Current accessibility challenges and perspectives for people with visual impairments in tabletop games

Detalhes bibliográficos
Autor(a) principal: Léste, João
Data de Publicação: 2023
Outros Autores: Farbiarz, Jackeline
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/14386
Resumo: Much has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessibility criteria to be considered when designing board games for people with visual impairments, as well as present the Design in Partnership approach as a viable method to design more meaningful games for this context.
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spelling Current accessibility challenges and perspectives for people with visual impairments in tabletop gamesAUDIOVISUALJOGOSJOGOS DE TABULEIROESTIMULAÇÃO COGNITIVAJOGOS LÚDICOSATIVIDADES LÚDICASACESSIBILIDADEDEFICIÊNCIA VISUALDEFICIÊNCIA MOTORAIMPACTO SOCIALGAMESBOARD GAMESCOGNITIVE STIMULATIONRECREATIONAL GAMESRECREATIONAL ACTIVITIESACCESSIBILITYVISUAL IMPAIRMENTMOTOR IMPAIRMENTSOCIAL IMPACTMuch has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessibility criteria to be considered when designing board games for people with visual impairments, as well as present the Design in Partnership approach as a viable method to design more meaningful games for this context.Edições Universitárias Lusófonas2023-12-29T19:40:26Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14386eng2975-8386Léste, JoãoFarbiarz, Jackelineinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-19T01:32:41Zoai:recil.ensinolusofona.pt:10437/14386Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:30:13.049122Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Current accessibility challenges and perspectives for people with visual impairments in tabletop games
title Current accessibility challenges and perspectives for people with visual impairments in tabletop games
spellingShingle Current accessibility challenges and perspectives for people with visual impairments in tabletop games
Léste, João
AUDIOVISUAL
JOGOS
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
ACESSIBILIDADE
DEFICIÊNCIA VISUAL
DEFICIÊNCIA MOTORA
IMPACTO SOCIAL
GAMES
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
ACCESSIBILITY
VISUAL IMPAIRMENT
MOTOR IMPAIRMENT
SOCIAL IMPACT
title_short Current accessibility challenges and perspectives for people with visual impairments in tabletop games
title_full Current accessibility challenges and perspectives for people with visual impairments in tabletop games
title_fullStr Current accessibility challenges and perspectives for people with visual impairments in tabletop games
title_full_unstemmed Current accessibility challenges and perspectives for people with visual impairments in tabletop games
title_sort Current accessibility challenges and perspectives for people with visual impairments in tabletop games
author Léste, João
author_facet Léste, João
Farbiarz, Jackeline
author_role author
author2 Farbiarz, Jackeline
author2_role author
dc.contributor.author.fl_str_mv Léste, João
Farbiarz, Jackeline
dc.subject.por.fl_str_mv AUDIOVISUAL
JOGOS
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
ACESSIBILIDADE
DEFICIÊNCIA VISUAL
DEFICIÊNCIA MOTORA
IMPACTO SOCIAL
GAMES
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
ACCESSIBILITY
VISUAL IMPAIRMENT
MOTOR IMPAIRMENT
SOCIAL IMPACT
topic AUDIOVISUAL
JOGOS
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
ACESSIBILIDADE
DEFICIÊNCIA VISUAL
DEFICIÊNCIA MOTORA
IMPACTO SOCIAL
GAMES
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
ACCESSIBILITY
VISUAL IMPAIRMENT
MOTOR IMPAIRMENT
SOCIAL IMPACT
description Much has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessibility criteria to be considered when designing board games for people with visual impairments, as well as present the Design in Partnership approach as a viable method to design more meaningful games for this context.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-29T19:40:26Z
2023-01-01T00:00:00Z
2023
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/14386
url http://hdl.handle.net/10437/14386
dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 2975-8386
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dc.publisher.none.fl_str_mv Edições Universitárias Lusófonas
publisher.none.fl_str_mv Edições Universitárias Lusófonas
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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