Current accessibility challenges and perspectives for people with visual impairments in tabletop games
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10437/14386 |
Resumo: | Much has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessibility criteria to be considered when designing board games for people with visual impairments, as well as present the Design in Partnership approach as a viable method to design more meaningful games for this context. |
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Current accessibility challenges and perspectives for people with visual impairments in tabletop gamesAUDIOVISUALJOGOSJOGOS DE TABULEIROESTIMULAÇÃO COGNITIVAJOGOS LÚDICOSATIVIDADES LÚDICASACESSIBILIDADEDEFICIÊNCIA VISUALDEFICIÊNCIA MOTORAIMPACTO SOCIALGAMESBOARD GAMESCOGNITIVE STIMULATIONRECREATIONAL GAMESRECREATIONAL ACTIVITIESACCESSIBILITYVISUAL IMPAIRMENTMOTOR IMPAIRMENTSOCIAL IMPACTMuch has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessibility criteria to be considered when designing board games for people with visual impairments, as well as present the Design in Partnership approach as a viable method to design more meaningful games for this context.Edições Universitárias Lusófonas2023-12-29T19:40:26Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14386eng2975-8386Léste, JoãoFarbiarz, Jackelineinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-19T01:32:41Zoai:recil.ensinolusofona.pt:10437/14386Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:30:13.049122Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games |
title |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games |
spellingShingle |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games Léste, João AUDIOVISUAL JOGOS JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS ACESSIBILIDADE DEFICIÊNCIA VISUAL DEFICIÊNCIA MOTORA IMPACTO SOCIAL GAMES BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES ACCESSIBILITY VISUAL IMPAIRMENT MOTOR IMPAIRMENT SOCIAL IMPACT |
title_short |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games |
title_full |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games |
title_fullStr |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games |
title_full_unstemmed |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games |
title_sort |
Current accessibility challenges and perspectives for people with visual impairments in tabletop games |
author |
Léste, João |
author_facet |
Léste, João Farbiarz, Jackeline |
author_role |
author |
author2 |
Farbiarz, Jackeline |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Léste, João Farbiarz, Jackeline |
dc.subject.por.fl_str_mv |
AUDIOVISUAL JOGOS JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS ACESSIBILIDADE DEFICIÊNCIA VISUAL DEFICIÊNCIA MOTORA IMPACTO SOCIAL GAMES BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES ACCESSIBILITY VISUAL IMPAIRMENT MOTOR IMPAIRMENT SOCIAL IMPACT |
topic |
AUDIOVISUAL JOGOS JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS ACESSIBILIDADE DEFICIÊNCIA VISUAL DEFICIÊNCIA MOTORA IMPACTO SOCIAL GAMES BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES ACCESSIBILITY VISUAL IMPAIRMENT MOTOR IMPAIRMENT SOCIAL IMPACT |
description |
Much has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessibility criteria to be considered when designing board games for people with visual impairments, as well as present the Design in Partnership approach as a viable method to design more meaningful games for this context. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-29T19:40:26Z 2023-01-01T00:00:00Z 2023 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10437/14386 |
url |
http://hdl.handle.net/10437/14386 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2975-8386 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136784211247104 |