Improving student engagement with Project-Based Learning: A case study in Software Engineering

Detalhes bibliográficos
Autor(a) principal: Morais, Paula
Data de Publicação: 2021
Outros Autores: Ferreira, Maria João, Veloso, Bruno
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/11328/3512
Resumo: In the area of Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic thinking. Knowing that the value of flexible and personalized learning, teachers are changing the way they teach, using different active learning methodologies, such as flipped classroom, project-based learning, and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in the Computer Science bachelor’s degree course, attending three curricular units: Information Systems Development, Data Structures, and Web Languages and Technologies. The approach followed by the teachers used project-based learning as an active learning methodology. This methodology allows us to achieve four main objectives: (i) improve student engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but depending on previous activity, often leads to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed both teachers and students to reach the objectives set.
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spelling Improving student engagement with Project-Based Learning: A case study in Software EngineeringStudents engagementProject-based learning (PBL)Software engineeringactive learningRequirements engineeringIn the area of Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic thinking. Knowing that the value of flexible and personalized learning, teachers are changing the way they teach, using different active learning methodologies, such as flipped classroom, project-based learning, and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in the Computer Science bachelor’s degree course, attending three curricular units: Information Systems Development, Data Structures, and Web Languages and Technologies. The approach followed by the teachers used project-based learning as an active learning methodology. This methodology allows us to achieve four main objectives: (i) improve student engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but depending on previous activity, often leads to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed both teachers and students to reach the objectives set.IEEE2021-05-14T14:51:37Z2021-02-01T00:00:00Z2021-02info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/11328/3512eng1932-85401932-854010.1109/RITA.2021.3052677Morais, PaulaFerreira, Maria JoãoVeloso, Brunoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-06-15T02:12:00ZPortal AgregadorONG
dc.title.none.fl_str_mv Improving student engagement with Project-Based Learning: A case study in Software Engineering
title Improving student engagement with Project-Based Learning: A case study in Software Engineering
spellingShingle Improving student engagement with Project-Based Learning: A case study in Software Engineering
Morais, Paula
Students engagement
Project-based learning (PBL)
Software engineering
active learning
Requirements engineering
title_short Improving student engagement with Project-Based Learning: A case study in Software Engineering
title_full Improving student engagement with Project-Based Learning: A case study in Software Engineering
title_fullStr Improving student engagement with Project-Based Learning: A case study in Software Engineering
title_full_unstemmed Improving student engagement with Project-Based Learning: A case study in Software Engineering
title_sort Improving student engagement with Project-Based Learning: A case study in Software Engineering
author Morais, Paula
author_facet Morais, Paula
Ferreira, Maria João
Veloso, Bruno
author_role author
author2 Ferreira, Maria João
Veloso, Bruno
author2_role author
author
dc.contributor.author.fl_str_mv Morais, Paula
Ferreira, Maria João
Veloso, Bruno
dc.subject.por.fl_str_mv Students engagement
Project-based learning (PBL)
Software engineering
active learning
Requirements engineering
topic Students engagement
Project-based learning (PBL)
Software engineering
active learning
Requirements engineering
description In the area of Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic thinking. Knowing that the value of flexible and personalized learning, teachers are changing the way they teach, using different active learning methodologies, such as flipped classroom, project-based learning, and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in the Computer Science bachelor’s degree course, attending three curricular units: Information Systems Development, Data Structures, and Web Languages and Technologies. The approach followed by the teachers used project-based learning as an active learning methodology. This methodology allows us to achieve four main objectives: (i) improve student engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but depending on previous activity, often leads to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed both teachers and students to reach the objectives set.
publishDate 2021
dc.date.none.fl_str_mv 2021-05-14T14:51:37Z
2021-02-01T00:00:00Z
2021-02
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.relation.none.fl_str_mv 1932-8540
1932-8540
10.1109/RITA.2021.3052677
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dc.publisher.none.fl_str_mv IEEE
publisher.none.fl_str_mv IEEE
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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