Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent

Detalhes bibliográficos
Autor(a) principal: Abreu,PH
Data de Publicação: 2014
Outros Autores: Silva,DC, Portela,J, João Mendes Moreira, Luís Paulo Reis
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://repositorio.inesctec.pt/handle/123456789/3620
http://dx.doi.org/10.3233/ida-140678
Resumo: How to improve the performance of a simulated soccer team using final game statistics? This is the question this research aims to answer using model-based collaborative techniques and a robotic team - FC Portugal - as a case study. After developing a framework capable of automatically calculating the final game statistics through the RoboCup log files, a feature selection algorithm was used to select the variables that most influence the final game result. In the next stage, given the statistics of the current game, we rank the strategies that obtained the maximum average of goal difference in similar past games. This is done by splitting offline past games into different k-clusters. Then, for each cluster, the expected best strategy was assigned. The online phase consists in the selection of the expected best strategy for the cluster in which the current game best fits. Regarding the final results, our approach proved that it is possible to improve the performance of a robotic team by more than 35%, even in a competitive environment such as the RoboCup 2D simulation league.
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spelling Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponentHow to improve the performance of a simulated soccer team using final game statistics? This is the question this research aims to answer using model-based collaborative techniques and a robotic team - FC Portugal - as a case study. After developing a framework capable of automatically calculating the final game statistics through the RoboCup log files, a feature selection algorithm was used to select the variables that most influence the final game result. In the next stage, given the statistics of the current game, we rank the strategies that obtained the maximum average of goal difference in similar past games. This is done by splitting offline past games into different k-clusters. Then, for each cluster, the expected best strategy was assigned. The online phase consists in the selection of the expected best strategy for the cluster in which the current game best fits. Regarding the final results, our approach proved that it is possible to improve the performance of a robotic team by more than 35%, even in a competitive environment such as the RoboCup 2D simulation league.2017-11-20T10:48:34Z2014-01-01T00:00:00Z2014info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://repositorio.inesctec.pt/handle/123456789/3620http://dx.doi.org/10.3233/ida-140678engAbreu,PHSilva,DCPortela,JJoão Mendes MoreiraLuís Paulo Reisinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-05-15T10:19:41Zoai:repositorio.inesctec.pt:123456789/3620Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:52:06.210452Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
title Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
spellingShingle Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
Abreu,PH
title_short Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
title_full Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
title_fullStr Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
title_full_unstemmed Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
title_sort Using model-based collaborative filtering techniques to recommend the expected best strategy to defeat a simulated soccer opponent
author Abreu,PH
author_facet Abreu,PH
Silva,DC
Portela,J
João Mendes Moreira
Luís Paulo Reis
author_role author
author2 Silva,DC
Portela,J
João Mendes Moreira
Luís Paulo Reis
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Abreu,PH
Silva,DC
Portela,J
João Mendes Moreira
Luís Paulo Reis
description How to improve the performance of a simulated soccer team using final game statistics? This is the question this research aims to answer using model-based collaborative techniques and a robotic team - FC Portugal - as a case study. After developing a framework capable of automatically calculating the final game statistics through the RoboCup log files, a feature selection algorithm was used to select the variables that most influence the final game result. In the next stage, given the statistics of the current game, we rank the strategies that obtained the maximum average of goal difference in similar past games. This is done by splitting offline past games into different k-clusters. Then, for each cluster, the expected best strategy was assigned. The online phase consists in the selection of the expected best strategy for the cluster in which the current game best fits. Regarding the final results, our approach proved that it is possible to improve the performance of a robotic team by more than 35%, even in a competitive environment such as the RoboCup 2D simulation league.
publishDate 2014
dc.date.none.fl_str_mv 2014-01-01T00:00:00Z
2014
2017-11-20T10:48:34Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://repositorio.inesctec.pt/handle/123456789/3620
http://dx.doi.org/10.3233/ida-140678
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http://dx.doi.org/10.3233/ida-140678
dc.language.iso.fl_str_mv eng
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repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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