A review of digital serious games for tsunami risk communication

Detalhes bibliográficos
Autor(a) principal: Hawthorn, Steven
Data de Publicação: 2021
Outros Autores: Jesus, Rui, Baptista, Maria Ana
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/142763
Resumo: The research conducted a thorough review of evidence and effectiveness of digital serious games (SGs) for communication of action-oriented key messages (related to tsunami evacuation) to children. Significant scientific research investigates tsunami risk which is not always effectively communicated to children who are expected to make appropriate decisions during a tsunami event. SGs can motivate children and enhance risk communication. Computing technologies offer a delivery platform to access digital SGs which require little educator training and motivate learners. The research reviewed evidence of effective SGs that address tsunami risk and are deployable by educators. Based on this review, it is evident that very few suitable classroom deployable, digital SGs that address tsunami evacuation decision-making are available. Results showed only 2 suitable, available games. Similarly, while general evidence of the effectiveness of digital SGs was found, the evaluation of and evidence for the specific effectiveness of the available games was extremely limited. The education establishment and disaster community could exploit SG technology more effectively to communicate natural hazard risk to children in a global context where such risk is increasing. The research informs future game development projects which need to embrace comprehensive stakeholder involvement and inputs. Recommendations for serious game development projects are proposed.
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spelling A review of digital serious games for tsunami risk communicationChildrenDigital serious gamesRisk communicationTsunami evacuationEducationArtificial IntelligenceHuman-Computer InteractionSoftwareComputer Graphics and Computer-Aided DesignApplied MathematicsThe research conducted a thorough review of evidence and effectiveness of digital serious games (SGs) for communication of action-oriented key messages (related to tsunami evacuation) to children. Significant scientific research investigates tsunami risk which is not always effectively communicated to children who are expected to make appropriate decisions during a tsunami event. SGs can motivate children and enhance risk communication. Computing technologies offer a delivery platform to access digital SGs which require little educator training and motivate learners. The research reviewed evidence of effective SGs that address tsunami risk and are deployable by educators. Based on this review, it is evident that very few suitable classroom deployable, digital SGs that address tsunami evacuation decision-making are available. Results showed only 2 suitable, available games. Similarly, while general evidence of the effectiveness of digital SGs was found, the evaluation of and evidence for the specific effectiveness of the available games was extremely limited. The education establishment and disaster community could exploit SG technology more effectively to communicate natural hazard risk to children in a global context where such risk is increasing. The research informs future game development projects which need to embrace comprehensive stakeholder involvement and inputs. Recommendations for serious game development projects are proposed.NOVALincsRUNHawthorn, StevenJesus, RuiBaptista, Maria Ana2022-08-01T22:25:32Z2021-06-042021-06-04T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article27application/pdfhttp://hdl.handle.net/10362/142763engPURE: 45746384https://doi.org/10.17083/ijsg.v8i2.411info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T05:20:39Zoai:run.unl.pt:10362/142763Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:50:30.257321Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A review of digital serious games for tsunami risk communication
title A review of digital serious games for tsunami risk communication
spellingShingle A review of digital serious games for tsunami risk communication
Hawthorn, Steven
Children
Digital serious games
Risk communication
Tsunami evacuation
Education
Artificial Intelligence
Human-Computer Interaction
Software
Computer Graphics and Computer-Aided Design
Applied Mathematics
title_short A review of digital serious games for tsunami risk communication
title_full A review of digital serious games for tsunami risk communication
title_fullStr A review of digital serious games for tsunami risk communication
title_full_unstemmed A review of digital serious games for tsunami risk communication
title_sort A review of digital serious games for tsunami risk communication
author Hawthorn, Steven
author_facet Hawthorn, Steven
Jesus, Rui
Baptista, Maria Ana
author_role author
author2 Jesus, Rui
Baptista, Maria Ana
author2_role author
author
dc.contributor.none.fl_str_mv NOVALincs
RUN
dc.contributor.author.fl_str_mv Hawthorn, Steven
Jesus, Rui
Baptista, Maria Ana
dc.subject.por.fl_str_mv Children
Digital serious games
Risk communication
Tsunami evacuation
Education
Artificial Intelligence
Human-Computer Interaction
Software
Computer Graphics and Computer-Aided Design
Applied Mathematics
topic Children
Digital serious games
Risk communication
Tsunami evacuation
Education
Artificial Intelligence
Human-Computer Interaction
Software
Computer Graphics and Computer-Aided Design
Applied Mathematics
description The research conducted a thorough review of evidence and effectiveness of digital serious games (SGs) for communication of action-oriented key messages (related to tsunami evacuation) to children. Significant scientific research investigates tsunami risk which is not always effectively communicated to children who are expected to make appropriate decisions during a tsunami event. SGs can motivate children and enhance risk communication. Computing technologies offer a delivery platform to access digital SGs which require little educator training and motivate learners. The research reviewed evidence of effective SGs that address tsunami risk and are deployable by educators. Based on this review, it is evident that very few suitable classroom deployable, digital SGs that address tsunami evacuation decision-making are available. Results showed only 2 suitable, available games. Similarly, while general evidence of the effectiveness of digital SGs was found, the evaluation of and evidence for the specific effectiveness of the available games was extremely limited. The education establishment and disaster community could exploit SG technology more effectively to communicate natural hazard risk to children in a global context where such risk is increasing. The research informs future game development projects which need to embrace comprehensive stakeholder involvement and inputs. Recommendations for serious game development projects are proposed.
publishDate 2021
dc.date.none.fl_str_mv 2021-06-04
2021-06-04T00:00:00Z
2022-08-01T22:25:32Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/142763
url http://hdl.handle.net/10362/142763
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv PURE: 45746384
https://doi.org/10.17083/ijsg.v8i2.411
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 27
application/pdf
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instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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