Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions

Detalhes bibliográficos
Autor(a) principal: Rafael, Alexandre Miguel McCall
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/38227
Resumo: Gaming subscriptions have grown immensely since the gaming industry became more digital, and access-based subscriptions are no exception. With the entrance and rebranding of companies in the Portuguese gaming subscription market, it is now essential to study the consumers’ perspectives. This dissertation aims to do just that by looking at drivers, barriers, and willingness to pay for these services. First, a literature review was created to discover the initial hypothesis, followed by ten individual interviews to seek if they were confirmed and to discover potential new ones. Subsequently, an online survey was created that gathered 225 valid answers and confirmed some of the hypotheses thought beforehand. Findings showed that the main drivers for the service are the number of games, service quality and usage frequency, while the main barrier are the division of games between subscriptions. Furthermore, the average willingness to pay for these services is 7,80 euros per month, higher than some currently available services and more than the average spent in gaming in Europe. Differences in opinions were also found between who has the subscription and who does not. To conclude, strategies were created and thought to improve the adoption of access-based gaming subscriptions and the competitiveness of players in the market.
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spelling Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptionsSubscriptionAccess-based serviceGaming subscriptionPortuguese gamersSubscriçõesServiço de acessoSubscrições em jogosGamers portugueseDomínio/Área Científica::Ciências Sociais::Economia e GestãoGaming subscriptions have grown immensely since the gaming industry became more digital, and access-based subscriptions are no exception. With the entrance and rebranding of companies in the Portuguese gaming subscription market, it is now essential to study the consumers’ perspectives. This dissertation aims to do just that by looking at drivers, barriers, and willingness to pay for these services. First, a literature review was created to discover the initial hypothesis, followed by ten individual interviews to seek if they were confirmed and to discover potential new ones. Subsequently, an online survey was created that gathered 225 valid answers and confirmed some of the hypotheses thought beforehand. Findings showed that the main drivers for the service are the number of games, service quality and usage frequency, while the main barrier are the division of games between subscriptions. Furthermore, the average willingness to pay for these services is 7,80 euros per month, higher than some currently available services and more than the average spent in gaming in Europe. Differences in opinions were also found between who has the subscription and who does not. To conclude, strategies were created and thought to improve the adoption of access-based gaming subscriptions and the competitiveness of players in the market.Subscrições de jogos têm crescido substancialmente desde que a indústria de jogos se tornou mais digital, e as subscrições de acesso de jogos não são a exceção. Com a entrada e rebranding de empresas no mercado português de subscrições de jogos, é essencial estudar as perspetivas dos consumidores. Esta dissertação pretende estudar as mesmas a partir da identificação de razões, barreiras e disposições para pagar por estes serviços. Primeiramente, foi realizada uma revisão de literatura para descobrir as hipóteses iniciais, seguida de dez entrevistas para confirmar as mesmas e, potencialmente, descobrir novas. Depois, um questionário online foi criado que gerou 225 respostas válidas e que confirmou algumas das hipóteses previamente pensadas. Resultados mostram que as principais razões para subscrever são o número de jogos, qualidade do serviço e frequência de uso, enquanto a principal barreira é a divisão dos jogos pelas subscrições. Além disto, a média de disposição para pagar é de 7,80 euros por mês, o que é mais do cobrado por alguns dos serviços disponíveis e da média gasta em jogos na Europa. Também foram encontradas diferenças de opinião entre quem tem subscrição e quem não tem. Para concluir, foram criadas e pensadas estratégias para melhorar a adoção de subscrições de acesso de jogos e a competitividade das empresas neste mercado.Rita, Miguel Fontes Casegas CorreiaVeritati - Repositório Institucional da Universidade Católica PortuguesaRafael, Alexandre Miguel McCall2022-07-15T14:22:25Z2022-01-312021-122022-01-31T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/38227TID:202964876enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:43:43Zoai:repositorio.ucp.pt:10400.14/38227Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:31:09.711514Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
title Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
spellingShingle Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
Rafael, Alexandre Miguel McCall
Subscription
Access-based service
Gaming subscription
Portuguese gamers
Subscrições
Serviço de acesso
Subscrições em jogos
Gamers portuguese
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
title_short Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
title_full Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
title_fullStr Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
title_full_unstemmed Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
title_sort Gaming as a subscription : analysis of portuguese gaming consumers perspectives on access-based gaming subscriptions
author Rafael, Alexandre Miguel McCall
author_facet Rafael, Alexandre Miguel McCall
author_role author
dc.contributor.none.fl_str_mv Rita, Miguel Fontes Casegas Correia
Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Rafael, Alexandre Miguel McCall
dc.subject.por.fl_str_mv Subscription
Access-based service
Gaming subscription
Portuguese gamers
Subscrições
Serviço de acesso
Subscrições em jogos
Gamers portuguese
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
topic Subscription
Access-based service
Gaming subscription
Portuguese gamers
Subscrições
Serviço de acesso
Subscrições em jogos
Gamers portuguese
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
description Gaming subscriptions have grown immensely since the gaming industry became more digital, and access-based subscriptions are no exception. With the entrance and rebranding of companies in the Portuguese gaming subscription market, it is now essential to study the consumers’ perspectives. This dissertation aims to do just that by looking at drivers, barriers, and willingness to pay for these services. First, a literature review was created to discover the initial hypothesis, followed by ten individual interviews to seek if they were confirmed and to discover potential new ones. Subsequently, an online survey was created that gathered 225 valid answers and confirmed some of the hypotheses thought beforehand. Findings showed that the main drivers for the service are the number of games, service quality and usage frequency, while the main barrier are the division of games between subscriptions. Furthermore, the average willingness to pay for these services is 7,80 euros per month, higher than some currently available services and more than the average spent in gaming in Europe. Differences in opinions were also found between who has the subscription and who does not. To conclude, strategies were created and thought to improve the adoption of access-based gaming subscriptions and the competitiveness of players in the market.
publishDate 2021
dc.date.none.fl_str_mv 2021-12
2022-07-15T14:22:25Z
2022-01-31
2022-01-31T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.14/38227
TID:202964876
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dc.language.iso.fl_str_mv eng
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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