A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification

Detalhes bibliográficos
Autor(a) principal: Perdiz, João
Data de Publicação: 2021
Outros Autores: Garrote, Luís, Pires, Gabriel Pereira, Nunes, Urbano J.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/100882
https://doi.org/10.1109/ACCESS.2021.3068055
Resumo: Human-Machine Interfaces employing biosignal-based inputs are hard to translate to real-life applications, in part because of the difficulty of developing generalized models to classify physiological events representing a user's actions. In the proposed framework, an Electrooculography (EOG)-based game is operated through a pipeline of decision methods. These include a user-independent classification model of eye movements using a Convolutional Neural Network (CNN), which is fed with images created from signal windows, and an Ensemble of Utility Decision Networks (EUDN), which moderates the impact of oftentimes conflicting ocular events while enabling a more natural level of control over the interface. The CNN and the EUDN replace the normally used feature-based ocular event detection methods for EOG. Finally, a Reinforcement Learning-based game actuation approach simultaneously updates multiple (State, Action) pairs for each rewarded outcome, intervenes to mitigate the consequences of wrongful game Commands, and can be used as part of a "shared-control"paradigm based on EOG. Results show a positive impact of Reinforcement Learning both in improving participants' game performance as well as in reducing some of their subjective workload indicators.
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spelling A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN ClassificationCNNdecision treeelectrooculographyreinforcement learningHuman-Machine Interfaces employing biosignal-based inputs are hard to translate to real-life applications, in part because of the difficulty of developing generalized models to classify physiological events representing a user's actions. In the proposed framework, an Electrooculography (EOG)-based game is operated through a pipeline of decision methods. These include a user-independent classification model of eye movements using a Convolutional Neural Network (CNN), which is fed with images created from signal windows, and an Ensemble of Utility Decision Networks (EUDN), which moderates the impact of oftentimes conflicting ocular events while enabling a more natural level of control over the interface. The CNN and the EUDN replace the normally used feature-based ocular event detection methods for EOG. Finally, a Reinforcement Learning-based game actuation approach simultaneously updates multiple (State, Action) pairs for each rewarded outcome, intervenes to mitigate the consequences of wrongful game Commands, and can be used as part of a "shared-control"paradigm based on EOG. Results show a positive impact of Reinforcement Learning both in improving participants' game performance as well as in reducing some of their subjective workload indicators.2021info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/100882http://hdl.handle.net/10316/100882https://doi.org/10.1109/ACCESS.2021.3068055eng2169-3536Perdiz, JoãoGarrote, LuísPires, Gabriel PereiraNunes, Urbano J.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-07-18T20:38:14Zoai:estudogeral.uc.pt:10316/100882Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:18:10.596398Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
title A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
spellingShingle A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
Perdiz, João
CNN
decision tree
electrooculography
reinforcement learning
title_short A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
title_full A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
title_fullStr A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
title_full_unstemmed A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
title_sort A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
author Perdiz, João
author_facet Perdiz, João
Garrote, Luís
Pires, Gabriel Pereira
Nunes, Urbano J.
author_role author
author2 Garrote, Luís
Pires, Gabriel Pereira
Nunes, Urbano J.
author2_role author
author
author
dc.contributor.author.fl_str_mv Perdiz, João
Garrote, Luís
Pires, Gabriel Pereira
Nunes, Urbano J.
dc.subject.por.fl_str_mv CNN
decision tree
electrooculography
reinforcement learning
topic CNN
decision tree
electrooculography
reinforcement learning
description Human-Machine Interfaces employing biosignal-based inputs are hard to translate to real-life applications, in part because of the difficulty of developing generalized models to classify physiological events representing a user's actions. In the proposed framework, an Electrooculography (EOG)-based game is operated through a pipeline of decision methods. These include a user-independent classification model of eye movements using a Convolutional Neural Network (CNN), which is fed with images created from signal windows, and an Ensemble of Utility Decision Networks (EUDN), which moderates the impact of oftentimes conflicting ocular events while enabling a more natural level of control over the interface. The CNN and the EUDN replace the normally used feature-based ocular event detection methods for EOG. Finally, a Reinforcement Learning-based game actuation approach simultaneously updates multiple (State, Action) pairs for each rewarded outcome, intervenes to mitigate the consequences of wrongful game Commands, and can be used as part of a "shared-control"paradigm based on EOG. Results show a positive impact of Reinforcement Learning both in improving participants' game performance as well as in reducing some of their subjective workload indicators.
publishDate 2021
dc.date.none.fl_str_mv 2021
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/100882
http://hdl.handle.net/10316/100882
https://doi.org/10.1109/ACCESS.2021.3068055
url http://hdl.handle.net/10316/100882
https://doi.org/10.1109/ACCESS.2021.3068055
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2169-3536
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