Augmented reality and the interest for consumers in their buying process

Detalhes bibliográficos
Autor(a) principal: Correia, Luís Filipe de Oliveira
Data de Publicação: 2013
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/11849
Resumo: The purpose of this study is to understand if a technology that is recently available for the majority of the consumers, like Augmented Reality, can be an interesting component in their buying process, and at the same time understand if this technology can be used by the companies to effectively reach the customers. Augmented Reality is a technology that mixes the real and virtual worlds through proper devices and applications, generating augmented content that is not possible to see without the devices, and it is recently being used by the companies in campaigns and in different ways to promote their products and brands. From conducting this study, it is possible to understand that the consumers are open to embrace this new technology in their daily lives, and use them in their buying process not only to have fun and entertainment, but also to get discount opportunities before buying a product. It is also understandable that by using this technology to promote products and create new campaigns, the companies can establish a strong relation/connection with the customers by reaching them in different and original ways, getting their attention and participation in specific campaigns.
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spelling Augmented reality and the interest for consumers in their buying processDomínio/Área Científica::Ciências Sociais::Economia e GestãoThe purpose of this study is to understand if a technology that is recently available for the majority of the consumers, like Augmented Reality, can be an interesting component in their buying process, and at the same time understand if this technology can be used by the companies to effectively reach the customers. Augmented Reality is a technology that mixes the real and virtual worlds through proper devices and applications, generating augmented content that is not possible to see without the devices, and it is recently being used by the companies in campaigns and in different ways to promote their products and brands. From conducting this study, it is possible to understand that the consumers are open to embrace this new technology in their daily lives, and use them in their buying process not only to have fun and entertainment, but also to get discount opportunities before buying a product. It is also understandable that by using this technology to promote products and create new campaigns, the companies can establish a strong relation/connection with the customers by reaching them in different and original ways, getting their attention and participation in specific campaigns.Amaral, Paulo Cardoso doVeritati - Repositório Institucional da Universidade Católica PortuguesaCorreia, Luís Filipe de Oliveira2013-07-03T13:38:44Z2013-05-1020132013-05-10T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/11849TID:201090627enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-19T01:35:49Zoai:repositorio.ucp.pt:10400.14/11849Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:09:36.497847Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Augmented reality and the interest for consumers in their buying process
title Augmented reality and the interest for consumers in their buying process
spellingShingle Augmented reality and the interest for consumers in their buying process
Correia, Luís Filipe de Oliveira
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
title_short Augmented reality and the interest for consumers in their buying process
title_full Augmented reality and the interest for consumers in their buying process
title_fullStr Augmented reality and the interest for consumers in their buying process
title_full_unstemmed Augmented reality and the interest for consumers in their buying process
title_sort Augmented reality and the interest for consumers in their buying process
author Correia, Luís Filipe de Oliveira
author_facet Correia, Luís Filipe de Oliveira
author_role author
dc.contributor.none.fl_str_mv Amaral, Paulo Cardoso do
Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Correia, Luís Filipe de Oliveira
dc.subject.por.fl_str_mv Domínio/Área Científica::Ciências Sociais::Economia e Gestão
topic Domínio/Área Científica::Ciências Sociais::Economia e Gestão
description The purpose of this study is to understand if a technology that is recently available for the majority of the consumers, like Augmented Reality, can be an interesting component in their buying process, and at the same time understand if this technology can be used by the companies to effectively reach the customers. Augmented Reality is a technology that mixes the real and virtual worlds through proper devices and applications, generating augmented content that is not possible to see without the devices, and it is recently being used by the companies in campaigns and in different ways to promote their products and brands. From conducting this study, it is possible to understand that the consumers are open to embrace this new technology in their daily lives, and use them in their buying process not only to have fun and entertainment, but also to get discount opportunities before buying a product. It is also understandable that by using this technology to promote products and create new campaigns, the companies can establish a strong relation/connection with the customers by reaching them in different and original ways, getting their attention and participation in specific campaigns.
publishDate 2013
dc.date.none.fl_str_mv 2013-07-03T13:38:44Z
2013-05-10
2013
2013-05-10T00:00:00Z
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