Virtual sign: using a bidirectional translator in serious games
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | , , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.2/14513 |
Resumo: | The work presented in this paper is one of the outcomes of the virtual sign project that aims to assist the communication with deaf students in the classroom. The project is being developed by Portuguese researchers. The main goal of the virtual sign project is the creation of a bidirectional Portuguese sign language translator. This translator supports the development of a serious game that was developed to facilitate the sign language learning process. In the game, it is possible to gather different gestures and reproduce them. The game includes three different scenarios. These scenarios are linked to increasing levels of proficiency in sign language. The first one addresses the alphabet, the second one goes a step forward to teach words, and the third one introduces full sentences. The game experience can be enhanced by using the Kinect to perform the gestures. This game intends to be of great assistance in the process of learning the Portuguese sign language. |
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Virtual sign: using a bidirectional translator in serious gamesSerious gamesSign languageyEducationKinectAccessibilityDeaf communitThe work presented in this paper is one of the outcomes of the virtual sign project that aims to assist the communication with deaf students in the classroom. The project is being developed by Portuguese researchers. The main goal of the virtual sign project is the creation of a bidirectional Portuguese sign language translator. This translator supports the development of a serious game that was developed to facilitate the sign language learning process. In the game, it is possible to gather different gestures and reproduce them. The game includes three different scenarios. These scenarios are linked to increasing levels of proficiency in sign language. The first one addresses the alphabet, the second one goes a step forward to teach words, and the third one introduces full sentences. The game experience can be enhanced by using the Kinect to perform the gestures. This game intends to be of great assistance in the process of learning the Portuguese sign language.This work was supported by Engineering Institute of Oporto and GILT (Graphics, Interaction and Learning Technologies) under Grant Nos. 60973089. FCT (Fundação para a ciência e Tecnologia) project.Repositório AbertoNorberto, MarceloLopes, JorgeEscudeiro, PaulaEscudeiro, NunoReis, RosaBarbosa, MacielBidarra, JoséBaltazar, Ana Bela2023-07-20T09:14:41Z20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/14513engNorberto, M., Lopes, J., Escudeiro, P., Escudeiro, N., Reis, R., Rodrigues, P., Barbosa, M., Bidarra, J., Baltasar, A. B. (2015). Virtual Sign—Using a Bidirectional Translator in Serious Games, China-USA Business Review, May 2015, 14(5), 261-268.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T15:47:33Zoai:repositorioaberto.uab.pt:10400.2/14513Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:53:19.969169Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Virtual sign: using a bidirectional translator in serious games |
title |
Virtual sign: using a bidirectional translator in serious games |
spellingShingle |
Virtual sign: using a bidirectional translator in serious games Norberto, Marcelo Serious games Sign languagey Education Kinect Accessibility Deaf communit |
title_short |
Virtual sign: using a bidirectional translator in serious games |
title_full |
Virtual sign: using a bidirectional translator in serious games |
title_fullStr |
Virtual sign: using a bidirectional translator in serious games |
title_full_unstemmed |
Virtual sign: using a bidirectional translator in serious games |
title_sort |
Virtual sign: using a bidirectional translator in serious games |
author |
Norberto, Marcelo |
author_facet |
Norberto, Marcelo Lopes, Jorge Escudeiro, Paula Escudeiro, Nuno Reis, Rosa Barbosa, Maciel Bidarra, José Baltazar, Ana Bela |
author_role |
author |
author2 |
Lopes, Jorge Escudeiro, Paula Escudeiro, Nuno Reis, Rosa Barbosa, Maciel Bidarra, José Baltazar, Ana Bela |
author2_role |
author author author author author author author |
dc.contributor.none.fl_str_mv |
Repositório Aberto |
dc.contributor.author.fl_str_mv |
Norberto, Marcelo Lopes, Jorge Escudeiro, Paula Escudeiro, Nuno Reis, Rosa Barbosa, Maciel Bidarra, José Baltazar, Ana Bela |
dc.subject.por.fl_str_mv |
Serious games Sign languagey Education Kinect Accessibility Deaf communit |
topic |
Serious games Sign languagey Education Kinect Accessibility Deaf communit |
description |
The work presented in this paper is one of the outcomes of the virtual sign project that aims to assist the communication with deaf students in the classroom. The project is being developed by Portuguese researchers. The main goal of the virtual sign project is the creation of a bidirectional Portuguese sign language translator. This translator supports the development of a serious game that was developed to facilitate the sign language learning process. In the game, it is possible to gather different gestures and reproduce them. The game includes three different scenarios. These scenarios are linked to increasing levels of proficiency in sign language. The first one addresses the alphabet, the second one goes a step forward to teach words, and the third one introduces full sentences. The game experience can be enhanced by using the Kinect to perform the gestures. This game intends to be of great assistance in the process of learning the Portuguese sign language. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015 2015-01-01T00:00:00Z 2023-07-20T09:14:41Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.2/14513 |
url |
http://hdl.handle.net/10400.2/14513 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Norberto, M., Lopes, J., Escudeiro, P., Escudeiro, N., Reis, R., Rodrigues, P., Barbosa, M., Bidarra, J., Baltasar, A. B. (2015). Virtual Sign—Using a Bidirectional Translator in Serious Games, China-USA Business Review, May 2015, 14(5), 261-268. |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799135129563561984 |