A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment

Detalhes bibliográficos
Autor(a) principal: Souza, Alyson M. de C.
Data de Publicação: 2012
Outros Autores: Gadelha, Matheus A., Coutinho, Edson A. G., Santos, Selan R. dos, Pantoja, Andr´e L. H., Pereira, Antonio
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRN
Texto Completo: https://repositorio.ufrn.br/jspui/handle/123456789/23165
Resumo: This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It detects the patient’s hand movements via computer vision algorithms and map that to movements of the game character in the virtual environment. The premise is that the gameplay makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient’s treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment.
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spelling Souza, Alyson M. de C.Gadelha, Matheus A.Coutinho, Edson A. G.Santos, Selan R. dosPantoja, Andr´e L. H.Pereira, Antonio2017-05-29T12:41:55Z2017-05-29T12:41:55Z20122236-3297https://repositorio.ufrn.br/jspui/handle/123456789/23165engHuman-computer interactionserious gamesstroke rehabilitationhand trackingA video-tracking based serious game for motor rehabilitation of post-stroke hand impairmentinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleThis work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It detects the patient’s hand movements via computer vision algorithms and map that to movements of the game character in the virtual environment. The premise is that the gameplay makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient’s treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment.info:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNORIGINALA video-tracking based serious game for motor.pdfA video-tracking based serious game for motor.pdfArtigo completoapplication/pdf14345187https://repositorio.ufrn.br/bitstream/123456789/23165/1/A%20video-tracking%20based%20serious%20game%20for%20motor.pdfef31edc5dcc3d77d34fdc73058215cd7MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorio.ufrn.br/bitstream/123456789/23165/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52TEXTA video-tracking based serious game for motor.pdf.txtA video-tracking based serious game for motor.pdf.txtExtracted texttext/plain48116https://repositorio.ufrn.br/bitstream/123456789/23165/5/A%20video-tracking%20based%20serious%20game%20for%20motor.pdf.txtd85f5382e1f4995e1c2a45df1c1f746fMD55THUMBNAILA video-tracking based serious game for motor.pdf.jpgA video-tracking based serious game for motor.pdf.jpgIM Thumbnailimage/jpeg9424https://repositorio.ufrn.br/bitstream/123456789/23165/6/A%20video-tracking%20based%20serious%20game%20for%20motor.pdf.jpgc210e8b7fbffe51798a215d54dd64df5MD56123456789/231652017-11-04 19:54:50.956oai:https://repositorio.ufrn.br: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Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2017-11-04T22:54:50Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.pt_BR.fl_str_mv A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
title A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
spellingShingle A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
Souza, Alyson M. de C.
Human-computer interaction
serious games
stroke rehabilitation
hand tracking
title_short A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
title_full A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
title_fullStr A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
title_full_unstemmed A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
title_sort A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
author Souza, Alyson M. de C.
author_facet Souza, Alyson M. de C.
Gadelha, Matheus A.
Coutinho, Edson A. G.
Santos, Selan R. dos
Pantoja, Andr´e L. H.
Pereira, Antonio
author_role author
author2 Gadelha, Matheus A.
Coutinho, Edson A. G.
Santos, Selan R. dos
Pantoja, Andr´e L. H.
Pereira, Antonio
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Souza, Alyson M. de C.
Gadelha, Matheus A.
Coutinho, Edson A. G.
Santos, Selan R. dos
Pantoja, Andr´e L. H.
Pereira, Antonio
dc.subject.por.fl_str_mv Human-computer interaction
serious games
stroke rehabilitation
hand tracking
topic Human-computer interaction
serious games
stroke rehabilitation
hand tracking
description This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It detects the patient’s hand movements via computer vision algorithms and map that to movements of the game character in the virtual environment. The premise is that the gameplay makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient’s treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment.
publishDate 2012
dc.date.issued.fl_str_mv 2012
dc.date.accessioned.fl_str_mv 2017-05-29T12:41:55Z
dc.date.available.fl_str_mv 2017-05-29T12:41:55Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.issn.none.fl_str_mv 2236-3297
identifier_str_mv 2236-3297
url https://repositorio.ufrn.br/jspui/handle/123456789/23165
dc.language.iso.fl_str_mv eng
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