A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10316/100882 https://doi.org/10.1109/ACCESS.2021.3068055 |
Resumo: | Human-Machine Interfaces employing biosignal-based inputs are hard to translate to real-life applications, in part because of the difficulty of developing generalized models to classify physiological events representing a user's actions. In the proposed framework, an Electrooculography (EOG)-based game is operated through a pipeline of decision methods. These include a user-independent classification model of eye movements using a Convolutional Neural Network (CNN), which is fed with images created from signal windows, and an Ensemble of Utility Decision Networks (EUDN), which moderates the impact of oftentimes conflicting ocular events while enabling a more natural level of control over the interface. The CNN and the EUDN replace the normally used feature-based ocular event detection methods for EOG. Finally, a Reinforcement Learning-based game actuation approach simultaneously updates multiple (State, Action) pairs for each rewarded outcome, intervenes to mitigate the consequences of wrongful game Commands, and can be used as part of a "shared-control"paradigm based on EOG. Results show a positive impact of Reinforcement Learning both in improving participants' game performance as well as in reducing some of their subjective workload indicators. |
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A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN ClassificationCNNdecision treeelectrooculographyreinforcement learningHuman-Machine Interfaces employing biosignal-based inputs are hard to translate to real-life applications, in part because of the difficulty of developing generalized models to classify physiological events representing a user's actions. In the proposed framework, an Electrooculography (EOG)-based game is operated through a pipeline of decision methods. These include a user-independent classification model of eye movements using a Convolutional Neural Network (CNN), which is fed with images created from signal windows, and an Ensemble of Utility Decision Networks (EUDN), which moderates the impact of oftentimes conflicting ocular events while enabling a more natural level of control over the interface. The CNN and the EUDN replace the normally used feature-based ocular event detection methods for EOG. Finally, a Reinforcement Learning-based game actuation approach simultaneously updates multiple (State, Action) pairs for each rewarded outcome, intervenes to mitigate the consequences of wrongful game Commands, and can be used as part of a "shared-control"paradigm based on EOG. Results show a positive impact of Reinforcement Learning both in improving participants' game performance as well as in reducing some of their subjective workload indicators.2021info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/100882http://hdl.handle.net/10316/100882https://doi.org/10.1109/ACCESS.2021.3068055eng2169-3536Perdiz, JoãoGarrote, LuísPires, Gabriel PereiraNunes, Urbano J.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-07-18T20:38:14Zoai:estudogeral.uc.pt:10316/100882Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:18:10.596398Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification |
title |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification |
spellingShingle |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification Perdiz, João CNN decision tree electrooculography reinforcement learning |
title_short |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification |
title_full |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification |
title_fullStr |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification |
title_full_unstemmed |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification |
title_sort |
A Reinforcement Learning Assisted Eye-Driven Computer Game Employing a Decision Tree-Based Approach and CNN Classification |
author |
Perdiz, João |
author_facet |
Perdiz, João Garrote, Luís Pires, Gabriel Pereira Nunes, Urbano J. |
author_role |
author |
author2 |
Garrote, Luís Pires, Gabriel Pereira Nunes, Urbano J. |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Perdiz, João Garrote, Luís Pires, Gabriel Pereira Nunes, Urbano J. |
dc.subject.por.fl_str_mv |
CNN decision tree electrooculography reinforcement learning |
topic |
CNN decision tree electrooculography reinforcement learning |
description |
Human-Machine Interfaces employing biosignal-based inputs are hard to translate to real-life applications, in part because of the difficulty of developing generalized models to classify physiological events representing a user's actions. In the proposed framework, an Electrooculography (EOG)-based game is operated through a pipeline of decision methods. These include a user-independent classification model of eye movements using a Convolutional Neural Network (CNN), which is fed with images created from signal windows, and an Ensemble of Utility Decision Networks (EUDN), which moderates the impact of oftentimes conflicting ocular events while enabling a more natural level of control over the interface. The CNN and the EUDN replace the normally used feature-based ocular event detection methods for EOG. Finally, a Reinforcement Learning-based game actuation approach simultaneously updates multiple (State, Action) pairs for each rewarded outcome, intervenes to mitigate the consequences of wrongful game Commands, and can be used as part of a "shared-control"paradigm based on EOG. Results show a positive impact of Reinforcement Learning both in improving participants' game performance as well as in reducing some of their subjective workload indicators. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10316/100882 http://hdl.handle.net/10316/100882 https://doi.org/10.1109/ACCESS.2021.3068055 |
url |
http://hdl.handle.net/10316/100882 https://doi.org/10.1109/ACCESS.2021.3068055 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2169-3536 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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