In[The Hate Booth]: a case study on how to deal with online hate speech

Detalhes bibliográficos
Autor(a) principal: Costa, Susana
Data de Publicação: 2023
Outros Autores: Tavares, Mirian, Bidarra, José, Silva, Bruno Mendes da
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/14520
Resumo: In today's hyper-connected world, digital games and online gaming communities occupy a prominent place in the communication system, in social media, forums or Internet communities, where online hate speech (OHS) takes place, frequently and publicly, triggering toxic environments. In this chapter we present a case study based on interviews, distributed in two sessions, to ten participants with 12 and 13 years old, and an experience over the SG In[The Hate Booth], as a counterproposal to address OHS. The qualitative data approaches three aspects: the experiences with OHS, the perspectives about OHS and the possible solutions to counteract OHS. We conclude that OHS is a common complaint from players and a characteristic behavior in game communities. Data shows that even users who don’t identify themselves with this behavior accept it as part of online environments and agree that this toxicity continues outside the in-game screen with effects in everyday life. The pedagogical approach, namely through SG, is perceived as a possible measure to counteract the OHS.
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spelling In[The Hate Booth]: a case study on how to deal with online hate speechGamesSerious gamesOnline hate speechIn today's hyper-connected world, digital games and online gaming communities occupy a prominent place in the communication system, in social media, forums or Internet communities, where online hate speech (OHS) takes place, frequently and publicly, triggering toxic environments. In this chapter we present a case study based on interviews, distributed in two sessions, to ten participants with 12 and 13 years old, and an experience over the SG In[The Hate Booth], as a counterproposal to address OHS. The qualitative data approaches three aspects: the experiences with OHS, the perspectives about OHS and the possible solutions to counteract OHS. We conclude that OHS is a common complaint from players and a characteristic behavior in game communities. Data shows that even users who don’t identify themselves with this behavior accept it as part of online environments and agree that this toxicity continues outside the in-game screen with effects in everyday life. The pedagogical approach, namely through SG, is perceived as a possible measure to counteract the OHS.SpringerRepositório AbertoCosta, SusanaTavares, MirianBidarra, JoséSilva, Bruno Mendes da2023-07-20T10:45:07Z20232023-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/14520engCosta, S., Tavares, M., Bidarra, J., & Siva, B. (2023). In[The Hate Booth]: a case study on how to deal with Online Hate Speech. In Martins, N., Brandão, D., Fernandes-Marcos, A. (eds) Perspectives on Design and Digital Communication IV. Springer Series in Design and Innovation. Springer Cham.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T15:47:36Zoai:repositorioaberto.uab.pt:10400.2/14520Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:53:20.742804Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv In[The Hate Booth]: a case study on how to deal with online hate speech
title In[The Hate Booth]: a case study on how to deal with online hate speech
spellingShingle In[The Hate Booth]: a case study on how to deal with online hate speech
Costa, Susana
Games
Serious games
Online hate speech
title_short In[The Hate Booth]: a case study on how to deal with online hate speech
title_full In[The Hate Booth]: a case study on how to deal with online hate speech
title_fullStr In[The Hate Booth]: a case study on how to deal with online hate speech
title_full_unstemmed In[The Hate Booth]: a case study on how to deal with online hate speech
title_sort In[The Hate Booth]: a case study on how to deal with online hate speech
author Costa, Susana
author_facet Costa, Susana
Tavares, Mirian
Bidarra, José
Silva, Bruno Mendes da
author_role author
author2 Tavares, Mirian
Bidarra, José
Silva, Bruno Mendes da
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Costa, Susana
Tavares, Mirian
Bidarra, José
Silva, Bruno Mendes da
dc.subject.por.fl_str_mv Games
Serious games
Online hate speech
topic Games
Serious games
Online hate speech
description In today's hyper-connected world, digital games and online gaming communities occupy a prominent place in the communication system, in social media, forums or Internet communities, where online hate speech (OHS) takes place, frequently and publicly, triggering toxic environments. In this chapter we present a case study based on interviews, distributed in two sessions, to ten participants with 12 and 13 years old, and an experience over the SG In[The Hate Booth], as a counterproposal to address OHS. The qualitative data approaches three aspects: the experiences with OHS, the perspectives about OHS and the possible solutions to counteract OHS. We conclude that OHS is a common complaint from players and a characteristic behavior in game communities. Data shows that even users who don’t identify themselves with this behavior accept it as part of online environments and agree that this toxicity continues outside the in-game screen with effects in everyday life. The pedagogical approach, namely through SG, is perceived as a possible measure to counteract the OHS.
publishDate 2023
dc.date.none.fl_str_mv 2023-07-20T10:45:07Z
2023
2023-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.2/14520
url http://hdl.handle.net/10400.2/14520
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Costa, S., Tavares, M., Bidarra, J., & Siva, B. (2023). In[The Hate Booth]: a case study on how to deal with Online Hate Speech. In Martins, N., Brandão, D., Fernandes-Marcos, A. (eds) Perspectives on Design and Digital Communication IV. Springer Series in Design and Innovation. Springer Cham.
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Springer
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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