Immersive Journalism

Detalhes bibliográficos
Autor(a) principal: Pérez-Seijo, Sara
Data de Publicação: 2023
Outros Autores: Vicente, Paulo Nuno, López-García, Xosé
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/152600
Resumo: UIDB/05021/2020 UIDP/05021/2020
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spelling Immersive JournalismThe Effect of System Immersion on Place Illusion and Co-Presence in 360-Degree Video Reporting360-degree videoCopresenceImmersive journalismImmersive storytellingImmersive witnessPlace illusionSocial interactionVR storytellingControl and Systems EngineeringSoftwareModelling and SimulationComputer Networks and CommunicationsInformation Systems and ManagementUIDB/05021/2020 UIDP/05021/2020Immersive journalism has been promoted as an alternative way of producing content that allows users to experience first-hand the events depicted in the news story. This mixed-method study examines how immersive journalism impacts the user experience of non-fictional narratives in news practices. A between-subject experiment (n = 104) was conducted to inspect the effects of system immersion on place illusion and co-presence. Using a 360-degree video news report produced by the Spanish newspaper El País as a stimulus, two viewing conditions were compared: magic window and 360 degree with a VR headset. The results show that VR technologies determine the effective potential of immersive journalism, namely the experience of place illusion and co-presence and that audiences do not actually explore the so-called whole picture, as a 90–180° movement for exploration prevailed.Instituto de Comunicação da NOVA (ICNOVA)Departamento de Ciências da Comunicação (DCC)RUNPérez-Seijo, SaraVicente, Paulo NunoLópez-García, Xosé2023-05-10T22:09:50Z2023-012023-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article17application/pdfhttp://hdl.handle.net/10362/152600engPURE: 53168692https://doi.org/10.3390/systems11010001info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-08-05T01:33:25Zoai:run.unl.pt:10362/152600Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-08-05T01:33:25Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Immersive Journalism
The Effect of System Immersion on Place Illusion and Co-Presence in 360-Degree Video Reporting
title Immersive Journalism
spellingShingle Immersive Journalism
Pérez-Seijo, Sara
360-degree video
Copresence
Immersive journalism
Immersive storytelling
Immersive witness
Place illusion
Social interaction
VR storytelling
Control and Systems Engineering
Software
Modelling and Simulation
Computer Networks and Communications
Information Systems and Management
title_short Immersive Journalism
title_full Immersive Journalism
title_fullStr Immersive Journalism
title_full_unstemmed Immersive Journalism
title_sort Immersive Journalism
author Pérez-Seijo, Sara
author_facet Pérez-Seijo, Sara
Vicente, Paulo Nuno
López-García, Xosé
author_role author
author2 Vicente, Paulo Nuno
López-García, Xosé
author2_role author
author
dc.contributor.none.fl_str_mv Instituto de Comunicação da NOVA (ICNOVA)
Departamento de Ciências da Comunicação (DCC)
RUN
dc.contributor.author.fl_str_mv Pérez-Seijo, Sara
Vicente, Paulo Nuno
López-García, Xosé
dc.subject.por.fl_str_mv 360-degree video
Copresence
Immersive journalism
Immersive storytelling
Immersive witness
Place illusion
Social interaction
VR storytelling
Control and Systems Engineering
Software
Modelling and Simulation
Computer Networks and Communications
Information Systems and Management
topic 360-degree video
Copresence
Immersive journalism
Immersive storytelling
Immersive witness
Place illusion
Social interaction
VR storytelling
Control and Systems Engineering
Software
Modelling and Simulation
Computer Networks and Communications
Information Systems and Management
description UIDB/05021/2020 UIDP/05021/2020
publishDate 2023
dc.date.none.fl_str_mv 2023-05-10T22:09:50Z
2023-01
2023-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/152600
url http://hdl.handle.net/10362/152600
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv PURE: 53168692
https://doi.org/10.3390/systems11010001
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 17
application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
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