A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
Autor(a) principal: | |
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Data de Publicação: | 2012 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRN |
Texto Completo: | https://repositorio.ufrn.br/jspui/handle/123456789/23165 |
Resumo: | This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It detects the patient’s hand movements via computer vision algorithms and map that to movements of the game character in the virtual environment. The premise is that the gameplay makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient’s treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment. |
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Souza, Alyson M. de C.Gadelha, Matheus A.Coutinho, Edson A. G.Santos, Selan R. dosPantoja, Andr´e L. H.Pereira, Antonio2017-05-29T12:41:55Z2017-05-29T12:41:55Z20122236-3297https://repositorio.ufrn.br/jspui/handle/123456789/23165engHuman-computer interactionserious gamesstroke rehabilitationhand trackingA video-tracking based serious game for motor rehabilitation of post-stroke hand impairmentinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleThis work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It detects the patient’s hand movements via computer vision algorithms and map that to movements of the game character in the virtual environment. The premise is that the gameplay makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient’s treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment.info:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNORIGINALA video-tracking based serious game for motor.pdfA video-tracking based serious game for motor.pdfArtigo completoapplication/pdf14345187https://repositorio.ufrn.br/bitstream/123456789/23165/1/A%20video-tracking%20based%20serious%20game%20for%20motor.pdfef31edc5dcc3d77d34fdc73058215cd7MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorio.ufrn.br/bitstream/123456789/23165/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52TEXTA video-tracking based serious game for motor.pdf.txtA video-tracking based serious game for motor.pdf.txtExtracted texttext/plain48116https://repositorio.ufrn.br/bitstream/123456789/23165/5/A%20video-tracking%20based%20serious%20game%20for%20motor.pdf.txtd85f5382e1f4995e1c2a45df1c1f746fMD55THUMBNAILA video-tracking based serious game for motor.pdf.jpgA video-tracking based serious game for motor.pdf.jpgIM Thumbnailimage/jpeg9424https://repositorio.ufrn.br/bitstream/123456789/23165/6/A%20video-tracking%20based%20serious%20game%20for%20motor.pdf.jpgc210e8b7fbffe51798a215d54dd64df5MD56123456789/231652017-11-04 19:54:50.956oai:https://repositorio.ufrn.br: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Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2017-11-04T22:54:50Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false |
dc.title.pt_BR.fl_str_mv |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment |
title |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment |
spellingShingle |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment Souza, Alyson M. de C. Human-computer interaction serious games stroke rehabilitation hand tracking |
title_short |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment |
title_full |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment |
title_fullStr |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment |
title_full_unstemmed |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment |
title_sort |
A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment |
author |
Souza, Alyson M. de C. |
author_facet |
Souza, Alyson M. de C. Gadelha, Matheus A. Coutinho, Edson A. G. Santos, Selan R. dos Pantoja, Andr´e L. H. Pereira, Antonio |
author_role |
author |
author2 |
Gadelha, Matheus A. Coutinho, Edson A. G. Santos, Selan R. dos Pantoja, Andr´e L. H. Pereira, Antonio |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Souza, Alyson M. de C. Gadelha, Matheus A. Coutinho, Edson A. G. Santos, Selan R. dos Pantoja, Andr´e L. H. Pereira, Antonio |
dc.subject.por.fl_str_mv |
Human-computer interaction serious games stroke rehabilitation hand tracking |
topic |
Human-computer interaction serious games stroke rehabilitation hand tracking |
description |
This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It detects the patient’s hand movements via computer vision algorithms and map that to movements of the game character in the virtual environment. The premise is that the gameplay makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient’s treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment. |
publishDate |
2012 |
dc.date.issued.fl_str_mv |
2012 |
dc.date.accessioned.fl_str_mv |
2017-05-29T12:41:55Z |
dc.date.available.fl_str_mv |
2017-05-29T12:41:55Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio.ufrn.br/jspui/handle/123456789/23165 |
dc.identifier.issn.none.fl_str_mv |
2236-3297 |
identifier_str_mv |
2236-3297 |
url |
https://repositorio.ufrn.br/jspui/handle/123456789/23165 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Institucional da UFRN instname:Universidade Federal do Rio Grande do Norte (UFRN) instacron:UFRN |
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Universidade Federal do Rio Grande do Norte (UFRN) |
instacron_str |
UFRN |
institution |
UFRN |
reponame_str |
Repositório Institucional da UFRN |
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Repositório Institucional da UFRN |
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