016) argued that Alfonso Cuarón’s Gravity (2013) was likely to generate a strong “gravitational pull” towards a broader exploitation of three-dimensional (3D) sound. In this article, the aesthetics of Cuarón’s work are compared to those in a number of other films. Alejandro González Iñárritu’s most recent films are presented as advocates of Cuarón’s film style, referred to here as immersive continuity. This approach makes constant use of long takes that are complemented by the immersive action of 3D sound. Moreover, it is observed that many other motion pictures in a variety of genres have made use of similar aesthetics, creating impressive three-dimensional sound designs. Through the examination of several Dolby Atmos titles, the author suggests that the screen-centrality of the cinematic voice is not as great a concern as previously thought. Ultimately, it is argued that conventional editing is now the biggest obstacle to achieving the mythical total cinema described by André Bazin.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-01T00:00:00Z
2022
2023-01-30T15:37:36Z
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